The kernel starts modules one by one, each module_start returning before
the next starts. We started them all as threads side by side, and
vsh_module's start ran before paf's. Its 12MB request for game_plugin's
surface pools then went to the 8.3MB heap we pre-filled scePaf's pool
slot with, failed, and game_plugin threw away every decoded ICON0 and
PIC1 (white tiles on 3.80-5.05, grey placeholders from 5.50).
heaparea1, vshbridge, paf, common_gui and common_util now start in order,
and vsh_module waits for the last. The kd/ drivers still start side by
side, since syscon's start blocks on its hardware interrupt. paf fills
its own pool slot now, so the pre-fill is gone. Icons show on every
version from 1.50 to 6.61, and homebrew launches on the same ones as
before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Load and start VSH's kernel modules before booting vshmain.prx
A few flash0 modules (vshbridge.prx, paf.prx, common_gui.prx,
common_util.prx) should run for real once we know we're
actually booting the VSH rather than a game, since our fakes are unlikely
to be good substitutes for the genuine thing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU