Henrik Rydgård and Claude Opus 5.5
251d42ab2e
SoftGPU: Leave textures with an invalid level address to the generic samplers
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The x86 sampler JIT returned zero for a whole sample when a texture level
pointer was null, and for a mipmapped texture it checked the next level
too, even when it isn't blended in. Tactics Ogre draws its font from a
mipmapped texture whose next level has an invalid address, at level 0,
so all its text was missing on x86-64. The generic samplers read a null
level's texels as zero only where they use that level, and still apply
the texture function. Now samplers for such textures aren't compiled,
and the JIT's null checks are gone. Test: gpu/textures/mipinvalid.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-05 13:05:46 -06:00
Henrik Rydgård and Claude Opus 5.5
347f3668ac
SoftGPU: Separate mipmap CLUTs for CLUT8 too
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With the separate-CLUT bit, mip level n puts n above the index bits, wrapped
to the CLUT: CLUT4 adds n * 16 as before, CLUT8 with a 16-bit palette adds
(n & 1) * 256, and a 32-bit palette's 256 entries wrap it back to 0
(gpu/probe exp90). Also in the x86 sampler JIT.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 15:09:42 -06:00
Henrik Rydgård and Claude Opus 5.5
15467e24c4
SoftGPU: Sprite UVs and texel addressing like the GE
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Sprites interpolate UVs with the same fixed point planes as triangles, and
texture coordinates become texels at 1/16 texel, truncated toward zero, also
in the sampler JIT. Bit exact on gpu/probe exp57 (through mode and transform
mode sprites, nearest and bilinear).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 15:09:42 -06:00
Henrik Rydgård and Claude Opus 5.5
7d3131abc2
SoftGPU: Bilinear filter horizontally first, truncating, like the GE
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The GE lerps the top and bottom texel pairs, truncates each to 8 bits, then lerps
those vertically. Bit exact on gpu/probe exp52 (also in ppsspp-re tools/geprobe).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-02 15:09:42 -06:00
Herman Semenoff
400d136f51
GPU: modernize use C++17 constexpr for precalculate compilation
2026-05-19 21:57:45 +03:00
Henrik Rydgård
d5bfc1b5eb
Finish up this cleanup (move _M_SSE compat define out of Common.h)
2024-12-19 16:23:20 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Unknown W. Brackets
b2798c7ada
jit: Add more reasonable estimates for RX protect.
2022-11-20 10:55:35 -08:00
Unknown W. Brackets
79b1d1d35f
softgpu: Better approximate slope mip level mode ( #16276 )
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* samplerjit: Remove unused x/y parameters.
Still need to tune the accuracy of filtering, but those were not the
right way.
* softgpu: Better approximate slope mip level mode.
This isn't exactly right, but it's closer.
* softgpu: Calculate auto from largest difference.
Direction shouldn't matter.
2022-10-23 10:15:43 +02:00
Unknown W. Brackets
167213c746
softgpu: Cache texture bufws at 16 bit.
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Reducing the size of state a bit.
2022-09-12 21:57:00 -07:00
Unknown W. Brackets
90e009edb9
softgpu: Clamp/wrap textures at 512 pixels.
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A texture larger than 512 is "valid", but simply wraps/clamps at 512.
Importantly, the texture coords are still calculated at the specified
size, which can be up to 32768.
2022-09-10 20:23:09 -07:00
Unknown W. Brackets
df1a91ee25
samplerjit: Correct nearest negative texture clamp.
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Was not clamping to zero when negative.
2022-02-20 10:25:00 -08:00
Unknown W. Brackets
a88c9a0680
softgpu: Remove incorrect offsetting for X/Y.
2022-02-20 09:13:20 -08:00
Unknown W. Brackets
ad18833a4f
samplerjit: Fix non-SSE4 bugs in jit.
2022-02-15 20:13:38 -08:00
Unknown W. Brackets
99d7703d33
samplerjit: Precalculate DXT1/3/5 offsets.
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This improves WALL-E by 8% overall.
2022-02-05 13:04:17 -08:00
Unknown W. Brackets
c91b51c8e1
samplerjit: Reduce DXT5 decode code size a bit.
2022-02-03 20:42:34 -08:00
Unknown W. Brackets
c2dd59084d
samplerjit: Optimize DXT calc using BMI2.
2022-02-01 00:18:56 -08:00
Unknown W. Brackets
3e4afe2a0c
samplerjit: Avoid RCX gymanstics with BMI2.
2022-01-31 22:33:09 -08:00
Unknown W. Brackets
4cadcea6da
samplerjit: Decode colors with BMI2.
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This only happens with nearest, though, so very small benefit.
2022-01-31 22:05:34 -08:00
Unknown W. Brackets
1b2cf52bfe
samplerjit: Fix non-shared CLUT on Linux.
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Oops, good that CI will catch this now - I've broken this more than once.
2022-01-29 22:20:46 -08:00
Unknown W. Brackets
26a8d498d7
samplerjit: Correct level lookup in nearest.
2022-01-29 20:29:43 -08:00
Unknown W. Brackets
3387ab1711
samplerjit: Fix reg corruption in DXT funcs.
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We'd cache something in a reg, but it'd no longer be there.
2022-01-29 20:29:08 -08:00
Unknown W. Brackets
5976cad797
samplerjit: Reduce register waste.
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A few registers were allocated longer than needed, which made requiring
stack more likely.
2022-01-29 09:47:06 -08:00
Unknown W. Brackets
eb70a90347
samplerjit: Avoid frac uv transfer to gen regs.
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It should just stay in vec, this is more convenient anyway.
2022-01-28 23:50:54 -08:00
Unknown W. Brackets
99d6d569f0
samplerjit: Reduce transfers in nearest texel calc.
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This benefits a few games, mostly where there's lots of UI or similar.
2022-01-24 21:28:04 -08:00
Unknown W. Brackets
c1e657ed47
samplerjit: Better vectorize UV linear calc.
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Gives about 1-2% when mips are used.
2022-01-24 20:42:07 -08:00
Unknown W. Brackets
733046962f
samplerjit: Reuse XMM reg for sizes.
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Gives just under 1% overall improvement in games using mips.
2022-01-24 19:01:23 -08:00
Unknown W. Brackets
d8c5c35b1a
samplerjit: Optimize texenv blending a bit.
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This reduces to a single multiply, which is much faster.
2022-01-23 11:43:34 -08:00
Unknown W. Brackets
4262e657b4
samplerjit: Oops, forgot about 64 unpack.
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Just a minor codegen tweak. Always forget there are more of these than
pack instructions.
2022-01-22 10:49:36 -08:00
Unknown W. Brackets
0425b8d630
samplerjit: Fix Linux stack corruption.
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Oops, nearest was not using the red zone correctly.
2022-01-22 10:47:32 -08:00
Unknown W. Brackets
212e730e98
samplerjit: Fix some Linux register issues.
2022-01-22 00:14:15 -08:00
Unknown W. Brackets
6ec819878a
samplerjit: Reduce prolog/epilog spill.
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Track reg usage so we only push/pop what we need.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets
357e2e9d68
softjit: Simplify constant writes.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets
c2985bca31
softjit: Centralize some common funcs from sampler.
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No need to duplicate this code.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets
0ba2d05da5
samplerjit: Simplify AVX shift-copies.
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These have been the most common and the fallback is safe. Let's just add
a helper.
2022-01-17 15:15:36 -08:00
Unknown W. Brackets
d6fa301ab1
softgpu: Track CLUTs as states for binning.
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This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Unknown W. Brackets
edb79d968f
softgpu: Cache CLUT params in sampler state.
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And now there's no more gstate for pixel drawing or sampling. Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
Unknown W. Brackets
c0e85e6170
softgpu: Move texenv color into sampler state.
2022-01-15 17:52:40 -08:00
Unknown W. Brackets
ad3635c82a
softgpu: Move tex size to cached state.
2022-01-15 17:22:43 -08:00
Unknown W. Brackets
b915a82c41
softgpu: Correct decal doubling without alpha.
2022-01-09 12:23:55 -08:00
Unknown W. Brackets
72aa4be879
samplerjit: Skip processing alpha if unused.
2022-01-09 12:23:55 -08:00
Unknown W. Brackets
fe0b3dbd01
samplerjit: Fix alpha for 565 in linear lookup.
2022-01-09 11:08:46 -08:00
Henrik Rydgård
f82f24a9bb
Merge pull request #15280 from unknownbrackets/samplerjit-dxt
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Correct some recent regressions in samplerjit
2022-01-05 09:42:30 +01:00
Unknown W. Brackets
741a9b0a4d
samplerjit: Fix DXT compilation.
2022-01-05 00:00:03 -08:00
Unknown W. Brackets
19998976c7
samplerjit: Correct linear compile failure.
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It was resetting to nullptr, because `nearest` was nullptr.
2022-01-04 23:58:07 -08:00
Unknown W. Brackets
2aa57679fa
softjit: Keep mip S/T calc in SIMD.
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This is only a tiny bit faster, though.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
26e7768a67
samplerjit: Remove old linear nearest paths.
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We only use it for DXT now, so let's not keep the dead code around.
2022-01-02 17:28:52 -08:00
Unknown W. Brackets
5e3bef7e14
samplerjit: Avoid gather if overread could crash.
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This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
2022-01-02 17:28:52 -08:00
Unknown W. Brackets
7806dfddea
samplerjit: Use VPGATHERDD for all types.
2022-01-02 17:19:18 -08:00
Unknown W. Brackets
ce6ea8da11
samplerjit: Apply gather lookup to all CLUT4.
2022-01-02 17:19:18 -08:00