Commit Graph
450 Commits
Author SHA1 Message Date
Claude b383377039 Texture replacement: Color indexed replacements on the GPU
An [indexed] entry set to gpu uploads the indices as an R8 image, and
the CLUT8_INDEXED depal shader applies the palette. A texture whose
palette changes a lot then costs no CPU time per palette, and keeps one
texture instead of one per palette.

Once such a replacement is found, the texture is looked up without the
CLUT hash, like with the TextureCLUTInShader compat flag. Only the first
mip level is used, and the replacer's filtering overrides are skipped
since filtering indices mixes up palette entries. Without shader bitwise
ops it falls back to coloring on the CPU.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-15 11:05:12 +02:00
Henrik RydgårdandClaude Opus 5.5 4749872f2e Vulkan: Clear a texture level when hardware scaling fails
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 13:16:41 -06:00
Henrik RydgårdandClaude Opus 5.5 e108e41675 GPU: Fix assorted leaks, null derefs and small rendering bugs
- Put the anisotropy level in the sampler key, so changing it applies on
  Vulkan and D3D11.
- Release CLUT textures at shutdown on GLES and D3D11.
- Fix the depth readback viewport, which squeezed the image whenever the
  read rectangle was smaller than the fbo.
- Test the computed depth, not the unset result, in the equal-depth clear
  check.
- Don't read back a CLUT from a framebuffer without an fbo.
- Tolerate null entries when releasing post-shader objects and CLUT
  textures after a failed creation.
- ImGe: Don't crash on a framebuffer without an fbo, or on GetVFB under the
  software renderer.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 10:33:32 -06:00
Henrik RydgårdandClaude Opus 5 38d5ab657e Vulkan: Disable hardware texture scaling if the constant buffer fails to load
If reading the shader's constant buffer file failed, we'd skip writing descriptor
binding 4 but still dispatch the compute shader, which declares it - a statically
used but unwritten descriptor. It also re-read the missing file on every single
texture upload. Now we drop the scaling shaders instead, so following textures
take the CPU scaling path.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SGz54K3ZXa2Qzyc3aMEYyY
2026-09-04 12:10:03 -06:00
Henrik RydgårdandClaude Opus 5 79a48c7dbe Vulkan: Fix crash when a replaced texture fails to allocate
The out-of-VRAM retry path cleared plan.replaced but left plan.doReplace set.
GetMipSize() dereferences plan.replaced when doReplace is true, so the fallback
crashed instead of recovering. The common code sets both together.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SGz54K3ZXa2Qzyc3aMEYyY
2026-09-04 12:10:03 -06:00
Henrik Rydgård 459f4473af Fix crash in GE debugger
Fixes #22027
2026-08-07 23:49:30 +02:00
Henrik Rydgård 986eee7ef3 Remove the global variable "useEmuThread", add some VK error checking for compute shader compiles 2026-07-18 23:45:27 +02:00
Henrik Rydgård cff09041c9 Completely rework the flow in TextureCacheCommon::ApplyTexture 2026-07-18 11:57:48 +02:00
Henrik Rydgård 1ffdc52111 Remove another "next" variable, cleanup 2026-07-18 11:57:48 +02:00
Henrik Rydgård 40bce17f53 Some cleanup 2026-07-16 20:27:44 +02:00
Henrik Rydgård 0528646ea3 Invert the relationship between the two functions 2026-07-16 19:08:18 +02:00
Henrik Rydgård 6f4f0c41b4 Split ApplyTexture into ApplyTexture and ApplySampler 2026-07-16 17:45:22 +02:00
Henrik Rydgård 2e012b8966 Unify the "BindSampler" function between the backends 2026-07-16 17:45:22 +02:00
Henrik Rydgård 57e6bafb62 Remove largely ineffective and nearly not functional "low memory mode". Unlikely to save us. 2026-07-16 15:28:40 +02:00
Henrik Rydgård 672b549109 Make GetFramebufferSamplingParams a loose function. 2026-07-16 15:28:33 +02:00
Henrik Rydgård d2ae8af2bf Start splitting apart Texture vs Sampler binding code 2026-07-16 15:03:23 +02:00
Henrik Rydgård 87cc608df1 Add the necessary logic to use in-shader CLUT lookups for regular textures 2026-06-11 12:42:16 +02:00
Henrik Rydgård 0bf1d12053 Prepare for shader depal (CLUT palette lookup) for ordinary textures 2026-06-11 11:58:58 +02:00
Henrik Rydgård d33425d01d Split out the CLUT texture cache from "TextureShaderCache" 2026-06-11 10:57:30 +02:00
Henrik Rydgård f034cb45bb Unify UpdateCurrentClut between D3D11 and Vulkan (GLES is still different) 2026-06-11 10:40:21 +02:00
Henrik Rydgård a38c52601c Turn TexCacheEntry::TexStatus into an enum class 2026-06-09 11:25:51 +02:00
Henrik Rydgård ec6c7b08f5 Add a common TextureAlpha enum, replacing CheckAlphaResult and ReplacedTextureAlpha. 2026-06-09 11:25:50 +02:00
Henrik Rydgård e0a961ddc5 Just some basic code cleanup in TextureCacheCommon. 2026-06-08 22:51:00 +02:00
Henrik Rydgård 2534eb4480 Disable anisotropic filtering for all flat draws.
May improve performance slightly, and should fix the last instances of #19555
2026-06-08 15:28:58 +02:00
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Henrik Rydgård 27650fe3e4 Fix race condition during Vulkan startup 2026-05-13 23:09:04 +02:00
Henrik Rydgård d108fe25d1 Rework constant buffer loading, barrier fix 2026-04-23 13:32:06 +02:00
Henrik Rydgård 4c2be7f8af More work. Some initialization order problem. 2026-04-23 13:31:51 +02:00
Henrik Rydgård 4335a327cd Hackery to prepare for constant buffers in compute 2026-04-23 13:31:51 +02:00
Henrik Rydgård 799827e9fb Revert "Remove unnecessary bindings from compute shader descriptor layout"
This reverts commit 090efb9513.
2026-04-23 11:19:57 +02:00
Henrik Rydgård 090efb9513 Remove unnecessary bindings from compute shader descriptor layout 2026-04-13 10:04:02 -06:00
ZironZ 62bea77bd0 Add Vulkan multipass texture scaler infrastructure 2026-04-07 13:29:15 -04:00
Henrik Rydgård 7853881210 GPU header cleanup: Avoid including GPUCommon.h in some places 2025-11-23 20:37:37 +01:00
Henrik Rydgård 33b87578c5 Revive old alignment utility functions, give them better names. 2025-09-03 20:48:51 +02:00
Henrik Rydgård 4c8aae50b2 Remove dead code, minor ge debugger change 2025-06-06 13:50:35 +02:00
Henrik Rydgård 22b1ecf65b Memstick: Show a warning if you pick a folder inside the previous one (common mistake) 2025-05-26 13:23:10 +02:00
Henrik Rydgård 84d180bdfe TextureCacheVulkan: Add a sanity check 2025-05-25 11:22:05 +02:00
Henrik Rydgård 7ec959db25 Fix crash in NotifyTextureDecoded in certain conditions.
See #20300
2025-05-16 10:31:33 +02:00
Henrik Rydgård df6ed8cfc9 Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
Henrik Rydgård ec19c47b89 Add special texture hashing mode solving the Tag Force problem.
Don't want to build some complicated rule-based thing until we have more
use cases, so this is quite specialized.

See #19714
2024-12-10 19:24:20 +01:00
Henrik Rydgård e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård f54d701a2e Decentralize the assert for AllocateAlignedMemory failures 2024-10-22 21:49:50 +02:00
Henrik Rydgård 6797a24199 Texture saving: Try to limp along if memory allocation of buffer memory fails 2024-10-10 16:01:00 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård a3d0cb1f12 Switch away from TransitionImageLayout2 2024-04-06 17:12:32 +02:00
Herman Semenov b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård 2e16fd3bcc Fix fake game ID generation to work with scoped storage 2024-01-23 01:06:56 +01:00
Henrik Rydgård 74f5be02a1 GameInfo: Try to reduce the locking a bit. 2024-01-18 22:52:56 +01:00
Henrik Rydgård 341fe04f4b Apply nearest filter for pixel-mapped draws 2024-01-11 12:56:03 +01:00
Henrik Rydgård 126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00