Commit Graph
429 Commits
Author SHA1 Message Date
Henrik Rydgård 0939804a23 Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files.
Ran into multiple odd bugs, the PSP init process really needs a rework..
2020-07-27 16:55:44 +02:00
Henrik Rydgård 8c38d7305e Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Henrik Rydgård 626d173d10 Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
Henrik Rydgård a56f391713 Make fastmem memory exceptions report the exceptions to Core correctly. 2020-07-14 09:25:45 +02:00
Henrik Rydgård 236cb57224 More info on crash screen 2020-07-14 09:25:45 +02:00
Henrik Rydgard cbc90955ba Draw a minimal crash dump on the emu screen after a crash (if bIgnoreBadMemAccess is false).
Add setting for ignore bad memory accesses
2020-07-14 09:25:45 +02:00
Unknown W. Brackets d2ef6c561c UI: Allow non-ascii on crash dump screen.
It's not really dynamic so there's no reason to flag it.  That said, the
draw buffer's text drawing doesn't support this flag anyway.
2020-07-12 22:03:16 -07:00
Unknown W. Brackets 940066db68 Core: Track exception on bad jumps. 2020-07-12 21:59:08 -07:00
Henrik Rydgård 1010a07f65 Expose more information on the crash screen (current kernel thread) 2020-07-12 16:47:53 +02:00
Henrik Rydgard 873c11d7f9 Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
Henrik Rydgård a722dfe0fb Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
Henrik Rydgård efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Henrik Rydgård 34a2713c3f Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it. 2020-05-31 23:23:13 +02:00
Henrik Rydgård fabe987c8f Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
Henrik RydgårdandGitHub 02fdf0083f Merge pull request #12910 from hrydgard/sdl-sample-rate-sysinfo
SDL: Show the actually used sample rate in system info.
2020-05-16 20:59:28 +02:00
Henrik Rydgård fce09f1865 Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
Henrik Rydgård 5e7a837ff9 Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00
Henrik RydgårdandGitHub 30eebe2f1d Merge pull request #12823 from iota97/analog-rot-square
Auto rotate over a square
2020-04-14 10:36:12 +02:00
iota97 c70bf66634 Auto rotate over a square 2020-04-14 09:43:51 +02:00
Unknown W. Brackets dbdb72eac0 UI: Respect insets with on-device debug stats. 2020-04-12 00:02:48 -07:00
Henrik Rydgård 3838a1c94f Support drawing around notches on Android displays. Fixes #12261 2020-03-31 00:47:01 +02:00
vnctdj 2a2af3a81c Fix translation things 2020-03-23 23:43:24 +01:00
iota97 e7bcf9a4c2 Use 2 different button for CW and CCW 2020-03-23 09:24:36 +01:00
iota97 45da319ce7 Auto rotating analog 2020-03-23 00:45:22 +01:00
Unknown W. Brackets c430fee784 UI: Rebind the backbuffer when drawing UI.
In case it was unbound after copying to display, such as from screen
recording.  See #12305.
2020-03-15 09:22:23 -07:00
Henrik Rydgård 271f79ea63 UI: Break out the hierarchy functions into ui/root.cpp/h 2020-03-08 14:49:29 +01:00
Henrik Rydgård 3e6050beac Minor cleanups 2020-03-08 14:35:25 +01:00
ANR2ME 93b59afed5 Fix building errors 2020-03-03 00:23:12 +07:00
ANR2ME 142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
Unknown W. Brackets cebcfb1bbd GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
iota97 f47ac2ee2c Toggle mute button 2020-02-25 12:26:23 +01:00
Unknown W. Brackets ce694da5ff UI: Separate sleep time in frame time graph.
It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
iota97 be2eed1801 Add some reference line 2020-02-11 10:28:49 +01:00
iota97 90ff68e6c9 Framegraph in devmenu 2020-02-11 08:19:30 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97 f42e6a984f Rapid fire touch control 2020-01-28 08:52:18 +01:00
Henrik Rydgård 19a1fa8430 Add a compat.ini flag for software rendering, use it to force on in Darkstalkers 2019-10-27 20:54:36 +01:00
Henrik Rydgård 3924e457be Also rename the config setting to make sure it starts out off. 2019-10-25 16:03:00 +02:00
Henrik Rydgård 5dc9acf839 Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS. 2019-10-25 16:03:00 +02:00
Unknown W. Brackets 5871ab0538 UI: Stop caching the draw context in coreParam.
This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes.  Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Henrik Rydgård 653afeb7ab Vulkan: Implement basic integrated GPU profiling.
Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
2019-08-21 00:03:00 +02:00
Unknown W. Brackets 5e2b4d9f1d Config: Specify/save game title on load too.
Needed when we load and then save, of course.
2019-07-17 21:28:21 -07:00
LunaMoo b87e958693 Replace mouse control with device ID mouse check for threshold. 2019-07-15 03:47:19 +02:00
LunaMoo 3f77bb1da5 Reduce in-game axis bind threshold for mouse control. 2019-07-15 03:30:53 +02:00
LunaMoo da031ebbdb Fix avi dump via render buffer instead,
with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo 57bd3c63f4 Block savestates OSM when video frames are dumped.
Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Henrik Rydgård 2f26297062 Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
driver1998 0aa33d53c0 Disable features not available on Windows ARM32/ARM64
ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
Unknown W. Brackets 03bec46b93 UI: Make the screenshot key configurable.
Affects #10825.
2019-04-30 19:01:20 -07:00