Commit Graph
7649 Commits
Author SHA1 Message Date
Unknown W. Brackets 9da62c1efc Atrac: Use end codes for remaining when streaming. 2015-11-07 23:30:09 -08:00
Unknown W. Brackets 959887d407 Atrac: Correct remaining frames return value.
Streaming buffers still not correct in some cases, primarily looping.
2015-11-07 23:30:09 -08:00
Unknown W. Brackets e28fa3c426 Atrac: Correct transition to fully loaded.
Normally it won't go over of course, oops.
2015-11-07 23:30:05 -08:00
Unknown W. Brackets 61e530df91 Atrac: Check more buffer states in GetRemainFrame. 2015-11-07 23:30:04 -08:00
Unknown W. Brackets a932b0858c Atrac: Make sure NO_DATA is always set.
This way we can move away from data_buf, which eventually we'll stop using
entirely, in preference for PSP RAM.
2015-11-07 23:29:59 -08:00
Unknown W. Brackets 3f3700cb45 Atrac: Allow games to update buffer state.
Because they can and do.  This primarily only happens with low level and
SAS streams, I think.
2015-11-07 23:29:59 -08:00
Unknown W. Brackets 91de8e46c1 Atrac: Fix an internal typo. 2015-11-07 23:29:58 -08:00
Unknown W. Brackets 26a81f5179 Atrac: Simplify USE_FFMPEG checks.
Maybe we should just remove the option, but this way the behavior is a lot
more similar.
2015-11-07 23:29:58 -08:00
Unknown W. Brackets 9ebc9f695e Atrac: Clean up logging in sceAtracGetRemainFrame. 2015-11-07 23:29:57 -08:00
Unknown W. Brackets 3afc86e9b8 Atrac: correct offsetting logic in resetting.
Probably not super important exactly, but got the numbers backwards when I
reduced the test data.  Oops.
2015-11-06 23:19:21 -08:00
Unknown W. Brackets 696cb6649e Atrac: Match PSP on reset of streaming data.
This attempts to match the sizes and positions requested by the PSP
firmware APIs.  The two functions have to match: if they don't, it will
start reading incorrect data.
2015-11-05 23:23:59 -08:00
Unknown W. Brackets 4511407506 Atrac: Add reschedule when resetting play pos.
This matches tests, although the actual delay is more variable.
2015-11-05 23:23:55 -08:00
Unknown W. Brackets a2c4f7760a Atrac: Add range check when resetting play pos. 2015-11-05 23:23:50 -08:00
Unknown W. Brackets 91e5916f66 Atrac: Fix sample range check to match output.
It allows some negative values, actually.
2015-11-05 23:23:45 -08:00
Henrik Rydgard 44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Karen Tsai 1ba873a496 Override JIT setting in ppsspp.ini for JIT-incapable environments, fakesign PPSSPP binary via adhoc signing in order to prevent crash-at-launch on iOS 9, separate jailbreak detection logic from JIT support logic, temporary change to only enable JIT on iOS 8 and below. 2015-11-03 12:34:33 -05:00
Unknown W. Brackets 869260087c Fix screenshots to be right side up, not crash. 2015-11-02 19:43:36 -08:00
Henrik Rydgård fbb30260e3 Merge pull request #8082 from LunaMoo/DisplayEditing
Add "Display layout editor"
2015-11-02 19:31:05 +01:00
Unknown W. Brackets 11ec29212e Sas: Correct reverb volume going negative.
0x1000 (max vol) << 3 is negative, of course when signed...
2015-11-01 21:30:01 -08:00
Unknown W. Brackets 1aac569e73 Sas: Add in zeroes like the PSP seems to. 2015-11-01 20:56:34 -08:00
Unknown W. Brackets 9c378c4eda Sas: Properly support the OFF reverb type. 2015-11-01 20:33:42 -08:00
Unknown W. Brackets 42222ad497 Sas: Support the dry flag as well as wet. 2015-11-01 20:32:35 -08:00
Unknown W. Brackets 4a390ea18e Sas: Default to the right preset in reverb.
This needs to match waveformEffect.type, which is the default on the PSP.

Otherwise, setting to OFF initially does nothing, and it remains ROOM.
2015-11-01 20:25:21 -08:00
tpunix 6672534f49 bugfix of scefont
charCode should be limit to 16bit
see issue #8131
2015-11-01 21:11:31 +08:00
Henrik Rydgard b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
LunaMoo ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Unknown W. Brackets a13683e777 Add some param validation for sas functions. 2015-10-31 09:20:14 -07:00
Henrik Rydgard 9fa6f1f89d Minor improvements to audio debug display 2015-10-31 13:02:19 +01:00
Henrik Rydgård 9cdd23c089 Merge pull request #8105 from unknownbrackets/atrac-parsing
Improve atrac parsing and differentiate streaming from data
2015-10-31 13:00:15 +01:00
Henrik Rydgård 5ebb5d5630 Merge pull request #8116 from hrydgard/reverb
Implement sceSas' reverb effect, guessing that the reverb is the same as the one in PSX's SPU
2015-10-29 11:13:04 +01:00
Sacha bbc4f64999 MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
Henrik Rydgard a941c6e64c Reverb minor optimization, comment changes 2015-10-28 21:43:38 +01:00
Henrik Rydgard 40246e894c Fix buzzsaw noises in reverb by preventing integer wraparound in a couple of places 2015-10-28 21:36:00 +01:00
Henrik Rydgard 22f71f1e9a Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
Henrik Rydgard 541a5e2c51 Halve the reverb input volume as a quick hack. Remove an unnecessary computation. 2015-10-27 16:34:30 +01:00
Henrik Rydgard 07f311fee1 Those multiplications with 4 from the doc ("scaled by 8" but 16-bit data) didn't seem to make lots of sense... Sounds better removing them 2015-10-27 16:12:05 +01:00
Henrik Rydgard 06fec54dba Forgot to scale a multiplication. Slightly better but quickly devolves into harsh noise. 2015-10-27 15:56:11 +01:00
Henrik Rydgard 9bb8aff715 Forgot that the address registers are scaled. still doens't fix it. 2015-10-27 15:52:19 +01:00
Henrik Rydgard 85c8f7d3c2 Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Henrik Rydgard 0283d00066 Implement a PSX reverb from a specification. Not hooked up. 2015-10-27 11:46:04 +01:00
Unknown W. Brackets 85fac290c9 Atrac: Calc NO DATA status when loading old state. 2015-10-25 18:00:13 -07:00
Unknown W. Brackets 2b58af3db5 Atrac: Handle loop samples more correctly.
They need to be offset same as currentSamples.  Starting to really think
it'd be better to offset currentSamples instead...
2015-10-25 17:04:27 -07:00
Unknown W. Brackets 278d6b3690 Atrac: Set 0 read offset when fully loaded. 2015-10-25 17:04:27 -07:00
Unknown W. Brackets 85a699912d Atrac: Correct streamed bytes field in context. 2015-10-25 17:04:26 -07:00
Unknown W. Brackets 5cc13c45f4 Atrac: Try to handle endSample more consistently.
Maybe we should offset currentSample by the firstSampleOffset instead?
2015-10-25 17:04:25 -07:00
Unknown W. Brackets e51891e9cd Atrac: Keep track of PSP-like buffer status.
This isn't correct yet, but tracking this much fixes looping of certain
audio.
2015-10-25 17:04:25 -07:00
Unknown W. Brackets 7e05d0db4b Atrac: Correct decode data when there's an offset. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets e90f88a687 Atrac: Parse size and fact offset more correctly. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets 2e5f8d687f Atrac: Validate loop end and return an error. 2015-10-25 17:04:23 -07:00
Unknown W. Brackets 9ea765a347 Atrac: Calculate total samples based on data chunk.
Not on the entire RIFF size, which will be (slightly) inflated.
2015-10-25 17:04:22 -07:00