Henrik Rydgård
d036717e08
TextureReplacer: Generate a default value in the ini files for ignoreMipmap.
2020-04-16 10:08:16 +02:00
NR74W
113c5f3b5f
Update TextureReplacer.h
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Correction.
2020-04-13 16:29:17 +02:00
NR74W
221eec5899
Update TextureReplacer.cpp
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Correction.
2020-04-13 16:29:07 +02:00
NR74W
fe5b06cc17
Add option to prevent Mipmaps from being dumped
2020-04-13 03:32:03 +02:00
Henrik Rydgård
df60f4e090
Merge pull request #12812 from unknownbrackets/ui-cheats
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Prevent cheat UI from clobbering cheats
2020-04-12 19:17:43 +02:00
Unknown W. Brackets
e60623498f
Cheats: Fix use in homebrew on start.
2020-04-11 14:01:32 -07:00
Unknown W. Brackets
5ba7cca5f3
Cheats: Cleanup global usage.
2020-04-11 13:56:06 -07:00
Unknown W. Brackets
29808ae53b
UI: Update cheat file more safely.
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This uses the common parsing logic (which supports multiple games in a
single cheat file), and prevents reverting the file if edited outside.
2020-04-11 12:43:55 -07:00
Henrik Rydgård
d52c39bd5a
Merge pull request #12804 from unknownbrackets/config-audio
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Audio: Remove latency setting
2020-04-08 09:54:37 +02:00
Unknown W. Brackets
580c74c3e7
Audio: Remove latency setting.
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This setting only changes some internal values that are shown in tests not
to match PSP behavior. Removed, it now matches how the PSP works.
This setting wasn't really affecting any actual audio latency.
See #11844 .
2020-04-08 00:08:19 -07:00
Unknown W. Brackets
5afc020fbd
x86jit: Force INF * 0 to +NAN.
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See #12519 - this is needed for some graphics to render properly. Seems
to already happen on ARM, so no change to armjit.
2020-04-06 06:33:39 -07:00
Henrik Rydgård
268df5aa6c
Merge pull request #12799 from unknownbrackets/headless
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Headless: Fix compile on Android
2020-04-06 00:44:16 +02:00
Unknown W. Brackets
41dfe05de2
Headless: Fix compile on Android.
2020-04-05 15:23:13 -07:00
Unknown W. Brackets
91e1e75692
Net: Correct pool allocation.
2020-04-05 07:01:45 -07:00
Henrik Rydgård
e8d6a605eb
Merge pull request #12748 from orbea/libpng
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cmake: Improve building with the system libpng.
2020-04-01 12:57:52 +02:00
Henrik Rydgård
620aa50cf1
PPGe: Slightly reduce the font size, might help #12764
2020-03-28 14:37:35 +01:00
Henrik Rydgård
1ddc8ac3df
Back to ERROR
2020-03-28 14:12:42 +01:00
Henrik Rydgård
caff4591cc
Minor log improvement in BlockDevices.cpp
2020-03-28 12:40:45 +01:00
iota97
d89a858dcd
Rember cheat scroll position
2020-03-26 10:59:08 +01:00
Unknown W. Brackets
8b6d2f9025
HLE: Oops, make sure we don't deadbeef mips calls.
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See #12752 .
2020-03-25 17:11:02 -07:00
Henrik Rydgård
b0035db2ea
Merge pull request #12756 from iota97/deadzone-skip
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Skip deadzone option on tilt
2020-03-24 12:07:49 +01:00
Henrik Rydgård
02143cac4e
Merge pull request #12760 from unknownbrackets/ppge-spacing
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PPGe: Fix dialog button positioning
2020-03-24 12:06:59 +01:00
Unknown W. Brackets
84cc212cfd
SaveState: Correct compat load with OSK changes.
2020-03-23 19:57:04 -07:00
Unknown W. Brackets
dbc78b437e
PPGe: Fix dialog button positioning.
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The measure was previously the line height, but always ultimately used
as the full text height. This just makes it always full height.
2020-03-23 18:23:35 -07:00
iota97
4d6fc424cd
Skip deadzone option on tilt
2020-03-23 19:23:30 +01:00
Henrik Rydgård
ef4ecb0e83
Merge pull request #12749 from iota97/auto-rot-analog
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Auto rotating analog
2020-03-23 18:27:03 +01:00
Unknown W. Brackets
03cd1d5c5e
HLE: Fix some misleading logging.
2020-03-23 09:05:14 -07:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
Unknown W. Brackets
9cb74691b6
Core: Add argmask for threadhacks to prevent crash.
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Every HLEFunction should have an argmask. Some asserts for shutdown
crashes someone was seeing when calling HLE funcs from a shutdown
function.
2020-03-22 23:33:05 -07:00
orbea
c8c7889f0f
cmake: Improve building with the system libpng.
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This also now requires at least libpng16 instead of libpng17.
v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
2020-03-22 18:43:51 -07:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
Unknown W. Brackets
edbd01807b
Merge pull request #12747 from hrydgard/input-encoding-cleanup
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Input encoding cleanup
2020-03-22 17:57:28 -04:00
Unknown W. Brackets
0767235fbf
Camera: Fix missing return warning.
2020-03-22 13:45:41 -07:00
Henrik Rydgård
d6ba1b7f99
More correctly handle UCS2 encoding.
2020-03-22 19:29:25 +01:00
Henrik Rydgård
bb30169c88
Address feedback
2020-03-22 19:20:23 +01:00
Henrik Rydgård
d1196f2fc0
Support a few more wstring functions on non-windows platforms, due to the armips assembler.
2020-03-22 17:03:49 +01:00
Henrik Rydgård
75cdc11fdb
Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t.
2020-03-22 16:44:19 +01:00
Henrik Rydgård
03b9c40fae
Merge pull request #12741 from unknownbrackets/hle-calls
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HLE: Make calling mips funcs simpler
2020-03-22 15:36:00 +01:00
Unknown W. Brackets
d2d07e253b
PPGe: Avoid crash with missing metadata.
2020-03-22 07:12:16 -07:00
Unknown W. Brackets
54e1afda1e
HLE: Make calling mips funcs simpler.
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This makes their return value handling, scheduling, etc. more
straight-forward.
2020-03-22 06:59:43 -07:00
Henrik Rydgård
a875b8add0
Merge pull request #12744 from unknownbrackets/ui-minor2
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UI: Allow startup without UI assets
2020-03-22 11:36:24 +01:00
Unknown W. Brackets
08b6275bc7
Io: Apply VFAT hack only to dirs <= 8 chars long.
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Fixes Mega Drops 2, which relies on the lowercase name at about 10
characters.
2020-03-21 22:49:19 -07:00
Unknown W. Brackets
da9158b34b
UI: Allow startup without UI assets.
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On platforms where we render fonts, it is at least somewhat usable without
assets. A much better experience than a segfault.
On other platforms, it'll probably be mostly unusable, but you can already
get that with an old/wrong assets file.
2020-03-21 21:35:43 -07:00
Henrik Rydgård
0d2acb6d73
Merge pull request #12740 from unknownbrackets/font-minor
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Font: Prevent crash on game exit
2020-03-21 23:11:34 +01:00
Unknown W. Brackets
000a166dba
Font: Prevent crash on game exit.
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We should not try to call __KernelDirectMipsCall() on shutdown.
2020-03-21 12:36:09 -07:00
Henrik Rydgård
7d13d2e863
Merge pull request #12727 from shenweip/mipscall
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Correcting return value of some mipscalls without after action.
2020-03-21 00:47:21 +01:00
Unknown W. Brackets
d734f7ccb4
Reporting: Log SceIoChstat calls.
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Might be used to truncate save data or do other things.
2020-03-19 20:57:23 -07:00
shenweip
fc55d2b81b
Correcting return value of some mipscalls without after action.
2020-03-18 16:58:07 +08:00
Henrik Rydgård
788b8a29d6
Fix the logic around postEffectRequiresFlip so duplicateFrames doesn't require a post shader.
2020-03-17 13:10:43 +01:00
Henrik Rydgård
b2c66a304b
Merge pull request #12718 from unknownbrackets/vpl-order
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Vpl: Correct allocation order when splitting block
2020-03-17 09:23:34 +01:00