Commit Graph
9862 Commits
Author SHA1 Message Date
sum2012 3447cdf6dd oop 2020-07-28 10:50:06 +08:00
sum2012 74f710a228 Add two SysMemForKernel's nids
used in #13205
2020-07-28 10:47:08 +08:00
Henrik Rydgård fbaba82c68 Reduce use of multi-byte char switches.. saw this go wrong when stepping!?! 2020-07-27 16:55:05 +02:00
Henrik RydgårdandGitHub 7d2b1952d5 Merge pull request #13207 from ANR2ME/net_apctl_stub
Added more stub for some unimplemented sceNetApctl* functions
2020-07-27 16:30:12 +02:00
sum2012 f025d2deee Add some threadman's nids
used in #13205
2020-07-27 21:18:38 +08:00
ANR2ME eda5774408 Added more stub for some unimplemented sceNetApctl* functions 2020-07-27 19:51:01 +07:00
sum2012 2f24a02323 Add two ModuleMgrForKernel's nids
used  in Dissidia final fantasy chinese patch
2020-07-26 17:12:01 +08:00
parport0 fd62d30773 Debugger: Add memory.read_*, memory write_* 2020-07-26 01:18:16 +03:00
ANR2ME 30ea1087dd Attempt to fix an issue when the 3rd player joined causing problem to other players on Patapon 3 (this may also affects other games that use AdhocMatching) 2020-07-25 11:48:19 +07:00
ANR2ME 2f44495654 Added more info to AdhocMatching Logs to get a better insight 2020-07-25 11:48:18 +07:00
ANR2ME 87b712450f Locking before changing peer linked list order, just to be safe. 2020-07-24 14:46:40 +07:00
ANR2ME 581ba6c326 Added target/destination IP & port of sceNetAdhocPtpConnect in the log to get better insight 2020-07-24 08:28:42 +07:00
ANR2ME 5153b60637 Fix some logs text 2020-07-24 08:07:01 +07:00
ANR2ME c8ea017e8c Fix an issue where a player got disconnected when another player tries to join.
This should affects games that use AdhocMatching such as Patapon 3
2020-07-24 07:59:40 +07:00
ANR2MEandHenrik Rydgård a6e3bed150 Just to be safe since SO_MAX_MSG_SIZE may not be available on all platform and forcing the definition to what windows use might be a bad idea. 2020-07-23 12:41:13 +02:00
ANR2MEandHenrik Rydgård a3b21b04ea Making mac2str function easier/cleaner/safer to use for logging purpose 2020-07-23 12:41:13 +02:00
ANR2MEandHenrik Rydgård bd36fdda0e Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
ANR2MEandHenrik Rydgård d078a73278 Need to make sure already connected to Adhoc Server before Creating/Joining a group. (Fix GTA VCS failed to join a group and unable to see any room) 2020-07-23 12:09:39 +02:00
ANR2MEandHenrik Rydgård a0f0973462 Reconnect to Adhoc Server when disconnected while still having the AdhocCtl Inited (ie. due to timeout or network failure) so players doesn't need to reset the game to reconnect. 2020-07-23 12:09:28 +02:00
ANR2MEandHenrik Rydgård 68ac1d306d Fix issue when loading save state created from previous test version 2020-07-23 12:09:24 +02:00
Unknown W. BracketsandGitHub de439f8cd7 Correct a crash on a missing kernel object. 2020-07-22 23:59:09 -07:00
ANR2MEandHenrik Rydgård 6695001b94 Fix timeout comparison 2020-07-22 23:13:41 +02:00
ANR2MEandHenrik Rydgård df26845388 Minor fixes 2020-07-22 23:13:41 +02:00
ANR2MEandHenrik Rydgård 1d30a9efec Fix possible crash issue during Networking Cleanup 2020-07-22 23:13:41 +02:00
ANR2MEandHenrik Rydgård e21ea719e9 Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early WSACleanup 2020-07-22 23:13:41 +02:00
ANR2MEandHenrik Rydgård 65bc68609c Added an option to Disable Nagle Algorithm (Enable TCP No Delay) 2020-07-22 23:13:41 +02:00
ANR2MEandHenrik Rydgård 68fa15784c Fixed UPnP port opened by PPSSPP detection, and Updated PortManager to be compliant to general purpose usage 2020-07-22 23:13:41 +02:00
ANR2MEandHenrik Rydgård b9025b50bd Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators 2020-07-22 23:13:41 +02:00
ANR2MEandHenrik Rydgård 3e2266e1c4 Making sure there are no warnings on adhoc code when building on android studio 2020-07-22 22:31:05 +02:00
ANR2MEandHenrik Rydgård 2ca6a4f0d7 Fixed GvG Next Plus, Phantasy Star Portable 2, and some minor changes 2020-07-22 22:22:59 +02:00
ANR2MEandHenrik Rydgård d12218e8da Attempt to fix compilation error on Linux 2020-07-22 20:41:47 +02:00
ANR2MEandHenrik Rydgård 62c37a3481 Fix Blinking game room issue on NFS Most Wanted, this will also fix lobby issue on Ridge Racer 2, Naruto Kizuna Drive, etc. 2020-07-22 19:17:34 +02:00
Henrik RydgårdandGitHub 7a6ffdb173 Merge pull request #13179 from hrydgard/platform-fixes-ANR2ME
Socket inconsistency platform fixes - broken out from #13123
2020-07-22 19:16:51 +02:00
Henrik Rydgård cc96e9ad11 Backport Mac/iOS buildfix from a later commit 2020-07-22 18:41:32 +02:00
shenweip d1cafd103c Use the alloc size from real PSP for FONT_OPEN_INTERNAL_STINGY mode. the 2020-07-22 23:47:29 +08:00
ANR2MEandHenrik Rydgård 8daf2ff66e Added UI to change WLAN Channel.
Currently Ridge Racer 2 doesn't works with Auto channel (TODO: Making sure sceUtilityGetSystemParamInt doesn't returns channel 0 when connected to a network for Ridge Racer 2 to works with Auto channel)
2020-07-22 16:46:39 +02:00
ANR2MEandHenrik Rydgård d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2MEandHenrik Rydgård 088e489c91 Fix UPnP error detection
Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2MEandHenrik Rydgård 33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik RydgårdandGitHub 9489c37c4b Merge pull request #13174 from hrydgard/game-compat-ANR2ME
Extract another few commits from #13132
2020-07-21 00:20:35 +02:00
Henrik Rydgård ed98785831 Temporary buildfix 2020-07-20 23:05:00 +02:00
Henrik Rydgård 97cfb64272 Warning fixes 2020-07-20 22:55:32 +02:00
Henrik Rydgård 0cbcbaecf8 Backport a macOS buildfix from later 2020-07-20 22:52:07 +02:00
ANR2MEandHenrik Rydgård 6c267dff9e Fix Local IP detection on non-Windows system
(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2MEandHenrik Rydgård 0d0ccf3b73 Making sure Adhoc codes doesn't have compilation warnings 2020-07-20 19:13:18 +02:00
ANR2MEandHenrik Rydgård b58f4a6e90 Enabling KeepAlive on sockets 2020-07-20 19:13:10 +02:00
ANR2MEandHenrik Rydgård c783aaf40d Increasing the extra delays on Adhoc's callbacks just to be on the safe side, also decreasing the default network's timeout to be noticed sooner 2020-07-20 19:13:05 +02:00
ANR2MEandHenrik Rydgård bcbfefc337 making sure there are no alignment warnings related to member of packed struct on android 2020-07-20 19:13:00 +02:00
ANR2MEandHenrik Rydgård fa36c2edab Improved multiplayer stability regardless of I/O Timing method 2020-07-20 19:12:55 +02:00
ANR2MEandHenrik Rydgård d8186a8330 Fix i18n type 2020-07-20 18:20:06 +02:00