Henrik Rydgård
ad04f97acb
Fix bug causing stack overflow in SasAudio, #9190 . Move the mixbuffer off the stack for easier-to-diagnose error (this trashed the info I needed to debug pretty badly...)
2016-12-27 18:32:47 +01:00
Henrik Rydgård
c89ad2294c
Merge pull request #9187 from hrydgard/thin3d-rework
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Thin3d rework (more prep for D3D11).
2016-12-27 13:19:22 +01:00
Henrik Rydgård
8f7a65872b
Buildfix
2016-12-27 13:14:45 +01:00
Henrik Rydgård
33b3330f07
Minor cleanup in proAdhocServer.cpp
2016-12-27 12:13:51 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgård
88ad1cb3d8
Attempt to workaround #9190
2016-12-27 11:55:45 +01:00
Gde Made Novan Priambhada
bb973545e1
crosslink database & product id database
2016-12-24 05:46:50 +08:00
Henrik Rydgard
1e095951dd
Replace while loop with division (technically a right shift).
2016-12-20 22:02:40 +01:00
Henrik Rydgard
ff4b99dd97
Replace for-loop with multiplication
2016-12-20 21:52:25 +01:00
Henrik Rydgard
6782f7c75d
Just figure out how many samples to read, then read it, instead of one-by-one.
2016-12-20 21:47:50 +01:00
Henrik Rydgard
e802fb0b73
Remove the verification.
2016-12-20 21:42:11 +01:00
Henrik Rydgard
451388070a
Fix bug. Now use the quick inner loop, just need to redo the sample reader...
2016-12-20 21:37:31 +01:00
Henrik Rydgard
064795216e
Add parallel resampling algorithm that reads directly from the temp buf
2016-12-20 21:05:23 +01:00
Henrik Rydgard
47df134b66
Optimization step 1: Separate the loops, save history from buffer.
2016-12-20 20:50:34 +01:00
Henrik Rydgard
61f80edda3
SasAudio: Straightforward implementation of linear interpolation.
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Not sure about the performance impact, but calling ReadSamples with 1 as
an argument can't be terribly fast. So this might need some redesign
before merge, but should be a good starting point.
2016-12-20 20:23:00 +01:00
Henrik Rydgard
9d7983eee8
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
2016-12-20 13:27:44 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9
glew: Move to ext
2016-12-18 21:13:45 +01:00
Julian
c92ec20811
Fixed Inconsistent texture filtering in Disgaea 2 #4235
2016-12-16 22:53:55 +02:00
Henrik Rydgård
4a7809881b
Merge pull request #9139 from hrydgard/defensive-programming
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Attempts to counter crashes seen in the Google Play developer console
2016-12-07 11:25:43 +01:00
latot
7047ad2271
fix sscanf types
2016-12-02 22:46:52 -03:00
Henrik Rydgard
5d5f10d956
Attempts to counter crashes seen in the Google Play developer console
2016-12-01 22:07:03 +01:00
Henrik Rydgard
dee686b9d4
Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
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Replaces #8846
2016-12-01 21:36:44 +01:00
Henrik Rydgard
e1e335885c
A better alternative to #8564
2016-12-01 18:23:58 +01:00
Henrik Rydgård
923d82c391
Merge pull request #8975 from tywald/master
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Ad hoc: Band-aid fix for clear peer list. Should fix #7331
2016-11-28 18:37:50 +01:00
Ade Novan
55de66b5ef
Phantasy Star Portable 2 port offset fix
2016-11-22 19:57:11 +08:00
Henrik Rydgard
5df685fa07
Fix another couple of arch define things
2016-11-03 22:25:55 +01:00
LunaMoo
5765655214
Fix comments after code lines and avoid UI crash from empty comments
2016-10-24 04:37:49 +02:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
f02e2b59b0
qt: Build Qt frontend with CMake. Requires Qt5.
2016-10-17 23:45:21 +02:00
Ade Novan
ff0e3c28b4
ptp connect fix solved #8983 for android with high latency
2016-10-13 01:21:24 +08:00
Florent Castelli
94d57f4573
maemo: Remove!
2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Henrik Rydgard
f6ebedba78
Fix some build errors.
2016-10-10 22:01:20 -07:00
Henrik Rydgard
d3305b88b9
Partially implement KUBridge, trying to help #8925 . However, it doesn't even call the function.... Odd.
2016-10-09 12:40:40 +02:00
Unknown W. Brackets
1c3e048070
Vulkan: Consistently init the graphicsContext.
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This was only happening properly on Windows before.
2016-10-01 11:22:53 -07:00
Henrik Rydgård
8b5693b4d7
Merge pull request #9014 from unknownbrackets/mpeg-minor
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Fix some mpeg issues
2016-09-29 11:17:28 +02:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
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Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
4d0c457ddc
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Henrik Rydgård
ff66fe7f89
Merge pull request #9011 from unknownbrackets/savestates
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Use unordered lookups for better speed
2016-09-25 16:08:51 +02:00
Henrik Rydgård
1aa399c3f5
Merge pull request #9012 from unknownbrackets/legacy
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Remove Symbian from Travis
2016-09-25 16:08:41 +02:00
Unknown W. Brackets
f70f05668f
Mpeg: Return errors when no audio is available.
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Before, we were only returning an error once, in an effort to log only
once. This meant sometimes games would not realize they needed to add
packets.
Un-reverted from e866d83 . No longer breaks Patapon with other mpeg fixes.
2016-09-24 17:54:40 -07:00
Unknown W. Brackets
209500ac0e
Read only the mpeg header when reading packets.
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When trying to convince FFmpeg to read only the header, this was allowed
to get longer. But we only really need the actual header here, and that
can prevent FFmpeg mis-parsing later packets.
2016-09-24 17:45:51 -07:00
Unknown W. Brackets
c9f5cc6bad
Fix a type comparison warning.
2016-09-24 14:38:11 -07:00