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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-27 17:24:59 +02:00
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27,588 Commits 78 Branches 131 Tags
aebbff55f12bb4beb07d904bb194a8c339ee94de
Commit Graph
107 Commits
Author SHA1 Message Date
Henrik Rydgård 93c785b76d Color-convert directly during the readback, saves a copy. Like we already do in D3D11. 2017-10-29 10:56:36 +01:00
Henrik Rydgård a9f01c45e0 Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug. 2017-10-28 19:20:46 +02:00
Henrik Rydgård 34b65c0ca9 Fix Vulkan framebuffer readbacks, as long as they're in R8G8B8A8. 2017-10-28 18:41:54 +02:00
Henrik Rydgård b98d4e5c9d Vulkan: Rough untested implementation of synchronous readbacks. 2017-10-28 18:03:27 +02:00
Henrik Rydgård 3f918ed328 Refactor: Split out VulkanQueueRunner from VulkanRenderManager
Should be no functionality change, but good to do before adding more
functionality.
2017-10-27 22:11:01 +02:00
Henrik Rydgård c4f0afc8a2 Clean out some obsolete code 2017-10-26 10:57:00 +02:00
Henrik Rydgård 1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
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