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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-30 10:39:12 +02:00
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28,400 Commits 79 Branches 131 Tags
a2ed609e909507d9a4df5b76c8bf3b016bf9cb90
Commit Graph
8 Commits
Author SHA1 Message Date
Henrik Rydgård af4d6e7642 Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
Henrik Rydgård b4a76a9f09 Change fragment shader output to work the same in GLSL and HLSL. 2020-10-31 18:32:42 +01:00
Henrik Rydgård 984a4d2641 Start adding HLSL support to the GLSL shader generator. 2020-10-31 18:32:42 +01:00
Henrik Rydgård 200c25bcc9 wip 2020-10-31 18:32:42 +01:00
Henrik Rydgård 6055350a2c Initial work on fixing tess 2020-10-25 08:34:35 +01:00
Henrik Rydgård 057fd9f8a3 Bridge more vertex shader differences 2020-10-25 08:34:35 +01:00
Henrik Rydgård 020fb55a65 Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
Henrik Rydgard 03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
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