Commit Graph
3260 Commits
Author SHA1 Message Date
Unknown W. Brackets 3fbab33c91 Only loop at video end.
In case of a short video that runs out of data but isn't ready to loop
yet.
2014-08-17 15:46:04 -07:00
Henrik Rydgard 8560e317d0 Reload the stream on loop. Fixes #6703. Thanks to @unknownbrackets 2014-08-17 22:29:01 +02:00
sum2012 6024fe7e13 Don't need duplicate the whole table 2014-08-15 23:30:51 +08:00
sum2012 9f4efaf142 Add sceLibFttt
Same as sceFont
2014-08-15 22:42:08 +08:00
daniel229 a1f922baff fix typo,add sceUsbGpsGetState() function 2014-08-13 01:47:24 +08:00
daniel229 88124952a2 add sceUsbGpsOpen() function 2014-08-13 01:18:03 +08:00
daniel229 1ff9507f7c Add sceUsbGps module 2014-08-13 00:11:26 +08:00
Unknown W. Brackets 3bd945c2a8 Ignore displaybuf in psmfplayer when warming up.
Should fix #6704.
2014-08-10 21:56:05 -07:00
Unknown W. Brackets 5525c0a485 Use a lookup for function replacements.
Ought to be a tiny bit quicker.
2014-08-03 13:17:55 -07:00
Unknown W. Brackets d060a06fa6 Disable a bunch of function replacements.
These are just for speed, let's turn them off.  Using a flag because:
 * I think there's still some issue with savestates, not sure.
 * We might swap this flag to a separate option.
2014-08-03 13:15:41 -07:00
Unknown W. Brackets f198a7f587 Use checked pointers in all function replacements.
Some games are still hitting bugs and there's no way to disable this "fast
memory" without losing graphical effects.  Better to do it evenly than
weird hacks and extra logging/checks.
2014-08-03 13:04:00 -07:00
Henrik Rydgard bc3b4c5512 Disk swap: Remount the ISOBlockSystem too. Should fix #6662 2014-08-02 12:35:27 +02:00
Henrik Rydgard b7ac539420 Fix crash after loading state from within Psmf movie
(a variable was not initialized)
2014-07-28 00:01:28 +02:00
Henrik Rydgård 936dd58367 Merge pull request #6640 from JimLee168/master
Atrac buffer validate RIFF header
2014-07-27 21:08:32 +02:00
sum2012 21e024eeda sceMpegRingbufferAvailableSize might use a different
Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168 9722e1eb03 Atrac buffer validate RIFF header 2014-07-27 19:02:01 +08:00
Unknown W. Brackets c7a2753a00 Fix savestates when there are psmfplayers.
Oops.  Fixes #6613.
2014-07-25 09:19:07 -07:00
Henrik Rydgard 85cb55cb84 Check some addresses in sceAtracDecodeData 2014-07-21 10:30:52 +02:00
Henrik Rydgård 0e5679c833 Revert "Detect Peace Walker's anti-cheat hash func" 2014-07-20 23:39:11 +02:00
The Dax c1fc04ee64 Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button. 2014-07-18 16:58:26 -04:00
Henrik Rydgård 06f058de54 Merge pull request #6506 from unknownbrackets/replace-funcs
Detect Peace Walker's anti-cheat hash func
2014-07-18 09:34:46 +02:00
Unknown W. Brackets a59d8b5c1f Override the codehashing func used in Peace Walker.
This makes the demo work fine even with jit enabled.  May help the full
game when fighting a certain boss.
2014-07-18 00:23:26 -07:00
Sacha cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
Unknown W. Brackets 9581de449a Fix some logging in sceNetAdhoc. 2014-07-15 23:35:19 -07:00
Unknown W. Brackets 2f90c8d35a Fix a bad == comparison typo. 2014-07-15 23:33:01 -07:00
Sacha 1ce39d7e95 Improve frame timing on non-Windows. Disable IdleTiming when audio is disabled. 2014-07-16 01:04:43 +10:00
Unknown W. Brackets ff7c3ab10d Oops, would still infinite loop on a bad module.
Should really fix #6552 this time.
2014-07-15 07:14:13 -07:00
Unknown W. Brackets 2da02f97c8 Null check modules on loadexec.
Should fix #6552.
2014-07-14 22:14:23 -07:00
Henrik Rydgård c4bebda182 Merge pull request #6549 from unknownbrackets/modules
Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets bddeba5901 Add a safety check for lots of segments. 2014-07-13 23:51:36 -07:00
Unknown W. Brackets 4ced0e86b1 Return an error code when module load fails.
If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets 7c4aab3cc2 Warn on exports from syslib.
They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets 50402a3d49 Return NOT_YET_LINKED for unlinked module funcs. 2014-07-13 22:00:32 -07:00
Unknown W. Brackets 292a9ea567 Clear module text and bss on unload.
Text is set to break instructions, data/bss to -1.  Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets ede29179c6 Cleanup remaining modules on loadexec. 2014-07-13 22:00:31 -07:00
Unknown W. Brackets 729377881c Protect against modules with no start address.
Generally, fake ones.
2014-07-13 19:58:30 -07:00
Unknown W. Brackets 4a94a30ba6 Calculate the module info data/text/bss size. 2014-07-13 19:53:00 -07:00
Unknown W. Brackets 1c7873e2f5 Fill the module info segment addresses and sizes. 2014-07-13 19:16:25 -07:00
Unknown W. Brackets 399d4d1ba9 Correct sceKernelModuleStart() return value. 2014-07-13 15:16:03 -07:00
Unknown W. Brackets 3fa1481fe9 Cut down on "remaining data in packet" reports.
Looks potentially like a bug in FFmpeg.
2014-07-13 11:26:00 -07:00
Unknown W. Brackets 8dd783f719 Correct HLE function name per sha. 2014-07-13 11:03:23 -07:00
Unknown W. Brackets 81096f6bd0 Hook Dissidia's avi record func.
This makes it so replays can be recorded.  Though you could probably just
record separately anyway.
2014-07-13 08:36:34 -07:00
Unknown W. Brackets 98d3dc4be8 Typos. 2014-07-12 13:48:30 -07:00
Unknown W. Brackets ef4847b6f5 Don't double decrease g_inCbCount.
Happened when a thread was deleted, it seems like.  Fixes #6542.
2014-07-12 09:57:13 -07:00
Unknown W. Brackets b370621a3a Fix sceCtrl buffer update timing drift.
Spotted by xsacha.  Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00
Unknown W. Brackets 2910f7e7a2 Flush icache before memcpys.
Maybe there's a way to optimize this better...
2014-07-05 13:23:47 -07:00
Unknown W. Brackets cd78e1676d Fix savestates broken by #6493. 2014-07-05 07:30:03 -07:00
Sacha 2bb87bbe23 HLE: sceUsb stubs. 2014-07-04 06:27:01 +10:00
Sacha 135c79ee78 Implement sceGzipDecompress and sceDeflateDecompress. Some games (eg. Suto Mani / Strobe Mania) required this. They are now playable. Fixes #146 2014-07-03 13:58:47 +10:00
Karen Tsai 1d1096633f Removed some extraneous tabs in sceKernelModule.cpp 2014-07-02 13:21:27 -04:00