Commit Graph
308 Commits
Author SHA1 Message Date
Unknown W. Brackets a36ecb7065 UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
2017-03-19 15:42:13 -07:00
Dugan Chen 36a8f71a55 Qt apps on non-mobile, non-Windows platforms now see /usr/share/ppsspp/assets 2017-03-19 08:21:54 -07:00
Henrik Rydgard 908193e894 Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906. 2017-03-18 15:21:26 +01:00
Henrik Rydgard 7c0761ef15 Buildfix 2017-03-18 11:11:27 +01:00
Henrik Rydgard 4f707a1022 Simplify logging code some more. Cleaner log output on Android. 2017-03-18 10:47:36 +01:00
Henrik Rydgård 09a3de1e66 Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets 2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
Henrik Rydgard 525df21751 Unbreak version check on Windows 2017-03-12 17:24:46 +01:00
Henrik Rydgård 85c8d9b806 Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374 2017-03-06 16:03:05 +01:00
Henrik Rydgård cfe2621604 LogManager: Hook up save/load, remove "long names" 2017-03-06 11:44:35 +01:00
Henrik Rydgård 50b722152a Fade in logoscreen from black, make it slightly faster. 2017-03-06 11:03:56 +01:00
Henrik Rydgård a1941d8a81 It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
Henrik Rydgard 340f0cff2c Prepare for supporting manual screen rotation 2017-03-05 10:54:45 +01:00
Henrik Rydgard b9b3a022fb Switch another enum to enum class 2017-03-02 12:36:54 +01:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard 50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard 03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard 615c357f1d Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335. 2017-02-23 09:31:45 +01:00
Henrik Rydgard 900539e200 Fix #9340 (touch controls not always getting repositioned correctly) 2017-02-23 09:31:45 +01:00
Henrik Rydgard 2fabe3e1c5 Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
2017-02-17 19:23:01 +01:00
Henrik Rydgard 9dd3e18ed4 Fix two minor issues with D3D UI 2017-02-08 17:09:59 +01:00
Henrik Rydgard 9bdae8f32e DrawContext: Use uniform buffers on all platforms (simulated where necessary) 2017-02-08 12:55:58 +01:00
Henrik Rydgard ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard f00f7d2fb8 Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård 6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård 377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgård cbf4e5f38c Implement colormask 2016-12-27 11:59:11 +01:00
Henrik Rydgård 9f2e83b66c Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache. 2016-12-27 11:59:11 +01:00
Henrik Rydgård 8d84fb75c7 Remove ShaderSet presets 2016-12-27 11:59:10 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård 463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgard a1f25ceb7f Fix bug in input box handling. Should fix #9095. 2016-10-26 19:06:41 +02:00
Florent Castelli cb4d0732df qt: Remove qrc files 2016-10-17 23:45:21 +02:00
Florent Castelli f02e2b59b0 qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
Florent Castelli 94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli 4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli 373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Unknown W. Brackets 379ec56f0d Tweak wording to clarify battery save message. 2016-10-10 17:32:25 -07:00
Unknown W. Brackets b15c6fc295 Oops, only call gl_lost() for OpenGL. 2016-10-01 17:19:16 -07:00
Henrik RydgårdandGitHub dfda67e815 Merge pull request #9016 from unknownbrackets/screenshot
Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets 6bbb3c0442 Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
2016-09-28 22:35:09 -07:00
Unknown W. Brackets 4d0c457ddc Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
Unknown W. Brackets 92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Henrik Rydgard 1c47778b4e Get rid of outdated special case for gfx logs. Make some DEBUG things VERBOSE. 2016-09-10 17:16:53 +02:00