Commit Graph
74 Commits
Author SHA1 Message Date
Henrik Rydgård 82bc6f6cc5 Windows ARM fix, cleanup 2020-07-14 13:47:25 +02:00
Unknown W. Brackets f232352457 UWP: Include TextDrawer in main MSVC project. 2020-05-25 09:44:05 -07:00
Unknown W. Brackets a36239473d GLES: Add dependency tracking for render passes.
Let's try to invalidate when it's possible.  We move the invalidate to the
end of the render when detected.
2020-05-17 11:06:39 -07:00
orbea c8c7889f0f cmake: Improve building with the system libpng.
This also now requires at least libpng16 instead of libpng17.

v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
2020-03-22 18:43:51 -07:00
Henrik Rydgård 271f79ea63 UI: Break out the hierarchy functions into ui/root.cpp/h 2020-03-08 14:49:29 +01:00
Henrik Rydgård d35fd5040d Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
Unknown W. Brackets c3ae97e237 Travis: Build Windows on Travis too. 2019-07-06 14:56:29 -07:00
Henrik Rydgård efa1406d8f VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
Should hopefully fix the buildbot.
2019-05-19 15:23:25 +02:00
driver1998 21d2008676 Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
Henrik Rydgård 20d666ff55 Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason. 2019-05-10 23:18:31 +02:00
Henrik Rydgård 1f40aa4828 Add WindowsSDKDesktopARM64Support to vcxproj files 2019-05-10 22:44:12 +02:00
Henrik Rydgård c3fab33354 Revert "Remove default SDK version from project files"
Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html

Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..

This reverts commit 056494522e.
2019-05-09 23:58:23 +02:00
driver1998 763b85d723 Update Visual Studio project files for Windows ARM32/ARM64 2019-05-04 22:45:15 +08:00
LunaMoo 056494522e Remove default SDK version from project files 2019-04-27 23:01:41 +02:00
LunaMoo 280f7fec39 Fix VS2019 builds and remove _xp dependency
(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
Henrik Rydgård 4d5af330a7 Windows: Change FP model to Precise. See #11384 2019-03-14 10:59:35 +01:00
xebra 070e29d921 Disable "Edit & Continue" with VS debug mode. 2018-12-07 13:01:16 +09:00
Henrik Rydgård 6f173b9134 Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
Unknown W. Brackets b75b6801c8 http: Add a simple WebSocket server class. 2018-06-07 14:11:52 -07:00
Unknown W. Brackets 082ddf5120 json: Switch to gason instead of vjson.
From the same author.  Most importantly, reads numbers as doubles rather
than as signed ints and floats.  This allows us to actually read 32 bit
unsigned int parameters.

Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik Rydgård 49c3cb83fe GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 51f467a7b3 Kill off the GL state cache 2018-01-27 15:10:17 +01:00
Henrik Rydgård dd91cb0f8e Begin implementing GLQueueRunner and GLRenderManager 2018-01-27 15:10:17 +01:00
Unknown W. Brackets 56835fc017 Qt: Fix OpenGL init.
Needs to check extensions before creating thin3d, as others do.
2017-12-26 16:04:19 -08:00
Henrik Rydgård 740d0504ad Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore... 2017-12-19 18:04:26 +01:00
Henrik Rydgård 7d0fc9ce65 Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
Unknown W. Brackets b4b850bce8 UI: Add a simple tween class. 2017-12-03 09:39:50 -08:00
Henrik Rydgård 97dced543e Share the conversion code between vulkan and D3D, fixing the missing format thing. 2017-10-29 14:42:51 +01:00
Henrik Rydgård 1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård ff3d799871 Remove snprintf compatibility hacks for MSVC versions before 2015 2017-08-31 16:46:54 +02:00
Henrik Rydgård 91783a3281 SIMD-optimize some data conv routines used in uniform updates. 2017-08-20 11:43:35 +02:00
Henrik Rydgård 871260fcc4 Start sketching native text rendering for Android 2017-06-05 23:09:04 +02:00
Henrik Rydgård 8d3b18478c Split out DrawTextWin32 into its own file, to be further split later. 2017-06-04 11:52:12 +02:00
LunaMoo 4a2677e0c6 Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb 2017-03-23 11:54:54 +01:00
Henrik Rydgård fdfc572b69 Misc logging improvments, minor safety check 2017-03-20 13:07:22 +01:00
Henrik Rydgård 7e007c3973 Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets 02855e7abb Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
LunaMoo 429bf5d8b3 Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
Henrik Rydgård e6abf1862c Warning fixes 2017-03-13 13:55:30 +01:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard 50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard abc80ae770 Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet. 2017-02-07 11:44:44 +01:00
Henrik Rydgard e5c20b47cd Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code. 2017-02-07 09:29:23 +01:00
Henrik Rydgard f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard 41f770d815 Move dx_state into gfx/d3d9_state 2017-02-05 20:54:24 +01:00
Henrik Rydgard ba52ba8714 Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
Henrik Rydgård 9658c8dd5c Basic D3D11 context setup code 2016-12-25 11:37:26 +01:00
Florent Castelli 6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
Florent Castelli e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00