Commit Graph
7678 Commits
Author SHA1 Message Date
Unknown W. Brackets 7bfe100b0f Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
2015-11-25 16:11:53 -08:00
Henrik Rydgard 9825dad340 Zero deleted objects in the kernel object pool
Just doing this to narrow down the possible causes of our crashes in WaitSema/SignalSema that I can't reproduce and only have Android auto-reports of... The crash comments do mention the GTA games though.
2015-11-25 14:24:32 +01:00
Henrik Rydgard 06eee7bc1b Oops, fix #8234 2015-11-25 14:23:39 +01:00
Henrik Rydgard 7dd631b7f2 Some code reformatting of the kernel object pool
Also deletes an unused [] operator
2015-11-25 13:00:29 +01:00
Henrik Rydgard ee4261cf5c Attempt to address some auto-reported crashes on Android
Still confused about the SignalSema/WaitSema ones.. they are still getting reported at high frequency
2015-11-25 12:05:32 +01:00
Unknown W. Brackets 723a2c98af Minor warning fix. 2015-11-18 22:03:35 -08:00
Unknown W. Brackets 0264422b8d Add a bit more error detection to the disk cache. 2015-11-18 21:56:07 -08:00
Unknown W. Brackets 475964133c Make disk cache size a bit more flexible.
This way it will shrink to allow a few games to be cached simultaneously.
2015-11-18 21:56:06 -08:00
Unknown W. Brackets 9bec81b9c5 Enable the disk cache for URLs by default. 2015-11-18 21:56:05 -08:00
Unknown W. Brackets f2cefebcb6 Garbage collect files when low on free cache space. 2015-11-18 21:56:04 -08:00
Unknown W. Brackets df6cbafe0f Measure free disk space to size block count. 2015-11-18 21:56:03 -08:00
Unknown W. Brackets f0ec6fab4d Reorganize disk cache to allow for dynamic size. 2015-11-18 21:56:02 -08:00
Henrik Rydgård 5b21c1aa39 Merge pull request #8174 from hrydgard/remove-option-depthrangehack
Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
2015-11-15 23:05:20 +01:00
Henrik Rydgard 4b360a571c Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
I hate doing this, but it's not really better off as an option.

See #8171
2015-11-15 23:00:25 +01:00
Henrik Rydgård 54535ec72a Merge pull request #8215 from unknownbrackets/savedata
Correct utilityData size calculation for "sizes" savedata call
2015-11-15 22:02:05 +01:00
Unknown W. Brackets 8c337850fc Disallow thread termination in interrupts.
But only for certain SDK versions, as per testing.
2015-11-15 11:38:59 -08:00
Unknown W. Brackets b71b1bbff9 Initially count the dir for save info size.
Should help #6068, verified by the sizes test and JpcspTrace results.
2015-11-15 10:29:13 -08:00
Henrik Rydgård 99b7741b96 Merge pull request #8194 from unknownbrackets/atrac-remaining
Atrac: Correct outputs of sceAtracGetSoundSample()
2015-11-09 18:46:46 +01:00
Unknown W. Brackets c22c181148 Sas: Automatically unpause voice on unset ATRAC3.
Thie fixes voices in Sol Trigger after skipping a cutscene, and matches
tests.
2015-11-09 08:25:35 -08:00
Unknown W. Brackets 5374e6a8fc Sas: Add validation for ATRAC3 voices. 2015-11-09 08:25:28 -08:00
Unknown W. Brackets c1d59f263a Atrac: Ignore the loopNum value for SAS streams.
It seems like this is ignored, and games overwrite it with the voice
number and expect it not to change.
2015-11-09 08:23:45 -08:00
Unknown W. Brackets 21fd209f0e Atrac: Correct outputs of sceAtracGetSoundSample().
Without these being correct (especially without loopEnd vs. endSample
being correct), Toukiden Kiwami doesn't play background music.
2015-11-08 19:55:28 -08:00
Unknown W. Brackets 09f77509d9 Sas: Reduce ECHO effect repeat level.
Previously, it sounded horrible in Sol Trigger - can be observed in
tutorial boxes when going into battle, for example, and also several other
effects.  Halving this value sounds a lot more correct.

It's not clear what value exactly is correct.
2015-11-08 12:25:30 -08:00
Unknown W. Brackets a3f7598020 Atrac: Use fileoffset for curOff context value.
This doesn't match my tests so far, but Sol Trigger works correctly this
way.  Since this value is primarily only used for SAS, changing it back
for now until more thoroughly testing SAS makes sense.
2015-11-08 12:24:30 -08:00
Unknown W. Brackets 6b413a808f Atrac: Handle SAS end the same way as other types.
It makes sense to match, and this sounds right in Sol Trigger.  Haven't
tested in detail yet, but it should prevent cutting off sounds.
2015-11-08 12:23:32 -08:00
Unknown W. Brackets ac524eee1b Atrac: Also read loop count from context RAM.
Observed the Sol Trigger demo's library writing values here, although in
the cases I saw it wasn't changing it from 0.
2015-11-08 12:22:12 -08:00
Unknown W. Brackets a0604c6de3 Atrac: DRY a tiny bit of the code down. 2015-11-08 09:04:11 -08:00
Unknown W. Brackets 28a957694a Atrac: Apply second FACT as loop offset.
It seems like, when these values are different, the difference indicates
some kind of delta in other sample values?

Mostly trying to match values coming out of firmware structs here.

Fixes music looping in Kurohyo 2.
2015-11-08 08:26:41 -08:00
Unknown W. Brackets 27043b5fa5 Atrac: Do not output remain on ending decode.
It's not supposed to output 0, or -1, or anything.  It leaves the original
value in place.  This is probably why some games "liked" different values.
2015-11-08 08:20:09 -08:00
Unknown W. Brackets 9da62c1efc Atrac: Use end codes for remaining when streaming. 2015-11-07 23:30:09 -08:00
Unknown W. Brackets 959887d407 Atrac: Correct remaining frames return value.
Streaming buffers still not correct in some cases, primarily looping.
2015-11-07 23:30:09 -08:00
Unknown W. Brackets e28fa3c426 Atrac: Correct transition to fully loaded.
Normally it won't go over of course, oops.
2015-11-07 23:30:05 -08:00
Unknown W. Brackets 61e530df91 Atrac: Check more buffer states in GetRemainFrame. 2015-11-07 23:30:04 -08:00
Unknown W. Brackets a932b0858c Atrac: Make sure NO_DATA is always set.
This way we can move away from data_buf, which eventually we'll stop using
entirely, in preference for PSP RAM.
2015-11-07 23:29:59 -08:00
Unknown W. Brackets 3f3700cb45 Atrac: Allow games to update buffer state.
Because they can and do.  This primarily only happens with low level and
SAS streams, I think.
2015-11-07 23:29:59 -08:00
Unknown W. Brackets 91de8e46c1 Atrac: Fix an internal typo. 2015-11-07 23:29:58 -08:00
Unknown W. Brackets 26a81f5179 Atrac: Simplify USE_FFMPEG checks.
Maybe we should just remove the option, but this way the behavior is a lot
more similar.
2015-11-07 23:29:58 -08:00
Unknown W. Brackets 9ebc9f695e Atrac: Clean up logging in sceAtracGetRemainFrame. 2015-11-07 23:29:57 -08:00
Unknown W. Brackets 3afc86e9b8 Atrac: correct offsetting logic in resetting.
Probably not super important exactly, but got the numbers backwards when I
reduced the test data.  Oops.
2015-11-06 23:19:21 -08:00
Unknown W. Brackets 696cb6649e Atrac: Match PSP on reset of streaming data.
This attempts to match the sizes and positions requested by the PSP
firmware APIs.  The two functions have to match: if they don't, it will
start reading incorrect data.
2015-11-05 23:23:59 -08:00
Unknown W. Brackets 4511407506 Atrac: Add reschedule when resetting play pos.
This matches tests, although the actual delay is more variable.
2015-11-05 23:23:55 -08:00
Unknown W. Brackets a2c4f7760a Atrac: Add range check when resetting play pos. 2015-11-05 23:23:50 -08:00
Unknown W. Brackets 91e5916f66 Atrac: Fix sample range check to match output.
It allows some negative values, actually.
2015-11-05 23:23:45 -08:00
Henrik Rydgard 44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Karen Tsai 1ba873a496 Override JIT setting in ppsspp.ini for JIT-incapable environments, fakesign PPSSPP binary via adhoc signing in order to prevent crash-at-launch on iOS 9, separate jailbreak detection logic from JIT support logic, temporary change to only enable JIT on iOS 8 and below. 2015-11-03 12:34:33 -05:00
Unknown W. Brackets 869260087c Fix screenshots to be right side up, not crash. 2015-11-02 19:43:36 -08:00
Henrik Rydgård fbb30260e3 Merge pull request #8082 from LunaMoo/DisplayEditing
Add "Display layout editor"
2015-11-02 19:31:05 +01:00
Unknown W. Brackets 11ec29212e Sas: Correct reverb volume going negative.
0x1000 (max vol) << 3 is negative, of course when signed...
2015-11-01 21:30:01 -08:00
Unknown W. Brackets 1aac569e73 Sas: Add in zeroes like the PSP seems to. 2015-11-01 20:56:34 -08:00
Unknown W. Brackets 9c378c4eda Sas: Properly support the OFF reverb type. 2015-11-01 20:33:42 -08:00