Commit Graph
6346 Commits
Author SHA1 Message Date
Unknown W. Brackets abd1f4e58a Disassemble bne/etc. using rs, rt order.
The order makes more logical sense from game disassembly, and matches the
assembler.  Fixes #6632.
2014-08-03 19:22:18 -07:00
Henrik Rydgard bc3b4c5512 Disk swap: Remount the ISOBlockSystem too. Should fix #6662 2014-08-02 12:35:27 +02:00
Henrik Rydgård 682e1c1f74 Merge pull request #6643 from hrydgard/umd0-openiso
umd0 solution: Add "OnlyEntireISOFileSystem" to fix #6638
2014-07-28 22:17:34 +02:00
Henrik Rydgard b7ac539420 Fix crash after loading state from within Psmf movie
(a variable was not initialized)
2014-07-28 00:01:28 +02:00
Henrik Rydgard c5861f4277 Rename to ISOBlockSystem, savestate workaround (?) 2014-07-28 00:01:10 +02:00
Henrik Rydgard 8146ff85f3 umd0 solution: Add "OnlyEntireISOFileSystem"
Wraps around an ISOFileSystem, redirecting all the filenames to "" to
achieve the desired effect (should fix Bleach Soul Carnival 2 without resorting
to CPkmn's hack from #6638)

Probably breaks savestates as-is...
2014-07-27 23:42:46 +02:00
Henrik Rydgard 82421f4dcf x86 jit: Further fix for nor, thanks unknown
See #6638
2014-07-27 22:26:35 +02:00
Henrik Rydgard 903ddbc513 x86 JIT: Fix bug where NOR would not get computed correctly in corner case
(CompTriArith can end up not actually mapping rd to a register when taking
a shortcut)

May fix the JIT issue mentioned by CPkmn and located by daniel229 as an aside in #6638
2014-07-27 21:41:41 +02:00
Henrik Rydgård 936dd58367 Merge pull request #6640 from JimLee168/master
Atrac buffer validate RIFF header
2014-07-27 21:08:32 +02:00
sum2012 21e024eeda sceMpegRingbufferAvailableSize might use a different
Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168 9722e1eb03 Atrac buffer validate RIFF header 2014-07-27 19:02:01 +08:00
Unknown W. Brackets c7a2753a00 Fix savestates when there are psmfplayers.
Oops.  Fixes #6613.
2014-07-25 09:19:07 -07:00
Krude f81d36a90c Fix Cwcheat code type for address compare
0xD code type took wrong address argument. Hopefully fixes #6624.
2014-07-25 13:11:28 +02:00
Sacha 6ce3765b12 Sailfish: More compatibility with SailFish OS. It also needs stddef where Maemo does.
Set packaging by default for iOS with b.sh.
2014-07-24 23:20:09 +10:00
Henrik Rydgard 272f0b8c70 Add a TODO (handling corrupt CSO data) 2014-07-22 16:07:10 +02:00
Henrik Rydgard 7802bf57f0 Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
Thanks QWEmct for reporting in #6600.

This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00
Henrik Rydgard 399d71373f Change pauseWhenMinimized default to false 2014-07-21 10:30:53 +02:00
Henrik Rydgard 85cb55cb84 Check some addresses in sceAtracDecodeData 2014-07-21 10:30:52 +02:00
The Dax 9af40da53e Make the ini tweak available for everybody. 2014-07-21 10:30:52 +02:00
The Dax 1fbd94d589 Win32: Make pausing when minimizing optional in the ini. 2014-07-21 10:30:51 +02:00
Henrik Rydgård 9efefeb89c Merge pull request #6598 from unknownbrackets/debugger
Limit stack walk distance a bit
2014-07-21 09:21:59 +02:00
Unknown W. Brackets 6aa9b8aa36 Limit stack walk distance a bit.
It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.)  Let's just assume a 1MB
func doesn't need to be walked properly.
2014-07-20 21:52:55 -07:00
Henrik Rydgard 0986f27f33 Detect screen size and choose resolution defaults accordingly.
Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Unknown W. Brackets b03460c169 Improve function range detection.
This improves a pattern like this:

  j endOfLoop;
  li v0, 0;
  startOfLoop:
  addiu v0, v0, 1
endOfLoop:
  bne v0, a0, startOfLoop;
  nop
  jr ra
  nop

Where it jumps to the end of the loop, which only jumps back to the top of
the loop.  This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.

Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-20 14:42:20 -07:00
Unknown W. Brackets 640c1231f3 Improve a crash in disassembly on game shutdown. 2014-07-20 14:42:20 -07:00
Henrik Rydgård 0e5679c833 Revert "Detect Peace Walker's anti-cheat hash func" 2014-07-20 23:39:11 +02:00
Unknown W. Brackets 55403e42c2 Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Henrik Rydgard b6569af71c Add an "Auto" mode that makes display res match internal res.
Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard 76bdd84e43 Add option to use the Android hardware scaler by setting a low resolution 2014-07-20 00:22:08 +02:00
The Dax c1fc04ee64 Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button. 2014-07-18 16:58:26 -04:00
Henrik Rydgård 06f058de54 Merge pull request #6506 from unknownbrackets/replace-funcs
Detect Peace Walker's anti-cheat hash func
2014-07-18 09:34:46 +02:00
Unknown W. Brackets a59d8b5c1f Override the codehashing func used in Peace Walker.
This makes the demo work fine even with jit enabled.  May help the full
game when fighting a certain boss.
2014-07-18 00:23:26 -07:00
Unknown W. Brackets 1fd6214945 Improve function range detection.
This improves a pattern like this:

  j endOfLoop;
  li v0, 0;
  startOfLoop:
  addiu v0, v0, 1
endOfLoop:
  bne v0, a0, startOfLoop;
  nop
  jr ra
  nop

Where it jumps to the end of the loop, which only jumps back to the top of
the loop.  This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.

Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-18 00:22:19 -07:00
Unknown W. Brackets aa28c0f40d Improve a crash in disassembly on game shutdown. 2014-07-18 00:22:19 -07:00
Sacha 6957808b97 ArmJit: Optimisation when comparing float against 0.0f 2014-07-17 05:12:43 +10:00
Sacha d4c983d9e1 Android: ARMv5 fix 2014-07-17 02:34:22 +10:00
Sacha cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
Unknown W. Brackets 9581de449a Fix some logging in sceNetAdhoc. 2014-07-15 23:35:19 -07:00
Unknown W. Brackets 2f90c8d35a Fix a bad == comparison typo. 2014-07-15 23:33:01 -07:00
Sacha 1ce39d7e95 Improve frame timing on non-Windows. Disable IdleTiming when audio is disabled. 2014-07-16 01:04:43 +10:00
Unknown W. Brackets ff7c3ab10d Oops, would still infinite loop on a bad module.
Should really fix #6552 this time.
2014-07-15 07:14:13 -07:00
Unknown W. Brackets 2da02f97c8 Null check modules on loadexec.
Should fix #6552.
2014-07-14 22:14:23 -07:00
Henrik Rydgård c4bebda182 Merge pull request #6549 from unknownbrackets/modules
Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets bddeba5901 Add a safety check for lots of segments. 2014-07-13 23:51:36 -07:00
Unknown W. Brackets 4ced0e86b1 Return an error code when module load fails.
If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets 7c4aab3cc2 Warn on exports from syslib.
They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets 50402a3d49 Return NOT_YET_LINKED for unlinked module funcs. 2014-07-13 22:00:32 -07:00
Unknown W. Brackets 292a9ea567 Clear module text and bss on unload.
Text is set to break instructions, data/bss to -1.  Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets ede29179c6 Cleanup remaining modules on loadexec. 2014-07-13 22:00:31 -07:00
Unknown W. Brackets 729377881c Protect against modules with no start address.
Generally, fake ones.
2014-07-13 19:58:30 -07:00