Commit Graph
11 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 f6f9a00eb7 UI: Move file I/O off the render thread in a few screens
On Android the render thread runs the UI, and surfaceDestroyed waits for
it, so slow storage (SAF especially) there stutters and can become an ANR.

- Store: only check whether the game is installed when an install or
  uninstall finishes, not every frame.
- Savedata: read the modification time with SIZE on the GameInfo worker.
  The popup asked for it every frame, and each button on first draw.
- FirmwareScreen: scan the NAND, and erase it, on a worker thread. It
  rescanned on every RecreateViews, which is after every popup.
- GameScreen: look up the installed update, plugins and what the firmware
  can play on a worker thread. They ran on every RecreateViews, which
  happens as each piece of game info arrives.
- LaunchFile: wait only for the file type, and for PARAM.SFO just in the
  cases that use it.

Also add --start-screen=firmware.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-30 12:01:36 +01:00
Henrik Rydgård 81a7c7e78c Code cleanup, logging improvement 2026-10-27 09:32:52 +01:00
Henrik Rydgård e93c71b337 More UI cleanup 2026-10-26 23:01:21 +01:00
Henrik Rydgård 965b07c527 A lot more round corner fixes and layout fixes. 2026-10-25 10:28:40 +01:00
Henrik RydgårdandClaude Opus 5.5 b54056685e UI: Space ChoiceGroups from their container instead of their own margins
ChoiceGroups no longer have hardcoded margins. A new ChoiceGroupList holds them,
with padding and spacing that give the same look as before. Settings tabs, developer
tools, the two-pane settings columns, the pause menu and the rest put their groups in
one, and a few screens adjust its padding and spacing to their layout.

Also add the two groups in the remote disc streaming settings that were created but
never added, and make the settings search look inside groups: it only checked a tab's
direct children, so with ChoiceGroups a filter hid everything.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 14:01:58 +02:00
Henrik Rydgård ff4ba2094a More ChoiceGroups 2026-10-24 13:04:13 +02:00
Henrik RydgårdandClaude Opus 5.5 4797f1381c UI: Use ChoiceGroup on the pause menu and the firmware screen's actions
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 01:52:34 +02:00
Henrik RydgårdandClaude Opus 5 4a51602adf Translate the firmware auto-install strings
The five new [System] keys, in the 33 languages that already had a rendering of
"firmware" to follow - they disagree on it (fastvare, prosjivka, systemprogramvara,
laiteohjelmisto), so each one matches whatever its own file already chose. The
other 13 fall back to English.

Firmware screen: call it "Uninstall firmware", not "Erase firmware"

Translate the rest of the firmware screen strings

"Uninstall firmware", "No firmware installed" and "Launch XMB", in the same 33
languages as the auto-install strings. XMB stays untranslated - it's Sony's
name for it, and pl_PL already wrote it bare.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-10 15:52:53 -06:00
Henrik RydgårdandClaude Opus 5 ad06cbe2c4 Auto-install firmware from the game disc on boot
Most UMDs carry a firmware updater, and having a real firmware in the NAND is
what the LLE modules want. On boot, if the disc's updater is newer than what's
installed - or nothing identifiable is installed, which is what a fonts-only
NAND looks like - unpack it, with a progress bar on the OSD. Controlled by
bAutoUpgradeFirmware, on by default, with a checkbox on the firmware screen.
Off in headless, which shouldn't rewrite the NAND during a test run.

The install itself is now shared with the install screen, and hardened, since
it can run without anyone watching:

- It stages into <NAND>/install-staging and only erases the installed firmware
  once the new one is complete on disk, so a failure leaves what's there alone.
- A single entry that didn't unpack fails the whole install. A firmware with
  holes still looks installed, so nothing would ever replace it.
- A truncated archive is rejected instead of unpacking to half a firmware that
  every stat reports as a clean install. The PSAR header records the length;
  it was being clamped to the buffer rather than checked against it.

Also falls back to the version in the archive's own header when the PARAM.SFO
next to the updater is unreadable, which it is on a fair number of discs.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-10 15:52:53 -06:00
Henrik RydgårdandClaude Opus 5 caf3ed4335 Firmware screen: don't list details a fonts-only install doesn't have
With no kernel modules there's no firmware to speak of - it's the fonts we
pulled off a game's disc - and rows reading "Kernel modules: 0 / XMB: No"
say nothing. Keep the font count and the size.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 12:56:43 -06:00
Henrik RydgårdandClaude Opus 5 57e96b2d81 Add a PSP Firmware screen under Settings > Tools
Shows what's actually in PSP/NAND - nothing, a fonts-only partial install, or
a full firmware with its version, build date and region - read from
flash0:/vsh/etc/version.txt, which is present both in a PSAR-unpacked install
and a NAND dumped off hardware.

Also offers to install an updater, erase the NAND, and launch the XMB, the
last one gated on FirmwareVersionSupportsVSH() since the module patches that
get vshmain.prx running are tied to 6.61's offsets.

Installing a firmware now erases flash0/flash1/ipl first - two firmwares can't
be merged, a file the new one doesn't have would linger and still get loaded.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 12:07:28 -06:00