Commit Graph
21 Commits
Author SHA1 Message Date
Henrik Rydgard 9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
Unknown W. Brackets 363ede5e99 Vulkan: Setup draw engine for device restore. 2016-10-09 11:28:08 -07:00
Unknown W. Brackets f16f163edf Remove duplicate override.
This is the same function, it was meant to be refactored.
2016-05-21 15:45:03 -07:00
Henrik Rydgard c1e9df0777 Adjust the displayed debug stats for each backend. Cleanup. 2016-03-31 10:23:40 +02:00
Henrik Rydgard 731af0d0b4 Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager 2016-03-31 00:49:10 +02:00
Henrik Rydgard 20f227cc4d Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
Henrik Rydgård 2485c320f3 Merge pull request #8649 from unknownbrackets/vulkan-buf
Dynamically reallocate buffers when out of space
2016-03-20 23:32:08 +01:00
Unknown W. Brackets 82a902382b Vulkan: Centralize shader UBO update, DRY. 2016-03-20 15:15:03 -07:00
Henrik Rydgard a6a56b9a69 Vulkan: Cache the texture pointer. Use a checkerboard placeholder texture where missing
(framebuffer textures in non-buffered)
2016-03-20 22:46:49 +01:00
Henrik Rydgard 0b1cfaf751 Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
Henrik Rydgard 5d19f3dfb8 Decode vertex data directly into the vertex pushbuffer, saving a memcpy. 2016-03-20 19:35:03 +01:00
Henrik Rydgard d7ffc39d2a Vulkan: Remove support for software skinning to reduce complexity 2016-03-20 19:35:03 +01:00
Henrik Rydgard 2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard f7113bb2e3 Use separate pushbuffers for UBO/Index/Vertex. This will make decoding directly into the pushbuffers easier, plus other benefits later.
(For example, we'll often be able to avoid rebinding the vertex and
index buffers at new offsets by just keep counting upwards between draws,
if the vertex format is the same but other state changed)
2016-03-20 19:31:02 +01:00
Henrik Rydgard dced84c9fc Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
Henrik Rydgard d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard ddb36a35a0 Some descriptor binding fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3701e2eca3 Reaches the first clear 2016-03-20 19:30:11 +01:00
Henrik Rydgard 5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00