Henrik Rydgård
42fcd399f4
Restore the ReadyForFence flag. Some paranoia probably
2023-09-26 02:00:22 +02:00
Henrik Rydgård
964f606a9c
Fix some issues around geometry shaders - like, loading them from shader cache while disabled
2023-09-24 01:29:38 +02:00
Henrik Rydgård
6a8f65b566
Some assert paranoia, remove unused "failed_" variable
2023-09-23 10:09:32 +02:00
Henrik Rydgård
602407fcf2
Warning and comment fixes, logic precedence fixes in PPGeDraw
2023-09-21 16:41:42 +02:00
Henrik Rydgård
2e171b22ec
Vulkan: Remove an assert that didn't give much actionable information. Replace with reporting.
2023-09-20 22:50:38 +02:00
Henrik Rydgård
3783afd855
Fix a really bad race condition during game shutdown.
2023-09-20 18:47:32 +02:00
Henrik Rydgård
b8353c6273
Add a commented-out torture test for a shader race condition
2023-09-20 18:47:32 +02:00
Henrik Rydgård
5c94b41dde
Vulkan: If a createimageview failed, don't leak the image. Probably very rare.
2023-09-20 18:47:32 +02:00
Henrik Rydgård
0bfd166200
Try to prevent a weird shutdown race condition that I'm not sure can happen - but crash logs show it
2023-09-18 16:45:07 +02:00
Henrik Rydgård
3c810521e2
TextureBatch tiny optimization: Use vector.reserve
2023-09-18 14:49:13 +02:00
German Semenov
c27481d637
GPU, VFS, UI: Fixed minor memleaks
2023-09-15 12:23:54 +03:00
Henrik Rydgård
ec33bcfce3
Turn the debug assert in BindPipeline into a proper one to try to get some more context in the logs
...
Shouldn't be too expensive.
2023-09-11 16:57:38 +02:00
Henrik Rydgård
875112e9c2
Improve an assert
2023-09-11 14:18:55 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Henrik Rydgård
d9e9bde596
Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX
...
Fixes #18084
2023-09-06 18:46:19 +02:00
Henrik Rydgård
64852409df
Don't use the present time extensions (but keep the code around for future experiments)
...
Seen some suspicious crashes on Poco F1.
2023-08-30 10:47:20 +02:00
Henrik Rydgård
13cfd9c3d6
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00
Henrik Rydgård
691c8b8d8d
Write to the frame time history from the other backends too. Needed for the upcoming timing code.
2023-08-16 12:22:49 +02:00
Henrik Rydgård
572595cc7b
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Henrik Rydgård
aadb700505
Fix turning off VSync on Android, logic fix
2023-08-14 11:02:29 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
0deefb82a9
thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
2023-08-10 17:15:54 +02:00
Henrik Rydgård
1b6d4df3a4
Move the EndFrame/Present split one level out, to NativeApp.cpp
2023-08-10 09:59:29 +02:00
Henrik Rydgård
e06e919624
VulkanRenderManager: Split finish and present (so we can inject a wait in between if desired).
2023-08-10 09:50:01 +02:00
Henrik Rydgård
86db91979f
Turn off present-wait for now. Too many issues.
2023-08-08 15:07:44 +02:00
Henrik Rydgård
652cc6cd65
Race condition fix
2023-08-08 14:00:58 +02:00
Henrik Rydgård
8fec4fb02f
wip
2023-08-08 13:26:27 +02:00
Henrik Rydgård
8e74907710
Don't try to use VK_GOOGLE_display_timing on Mac/iOS. MoltenVK has an implementation that seems broken.
2023-08-08 11:46:36 +02:00
Henrik Rydgård
a6b5340d97
Don't crash if VK_KHR_present_id / VK_KHR_present_wait are not exposed (but feature still reported available)
...
Fixes the new crash in #17858
2023-08-07 11:36:49 +02:00
Henrik Rydgård
63cfe28f61
Implement color emoji support on Android
2023-08-06 15:14:29 +02:00
Henrik Rydgård
39d25ce91f
D3D11: Allow setting the max frame latency
2023-08-04 11:53:51 +02:00
Henrik Rydgård
8e1dc35dd1
Vulkan: Show instance extensions, both enabled and available, in sysinfo
2023-08-03 18:56:47 +02:00
Henrik Rydgård
be63ce3a4a
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Henrik Rydgård
0530dc57a8
Implement frame time measurement on Android using VK_GOOGLE_display_timing
2023-08-03 12:59:25 +02:00
Henrik Rydgård
9b038d6574
Vulkan: Show enabled extensions separately in sysinfo
2023-08-03 11:11:35 +02:00
Henrik Rydgård
e16cac6548
Initial work on supporting VK_GOOGLE_display_timing. Not working yet.
2023-08-03 11:11:16 +02:00
Henrik Rydgård
1a1a6fe15d
Load the functions for VK_GOOGLE_display_timing
2023-08-03 09:52:48 +02:00
Henrik Rydgård
14377259b5
Use VK_KHR_present_wait to get numbers on how much latency we have to screen
...
This extension is not available on Android, there they have
VK_GOOGLE_display_timing, which they also have an abstraction library
for, so will look at that later.
Early part of work on #17685
2023-08-02 20:34:22 +02:00
Henrik Rydgård
cda59e8510
Vulkan: Keep track of some timestamps in a frame
2023-08-02 16:25:17 +02:00
Henrik Rydgård
b118e25b6a
Vulkan: Make multithreaded rendering an option.
...
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.
So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård
8f6662aa55
Fix an initialLayout issue with the image we use as the backbuffers's depth
2023-07-21 23:17:24 +02:00
Henrik Rydgård
1c83c4a1fe
Vulkan: Enable the present-id/present-wait/display-timing extensions
...
Doesn't actually use any of them yet, just making sure enabling them
doesn't cause any weird issues. They will be used for the future display
timing rewrite.
2023-07-14 10:43:47 +02:00
Henrik Rydgård
c17b84b3d4
Implement RetroAchievements challenge mode restrictions, and fix related bugs
2023-07-08 21:55:32 +02:00
Henrik Rydgård
ae29fd2951
Vulkan profiler: Show CPU command buffer recording timing even if GPU timing is unavailable
2023-06-14 09:15:29 +02:00
Henrik Rydgård
6d8069dfd1
Vulkan: Remove the remains of the input attachment experiment
...
Haven't been using these for a while.
I've come to the conclusion here that I think it's better to try to
deal with the issues using safe workarounds like copies, instead of
relying on features with somewhat iffy driver support that are not
universal across APIs anyway.
2023-06-13 20:46:27 +02:00
Henrik Rydgård
d90671e877
Add some comments.
2023-06-12 13:16:13 +02:00
Henrik Rydgård
e9e95d23ce
VulkanDebug log fix, reduce log spam
2023-05-30 18:32:33 +02:00