Commit Graph
90 Commits
Author SHA1 Message Date
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård 21f99259f3 Eliminate an unnecessary global g_Vulkan. 2020-07-18 22:50:26 +02:00
Henrik Rydgård 05ba88d20c Windows/Vulkan: Don't destroy the surface during resize, no need. 2020-07-18 21:43:27 +02:00
Henrik Rydgård 1897eed9b4 More buildfixes 2020-07-18 21:43:13 +02:00
Henrik Rydgård e48cb916dd Buildfix 2020-07-18 20:43:47 +02:00
Henrik Rydgård 697c3b8b36 Cleanup log output on swapchain/surface recreation. 2020-07-18 20:35:39 +02:00
Henrik Rydgård cd1d73436d Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
2020-06-22 00:45:05 +02:00
Henrik Rydgård fbc4fa5bca Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway. 2020-06-21 23:04:51 +02:00
Henrik Rydgård 6532c345c8 Simplify the validation interface code, bugfixes 2020-06-21 23:04:51 +02:00
Henrik Rydgård 1793b65ec1 Vulkan: Remove support for the old VK_EXT_debug_report extension 2020-06-21 23:04:51 +02:00
Unknown W. Brackets 051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Unknown W. Brackets 2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
Henrik Rydgård 4f7c23fe79 DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
Henrik Rydgård 7610220b30 Vulkan: Prepare for adding a second init path for VulkanContext.
Will eventually be used for libretro.
2019-09-01 22:21:19 +02:00
Henrik Rydgård 8adb0dfd61 Vulkan validation: INFO level has gotten too spammy, turn it off. 2019-03-24 11:56:51 +01:00
Henrik Rydgård 0cd3ac06d0 Avoid trying to create a FileLoader for empty filenames
Assorted cleanup
2019-02-25 21:35:51 +01:00
Henrik Rydgard 478b0b4278 Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available). 2019-02-05 21:31:38 +01:00
Henrik Rydgard 8e1a5ef3d6 Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
Henrik Rydgard f339a0c15b VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature 2019-01-31 14:09:21 +01:00
Henrik Rydgård 429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
Unknown W. Brackets 7ee4d2d5a1 UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.

Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård 238521a297 Rename device choice config options as requested. 2018-06-06 10:24:16 +02:00
Henrik Rydgård b037efdb55 If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Unknown W. Brackets 766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Henrik Rydgård 2250ef799c Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
Henrik Rydgård 6f0b382d9e Move vulkan debug callback out from WindowsVulkanContext into a file that can be shared with other platforms later. 2017-12-13 19:29:42 +01:00
Henrik Rydgård b6911d2764 Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts. 2017-11-22 10:47:04 +01:00
Henrik Rydgård 506c4eef17 Win32: Improvements to vulkan init error handling 2017-11-16 21:55:06 +01:00
Unknown W. Brackets b1554ef061 Vulkan: Cut down on asserts during init.
In case something is horribly wrong, or our desired settings aren't
compatible, let's try to stumble our way out.

More things can fail, but the goal is to detect failure or at least be
able to render UI settings to swap out of Vulkan.
2017-11-12 21:56:55 -08:00
Henrik Rydgård 05930ea32e MotoGP: Compat hack to disable framebuffer readbacks.
This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.

This eliminates the readback.
2017-11-10 16:32:56 +01:00
Henrik Rydgård ec504756e0 Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes. 2017-11-09 16:02:05 +01:00
Unknown W. Brackets ebe9dcafde Vulkan: Wait for queue idle in DestroyBackbuffers.
Otherwise it's only done after destroying Draw, so no need to mutex.
2017-11-05 08:44:14 -08:00
Unknown W. Brackets 8edc6eaf5e Vulkan: Fix segfault on swapchain fail.
This at least allows us to detect that the backend failed to init.

Happens when switching backends with debugger attached (probably driver
bug?)
2017-11-04 20:45:08 -07:00
Henrik Rydgård bbfc32f131 Remove disabling of validation warning. It works. 2017-10-31 12:57:27 +01:00
Henrik Rydgård 07dfda0633 Vulkan depal code now passes validation, but produces black. 2017-10-31 12:35:00 +01:00
Henrik Rydgård d016bfe221 Fix some resource leaks and excessive logging in VulkanRenderManager 2017-10-26 10:57:00 +02:00
Henrik Rydgård 3e2b810c39 Improve synchronization, though there are very weird issues. Possibly need to run the swap chain from the thread that created it? 2017-10-26 10:57:00 +02:00
Henrik Rydgård 833916a906 A multitude of fixes. The UI now works correctly, though of course ingame still broken. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 0a0494ef8e It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
Henrik Rydgård eabaf6ddcd Bit more Vulkan barrier cleanup. 2017-10-21 13:05:52 +02:00
Henrik Rydgård 804aa79376 Various Vulkan image transition fixes and related 2017-10-20 18:09:05 +02:00
Henrik Rydgård b9ba525de1 Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
Henrik Rydgård 017d3da067 Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård 55e9807a53 Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions. 2017-08-28 14:12:56 +02:00
Henrik Rydgard 0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
Henrik Rydgard 273c266b78 Silence a perf warning 2017-05-30 09:36:17 +02:00
Henrik Rydgard fd4ef48971 Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached. 2017-05-07 18:09:09 +02:00
Henrik Rydgard 42a694368e Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes. 2017-05-07 11:14:25 +02:00