xebra
e5976f588b
[spline/bezier]Unify software tessellation of bezier and spline.
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# Conflicts:
# GPU/Common/SplineCommon.cpp
2018-10-07 23:54:03 +09:00
xebra
0cb63318bc
[spline/bezier]Fix to build for GE debugger.
2018-10-07 23:54:00 +09:00
xebra
7d45078202
[spline/bezier]minor cleanup
2018-10-07 23:54:00 +09:00
xebra
24123e6268
[spline/bezier]Fix about quality.
2018-10-07 23:53:59 +09:00
xebra
da1176f2b3
[spline/bezier]Improve template parameter dispatch method.
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# Conflicts:
# GPU/Common/SplineCommon.h
2018-10-07 23:53:58 +09:00
xebra
f7ac70858d
[spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more)
2018-10-07 23:53:57 +09:00
xebra
b11f9e6acf
[spline/bezier]Fix normal generation flag and some minor stuffs.
2018-10-07 23:53:56 +09:00
xebra
ca4e246680
[spline/bezier]Improve tessellator more generic.
2018-10-07 23:53:55 +09:00
xebra
07888d7027
[spline/bezier]Improve bezier tesselator more.
2018-10-07 23:53:54 +09:00
xebra
f12d796665
[spline/bezier]minor cleanup
2018-10-07 23:53:53 +09:00
xebra
30691535dc
[spline/bezier]Fix bezier texcoord generation.
2018-10-07 23:53:52 +09:00
xebra
4c6098d801
[spline/bezier]Improve bezier tessellator more.
2018-10-07 23:53:51 +09:00
xebra
068cc37b2f
[spline/bezier]Improve bezier tessellator.
2018-10-07 23:53:51 +09:00
xebra
1e84a62e96
[spline/bezier]Implement weights cache system.
2018-10-07 23:53:50 +09:00
xebra
15b409a698
[spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning.
2018-10-07 23:53:49 +09:00
xebra
0c9680446e
[spline/bezier]minor fix
2018-10-07 23:53:48 +09:00
xebra
1b9af84270
[spline/bezier]minor fix
2018-10-07 23:53:47 +09:00
xebra
2a3210ac05
[spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning.
2018-10-07 23:53:46 +09:00
xebra
3aeb3201b9
[spline/bezier]Improve bezier weights calculation.
2018-10-07 23:53:45 +09:00
xebra
a340390996
[spline/bezier]Move bezier patch loops into the function and pre-convert control-points.
2018-10-07 23:53:44 +09:00
xebra
d0682d7829
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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Needs rebuild to avoid a dialog confirmation on Visual Studio.
2018-10-07 23:53:43 +09:00
xebra
c8e45ae4bf
[spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor.
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# Conflicts:
# GPU/Common/SplineCommon.cpp
2018-10-07 23:53:42 +09:00
xebra
36ed61d08d
[spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops.
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# Conflicts:
# GPU/Common/SplineCommon.cpp
# GPU/Common/SplineCommon.h
2018-10-07 23:53:42 +09:00
xebra
62ad5fe546
Fix namespace Vec2f.
2018-10-07 23:53:41 +09:00
xebra
15a11d58c9
Modify IndexConverter class to functor.
2018-10-07 23:53:40 +09:00
xebra
d8ccc1c2b5
[spline/bezier]minor fix
2018-10-07 23:53:39 +09:00
xebra
30c3c87da8
[spline/bezier]Make a function to build indices.
2018-10-07 23:53:38 +09:00
xebra
7cbc97f19e
[spline/bezier]minor cleanup
2018-10-07 23:53:37 +09:00
xebra
966ff32ee7
[spline/bezier]Improve the logic of copying control-points.
2018-10-07 23:53:36 +09:00
xebra
485260c937
[spline/bezier]Make a function to copy control points.
2018-10-07 23:53:35 +09:00
xebra
b1289cddce
[spline/bezier]minor fix
2018-10-07 23:53:34 +09:00
xebra
3c2837bee7
[spline/bezier]minor fix
2018-10-07 23:53:33 +09:00
xebra
a7754c4b9c
[spline/bezier]minor fix
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# Conflicts:
# GPU/Common/SplineCommon.cpp
2018-10-07 23:53:32 +09:00
xebra
1d4e8ccd25
[spline/bezier]minor fix
2018-10-07 23:53:32 +09:00
xebra
28a50053bd
[spline/bezier]minor fix
2018-10-07 23:53:31 +09:00
xebra
a4860b6c80
[spline/bezier]Managing buffer allocation.
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# Conflicts:
# GPU/Common/SplineCommon.cpp
2018-10-07 23:53:30 +09:00
xebra
a9ac860da2
[spline/bezier]Add spline derivative calculation for normal generation.
2018-10-07 23:53:29 +09:00
xebra
5c7284f8f2
[spline/bezier]Get rid of divisions in spline weights calculation.
2018-10-07 23:53:28 +09:00
Unknown W. Brackets
67058495f5
GPU: Dirty more correctly for cullrange params.
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Was previously missing some settings which might convince us to use large
viewports, and more importantly some that would impact the depth settings
under certain settings.
2018-09-21 21:55:11 -07:00
Unknown W. Brackets
a8588b0c5c
GPU: Correct handling of large viewport scaling.
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Need to multiply not divide, duh. Also lost the offset during refactor,
and didn't test it well.
2018-09-20 20:29:46 -07:00
Unknown W. Brackets
52baec21a8
GPU: Refactor cull range calculation together.
2018-09-17 22:27:25 -07:00
Unknown W. Brackets
44ba31fbc6
Vulkan: Implement verex range culling.
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Also D3D11, since they are very similar.
2018-09-17 07:27:26 -07:00
Unknown W. Brackets
ab3a466621
GLES: Implement vertex range culling.
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Based on tests, skips triangles with any point outside the 4096x4096 box,
except when depth clamping would engage.
2018-09-17 07:27:26 -07:00
Unknown W. Brackets
797327eecd
GPU: Handle bad fog params as large signed vals.
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From tests, it seems they're just treated as valid exponents.
Using 65535 since that's the range of depth, can't think of a game using a
larger value for a fog parameter, probably never even this large.
2018-09-10 00:28:02 -07:00
Unknown W. Brackets
703181607e
GPU: Apply color test after doubling.
2018-09-09 20:09:48 -07:00
Unknown W. Brackets
97773d3dd5
TexCache: Fix texture alignment in GLES.
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We must align to 4 bytes, and we aren't always aligned to 16 anymore, so
we must check when dealing with swizzle.
2018-09-08 19:00:30 -07:00
Unknown W. Brackets
f65edc20a3
TexCache: Optimize DXT5 alpha lerp.
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This makes the overall DXT5 decode about 8% faster.
2018-09-02 11:41:27 -07:00
Unknown W. Brackets
3f35221f3b
TexCache: Avoid masking out alpha for DXT3/DXT5.
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A little faster. Also refactor colors a bit to be more readable.
2018-09-02 09:53:31 -07:00
Unknown W. Brackets
8ae2b1e6fb
TexCache: Optimize DXT3/DXT5 decode to single pass.
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This is significantly faster on Vulkan, and in other situations where
we're decoding directly to uncached memory.
2018-09-02 09:30:46 -07:00
Unknown W. Brackets
a4c0640f01
GE Debugger: Factor out host calls some.
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Moving more of this to cross platform for the web debugger.
2018-09-01 08:32:03 -07:00