Commit Graph
135 Commits
Author SHA1 Message Date
Henrik Rydgård 8c38d7305e Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Henrik Rydgård 6f97c3d422 Various platform buildfixes 2020-07-14 09:25:59 +02:00
Unknown W. Brackets 940066db68 Core: Track exception on bad jumps. 2020-07-12 21:59:08 -07:00
Unknown W. Brackets b071db9ec2 Core: Reset exception info on resume/reset.
If you restart the game, it shouldn't still have this (will only show if
you enter debugging, but still.)
2020-07-12 21:29:03 -07:00
Henrik Rydgård 7dcd708fac Address some feedback 2020-07-12 15:25:27 +02:00
Henrik Rydgard 873c11d7f9 Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
Henrik Rydgård a722dfe0fb Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
Henrik Rydgård 8461ea19b1 Centralize handling of memory exceptions a bit 2020-07-12 15:25:20 +02:00
Henrik Rydgård efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Henrik Rydgård f9cef5b6b2 Partly clean up SDL resize code, should help #11974 2020-06-24 01:06:01 +02:00
李通洲 55bb58e13e NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
李通洲 0a2aa2c3af Qt/macOS: enable HiDPI ( retina display ) support 2020-02-04 09:20:34 +08:00
driver1998 0e9f53c8b4 UWP Window resizing support
this correctly resize the render view when the Window is resized
2019-05-13 15:43:11 +08:00
Unknown W. Brackets ca8677d262 UI: Keep rendering UI even while stepping.
This makes it possible to "get out" on mobile.
2018-06-24 06:24:08 -07:00
Unknown W. Brackets a0608d7fc5 Debugger: Allow GPU actions while stepping.
This allows pulling the display/target while paused.  It may also allow
other actions that work outside a display list.
2018-06-16 13:57:45 -07:00
Unknown W. Brackets 0ed2c03350 GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.

The change to lifecycle callbacks caused this.
2018-06-11 14:54:42 -07:00
Unknown W. Brackets eb4b59b530 arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets ffa4c18f6c Core: Remove sleep on stepping.
This doesn't seem needed and has been there since day 1.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets 97b0c17038 Core: Wake up inactive waits on game exit.
Fixes menu hangs since the refactor.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets 2e2d8f2989 Core: Process stepping on other platforms.
This includes Android.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets c15ade3b1b Core: Refactor stepping and locking.
This should fix some race conditions with the cond vars.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets 6fbd0e27bb Core: Remove some unused coreState funcs. 2018-06-06 05:58:50 -07:00
Unknown W. Brackets e313a9bf6c Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
2018-06-06 05:58:49 -07:00
Unknown W. Brackets 77609bbea2 Debugger: Track a counter when entering stepping.
This allows us to poll coreState and know if a new stepping needs to be
sent.  This is useful to allow e.g. regs to show changes per step.
2018-06-06 05:58:49 -07:00
Unknown W. Brackets e9cc1ee463 Debugger: Allow multiple clients more properly.
Otherwise we lose wakeups and hang.
2018-06-06 05:58:49 -07:00
Henrik Rydgård 14c93bdc2b Minor code/logging cleanups. 2018-02-27 19:44:11 +01:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik Rydgård ae19c48138 Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
Henrik Rydgård 3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård 4f1e0de9a9 Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
Henrik Rydgård 5c1dad9909 Remove more obsolete ifdefs 2017-12-19 17:59:00 +01:00
Henrik Rydgård a1f029fe1f Some ifdef cleanup. 2017-12-19 15:42:18 +01:00
Henrik Rydgård 1a5d1081f9 Get rid of the old custom "Event" sync primitive. 2017-12-19 15:38:18 +01:00
Henrik Rydgård 1c76d28843 Avoid double-initializing the Vulkan backbuffer on startup. 2017-11-10 13:13:56 +01:00
Henrik Rydgård f4cf501cf6 Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
Henrik Rydgård 11c75476f7 Turn g_dpi into a float, because why not 2017-08-07 12:16:08 +02:00
Henrik Rydgård 8a29705165 Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437 2017-03-17 13:29:22 +01:00
Henrik Rydgård aefad893f8 Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it. 2017-03-17 13:22:00 +01:00
Henrik RydgårdandGitHub e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Henrik RydgårdandGitHub 7e007c3973 Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets 2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
Unknown W. Brackets ef57eafaad Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgård a895936913 More log cleanup. Fix resize issue: Fixes #9392 2017-03-06 13:50:22 +01:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Henrik Rydgård 0aee26c285 Minor fix 2017-01-17 19:02:47 +07:00
Henrik Rydgård 901ccc9486 Buildfixes 2017-01-17 18:57:04 +07:00
Henrik Rydgård 0be02f6de0 Improve smallwindow detection, code cleanup. 2017-01-17 17:21:00 +07:00
Henrik Rydgård 8b5048be72 Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00