Commit Graph
5961 Commits
Author SHA1 Message Date
Henrik Rydgard 89fbe8f761 Reduce some logspam 2014-05-08 10:40:58 +02:00
Henrik Rydgård fcaaedebbd Merge pull request #5951 from raven02/patch-23
Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
Unknown W. Brackets 6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
Unknown W. Brackets 80cc9d8c0e Mirror memory for VRAM mirrors.
For a long time we've done this with GetPointer() only, but it's better if
it's the same for all methods of memory access.

Technically, we should do the swizzling (and also swizzle the depth data in
softgpu), but there's no indication games depend on this, and GetPointer
would need changes anyway.
2014-05-06 00:45:47 -07:00
The Dax 086d97516d Fix a couple ARM VFPU flags.
Unknown's explanation:
LO means Lower (unsigned), but for floats, it means "Less than".
LT means Lower (signed), but for floats it means "Less than OR unordered".
ARM docs at http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/Chdhcfbc.html explain the following:
LE means Signed less than or equal, and for floats it means "Less than or equal, or unordered".
LS means Unsigned lower or same, but for floats, it means "Less than or equal"
2014-05-04 22:37:41 -04:00
Henrik Rydgård dd10207666 Merge pull request #5983 from raven02/patch-34
Fixes #5779 with new PSPScreenShotDialog class
2014-05-04 23:56:28 +02:00
Henrik Rydgård 48add13a59 Merge pull request #6014 from unknownbrackets/debugger
Skip an error, add memchecks, upgrade old symbol maps
2014-05-04 11:19:14 +02:00
Unknown W. Brackets 95dcadb6ae Ignore when a proxied block points to erased mem.
Happens for example when a new module is loaded, sometimes.
2014-05-04 01:25:19 -07:00
Unknown W. Brackets c3a6092e26 Upgrade symbolmaps with module address info.
This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
Unknown W. Brackets 4706876809 Add memchecks for ELF loading.
Helps in games that use modules.
2014-05-04 01:22:57 -07:00
Unknown W. Brackets 61320ff70f Respect dstSize and truncate in ccc string conv.
All of these funcs were not null terminating, oops.  And they were also
ignoring dstSize, so if the game specified one it would overflow.
2014-05-03 13:22:45 -07:00
raven02 8ed82f3d25 Fixes #5779 with new PSPScreenShotDiag class 2014-04-30 19:28:05 +08:00
Henrik Rydgård 9164e70ae6 Merge pull request #5987 from unknownbrackets/multithread
Fix another race in multithread, and ge sync
2014-04-29 09:23:35 +02:00
Unknown W. Brackets e08fbfd0af Fix hang on stop before run w/ multithreading.
And clarify logic.
2014-04-28 23:42:17 -07:00
Unknown W. Brackets d97c229eaf Fix IsOnSeparateCPUThread(), was always false.
Erp, because of detach().
2014-04-28 23:22:46 -07:00
Unknown W. Brackets f052778c2d Unlock reslts before scheduling.
To prevent deadlock while debugging with events all running sync.
2014-04-28 22:32:34 -07:00
Unknown W. Brackets effcee475b Fix another race condition.
If EVENT_FINISH is received, but coreState is still CORE_RUNNING and the
thread is still enabled, it would hang.  Makes more sense to wait for
events before processing them anyhow...
2014-04-28 22:12:33 -07:00
Unknown W. Brackets 4d665b5e7a Fix replacement funcs in the interpreter. 2014-04-28 08:01:13 -07:00
Henrik Rydgård c625ee169f Merge pull request #5970 from raven02/patch-28
Stub SysMemUserForUser_ACBD88CA/945E45DA
2014-04-28 09:47:21 +02:00
raven02 9806b46586 Fix space issues 2014-04-28 15:30:32 +08:00
Henrik Rydgård 30bf519e2c Merge pull request #5973 from raven02/patch-30
Move POWER_VMEM_IN_USE to sceKernel.h
2014-04-28 09:22:02 +02:00
Henrik Rydgård 7fd84046a4 Merge pull request #5977 from unknownbrackets/psmfplayer
Fix video flicker, add memchecks and detect no audio better
2014-04-28 09:21:46 +02:00
Henrik Rydgård 56018fb057 Merge pull request #5979 from unknownbrackets/multithread
Fix deadlock in multithreading
2014-04-28 09:13:53 +02:00
Unknown W. Brackets ed6ea61283 Fix deadlock in multithreading.
Fixes #5971.
2014-04-27 15:52:36 -07:00
Unknown W. Brackets 27fbf4c90e Don't return video/audio the first couple frames.
Fixes issues where games don't expect audio to be written to the display
buffer for the first couple games.  Reported to fix #5416.
2014-04-27 13:02:03 -07:00
Unknown W. Brackets f9a81c8691 Allow smaller psmfplayer buffer sizes.
Some libpsmfplayer.prx libraries allow smaller.
2014-04-27 10:25:51 -07:00
Unknown W. Brackets 647d6c0960 Invalidate when writing video image.
It is required to update the framebuffer, of course.  Fixes Dead or Alive
video flicker.
2014-04-27 08:23:42 -07:00
raven02 e9815052f1 Stub SysMemUserForUser_ACBD88CA/945E45DA 2014-04-27 23:20:18 +08:00
raven02 21e4dc60eb Move POWER_VMEM_IN_USE to sceKernel.h 2014-04-27 20:50:11 +08:00
Henrik Rydgård 4eb7991530 Merge pull request #5926 from raven02/patch-15
sceAtrac: set buffer size when game ask for remain frames
2014-04-27 12:29:48 +02:00
raven02 80cff2dca4 Workaround scePauth_F7AA47F6() 2014-04-27 17:26:40 +08:00
Unknown W. Brackets 6c53f19854 Trigger memchecks on audio decode from video. 2014-04-26 11:51:06 -07:00
Unknown W. Brackets 065677095f Trigger memchecks on writing out video data. 2014-04-26 11:48:02 -07:00
Unknown W. Brackets eae4c9cc49 Check for no audio more directly.
This fixes some cases where the flag was set wrong.
2014-04-26 09:38:13 -07:00
Henrik Rydgård fb5eda2915 Change the scepauth report identifier 2014-04-26 10:50:08 +02:00
Henrik Rydgård c8cb6f375d Merge branch 'scePauth' of github.com:sum2012/ppsspp into sum2012-scePauth 2014-04-26 10:48:47 +02:00
Henrik Rydgård 90710c2369 Merge pull request #5955 from sum2012/scedisplay
Add sceDisplaySetMode error code base on JPCSP
2014-04-26 09:29:35 +02:00
Henrik Rydgård 150cff20b5 Merge pull request #5956 from raven02/patch-24
sceUtility: fix some typo and formatting
2014-04-26 09:27:36 +02:00
Henrik Rydgård f9a1e51757 Merge pull request #5961 from unknownbrackets/psmfplayer
Improve some psmfplayer funcs, and fix timing
2014-04-26 09:25:29 +02:00
Henrik Rydgård 509a74e656 Merge pull request #5948 from sum2012/sceUtility
Decrease log level in sceUtilityNetconfUpdate
2014-04-26 09:14:49 +02:00
Unknown W. Brackets d92650ee42 Improve scePsmfPlayer*Data() timing.
Instead of blocking, video should just return old data if called too
often.  Fixes #5910.
2014-04-25 23:48:13 -07:00
The Dax 731a27dd58 Instead of using escape only, allow anything mapped to "Pause" to exit as well. 2014-04-26 02:02:54 -04:00
Unknown W. Brackets 1de6941482 Correct PTS reading during audio demux. 2014-04-25 22:50:36 -07:00
The Dax 6bedad2aa5 Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu. 2014-04-26 01:00:45 -04:00
raven02 5d5c24a173 sceUtility: fix some typo and formatting 2014-04-26 12:19:34 +08:00
raven02 aa08944528 Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
Unknown W. Brackets a5b2adfff5 Add errors for getting and changing the playmode.
And reporting.  Also, correct the default playMode for unset psmfplayers.
2014-04-25 21:00:24 -07:00
The Dax d9ea545556 Fix some minor styling issues in PSPNetconfDialog.cpp. 2014-04-25 21:43:00 -04:00
sum2012 d2f7a9974f Add sceDisplaySetMode error code base on JPCSP 2014-04-26 04:41:01 +08:00
sum2012 bae6768d5c Report scePauth_F7AA47F6
To make tpunix easier to debug
2014-04-24 21:57:20 +08:00