Henrik Rydgård
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1ea93e2913
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Small refactor of text rect measurement. Add move/resize icons
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2025-11-27 11:50:22 +01:00 |
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Henrik Rydgård
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acd8cf70d0
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SDL: Load font from VFS instead of using a file path.
Hopefully helps #21014
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2025-11-24 00:55:12 +01:00 |
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Henrik Rydgård
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666808fb8c
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SDL: Correct font size handling
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2025-11-23 22:26:32 +01:00 |
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Henrik Rydgård
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bc17b7c822
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iOS buildfix, SDL buildfix
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2025-11-23 11:42:43 +01:00 |
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Henrik Rydgård
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1ae6d0f9f6
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Installer script fix
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2025-11-23 11:11:18 +01:00 |
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Henrik Rydgård
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d1f6da81cb
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Add stb_rect_pack library, use it to pack our atlases way faster
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2025-11-15 15:26:06 +01:00 |
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Henrik Rydgård
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915a88df60
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AtlasGen: Separate pack and resolve steps
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2025-11-15 15:26:06 +01:00 |
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Henrik Rydgård
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55d53bd29a
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Handle devices with really extreme DPIs. Fixes #21001
I thought I did this already but apparently not, or it got lost in a
branch.
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2025-11-15 15:26:06 +01:00 |
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Henrik Rydgård
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8052c15f61
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Fix references to the old font files
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2025-11-14 10:10:44 +01:00 |
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Henrik Rydgård
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bc024da16c
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More tweaks
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2025-11-10 16:02:21 +01:00 |
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Henrik Rydgård
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bf5e524243
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Add multi-font support to the final text-rendering backend (SDL_ttf)
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2025-11-09 08:52:21 +01:00 |
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Henrik Rydgård
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582c2e28ca
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Same for Qt
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2025-11-09 08:52:21 +01:00 |
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Henrik Rydgård
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59ab9e5682
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Fix font loading in cocoa as well.
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2025-11-09 08:52:21 +01:00 |
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Henrik Rydgård
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2fce2da709
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Apply the font system rework to Android as well
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2025-11-09 08:52:21 +01:00 |
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Henrik Rydgård
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bf5ded9c02
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Fix font loading for the UWP backend, although wacky rendering issues remain
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2025-11-09 08:52:21 +01:00 |
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Henrik Rydgård
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4283e66a12
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Font style rework: Windows part
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2025-11-09 08:52:21 +01:00 |
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Henrik Rydgård
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6d1973edfb
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Add banners on the top of settings pages, if editing game-specific settings show the icon.
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2025-11-09 08:51:41 +01:00 |
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Henrik Rydgård
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56d3dae334
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Avoid regenerating the UI Atlas if unnecessary (faster resize)
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2025-11-06 23:44:55 +01:00 |
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Henrik Rydgård
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f44e0505ea
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Fix SDL font rendering
Fixes #20933
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2025-10-30 09:40:48 +01:00 |
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Henrik Rydgård
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e37c0cbef3
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Introduce SimpleBaseDialogScreen, TabbedBaseDialogScreen's simpler cousin
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2025-10-29 08:39:59 +01:00 |
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Henrik Rydgård
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b1d14d8221
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More upload UI polish
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2025-10-27 12:20:24 +01:00 |
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Henrik Rydgård
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2bc2d9c6f9
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Minor UIAtlas code cleanup
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2025-10-21 14:49:55 +02:00 |
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Henrik Rydgård
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3ae0057285
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UIAtlas: Fix bug when adding 1px border to images (was a no-op by accident)
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2025-10-21 11:08:53 +02:00 |
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Henrik Rydgård
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2b6b951f78
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Fix alpha in drawtext for RGBA8888 format.
Should fix #20879
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2025-10-17 08:57:12 +02:00 |
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Henrik Rydgård
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e5f52854d8
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Atlas SVG: Add 1px transparent border to images without shadows, to ensure consistent filtering
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2025-10-16 16:45:59 +02:00 |
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Henrik Rydgård
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3736702f93
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Use the correct blending operator when compositing the drop shadow
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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c08e48bf82
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Only shadow the UI images that are used for line-art in-game buttons.
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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21e0c496c4
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Convert loaded pngs and zims to premultiplied alpha
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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f0b5209908
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Convert all UI atlas images to premultiplied alpha format
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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b082e94edb
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Initial work on using premultiplied alpha in the UI
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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1efd0b95b8
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Improve logging of UI atlas generation, don't generate debug png (oops)
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2025-09-23 13:40:39 -06:00 |
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Henrik Rydgård
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10b0d94940
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Remove some redundant code, minor optimization
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2025-09-23 11:10:46 -06:00 |
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Henrik Rydgård
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27ed337d99
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Move more pngs into the images.svg file
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2025-09-22 15:24:10 -06:00 |
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Henrik Rydgård
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0bb70de3f0
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Correct the drop shadow
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2025-09-19 11:23:48 -06:00 |
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Henrik Rydgård
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e03de7b9da
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Add some quick and dirty drop shadow code. Now the generated images look good!
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2025-09-19 10:57:29 -06:00 |
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Henrik Rydgård
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74874bb81e
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Test a multi-shape image
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2025-09-19 10:31:51 -06:00 |
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Henrik Rydgård
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bceb989811
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Remove ImageDesc from AtlasGen.cpp/h
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2025-09-18 11:26:19 -06:00 |
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Henrik Rydgård
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ca2a7c93a0
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Make ToAtlasImage a global function instead of a method on ImageDesc
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2025-09-18 11:03:50 -06:00 |
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Henrik Rydgård
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95703d2d9c
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Delete "C++ table" output from atlastool
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2025-09-18 10:58:27 -06:00 |
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Henrik Rydgård
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641fa40d82
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Runtime atlas gen: Reorganize, remove global_id
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2025-09-17 10:46:08 -06:00 |
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Henrik Rydgård
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52f2475353
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Remove the LoadImage method (the two users have quite different needs)
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2025-09-17 10:37:42 -06:00 |
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Henrik Rydgård
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0298536efa
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Separate images from data in bucketer
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2025-09-17 10:28:08 -06:00 |
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Henrik Rydgård
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d2512817bd
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checkpoint
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2025-09-17 10:10:59 -06:00 |
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Henrik Rydgård
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81819642d8
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Minor cleanups
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2025-09-17 10:01:00 -06:00 |
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Henrik Rydgård
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82cf6d7c17
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AtlasGen: Remove Effect support
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2025-09-17 09:49:54 -06:00 |
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Henrik Rydgård
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52c4c31508
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Runtime atlas generation
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2025-09-17 09:49:54 -06:00 |
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Henrik Rydgård
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947ddf865f
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Extract some duplicated code into a pngSave function
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2025-09-15 11:46:54 -06:00 |
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Henrik Rydgård
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f856beb157
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Move a lot of the atlas logic to Common/Render/AtlasGen.cpp/h, code
cleanup
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2025-09-12 12:17:11 -06:00 |
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Henrik Rydgård
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b472eb8b8b
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Remove a lot of unnecessary string constructors
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2025-08-31 15:49:29 +02:00 |
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Henrik Rydgård
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654b11cb39
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Rework the UWP Xaudio backend a bit too.
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2025-06-17 01:16:09 +02:00 |
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