Unknown W. Brackets
fd4399e108
GPU: Centralize fb resize, move to begin of frame.
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It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
Unknown W. Brackets
030f803002
Remove unused parameter to DestroyAllFBOs().
2017-04-13 23:07:21 -07:00
Unknown W. Brackets
3fbb545451
Allow MakePixelTexture to use a subrange.
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For example, if it has a larger texture it wants to reuse, it can control
this via texcoords. Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
Henrik Rydgard
700e533622
Minor D3D9 cleanups
2017-03-02 12:29:23 +01:00
Henrik Rydgard
68ba3070bc
D3D11: Add enough debug readback support to support savestate thumbnails
2017-02-18 00:27:32 +01:00
Henrik Rydgard
0e8aeaea3a
D3D11: Implement basic framebuffer readback.
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Also make debug interfaces more consistent.
2017-02-18 00:07:49 +01:00
Henrik Rydgard
e83dd2b524
Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
2017-02-17 14:31:02 +01:00
Henrik Rydgard
68c5a6c517
Unify CopyDisplayToOutput
2017-02-15 23:24:25 +01:00
Henrik Rydgard
23762ef89f
Unify DrawFramebufferToOutput
2017-02-15 23:11:46 +01:00
Henrik Rydgard
26f208a212
Unify "DrawPixels"
2017-02-15 23:06:22 +01:00
Henrik Rydgard
84e6054b23
More work towards unifying CopyDisplayToOutput
2017-02-15 22:48:23 +01:00
Henrik Rydgard
cba37e54d0
Preparations for unifying CopyDisplayToOutput
2017-02-15 22:47:50 +01:00
Henrik Rydgard
7652bc2d8b
Declare DrawActiveTexture in FramebufferCommon
2017-02-15 22:47:49 +01:00
Henrik Rydgard
5c69878ccb
Unify ResizeFramebufFBO
2017-02-07 00:38:12 +01:00
Henrik Rydgard
27d5c5a2d4
Unify NotifyRenderFramebufferSwitched
2017-02-07 00:29:02 +01:00
Henrik Rydgard
19868b5df7
Unify GetTempFBO
2017-02-07 00:24:38 +01:00
Henrik Rydgard
275f9248a1
Preparing to unify the DrawActiveTexture API
2017-02-07 00:08:45 +01:00
Henrik Rydgard
89763efe57
Unify SetNumExtraFBOs
2017-02-07 00:08:45 +01:00
Henrik Rydgard
9e644aa815
Unify NotifyRenderFramebufferUpdated
2017-02-07 00:08:45 +01:00
Henrik Rydgard
85ec96ecf1
Unify NotifyRenderFramebufferCreated
2017-02-07 00:08:45 +01:00
Henrik Rydgard
a0992cce75
Unify DestroyFramebuf()
2017-02-07 00:08:45 +01:00
Henrik Rydgard
f1c96c056d
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
9c275730c5
Move pD3DDevice into dx_state.h.
2017-02-05 20:46:26 +01:00
Henrik Rydgard
5b49c2f840
DX9 cleanup: Remove more stuff from global.cpp
2017-02-05 20:13:48 +01:00
Henrik Rydgard
d05ef4a859
Pass through the DrawContext to texturecaches and fb managers.
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This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Henrik Rydgard
1c5ad71f60
Further minor DX9 code cleanups
2017-02-05 19:42:54 +01:00
Henrik Rydgard
3ceb0a8540
Some simple renaming
2017-02-04 11:47:19 +01:00
Henrik Rydgard
7634ff7f09
Centralize a few more functions, fix DX9
2016-12-21 18:51:19 +01:00
Unknown W. Brackets
4d0c457ddc
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets
c9a9fc5e44
Allow block transfers to resize framebuffers.
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Helps the ending video in Valkyrie Profile. See #6008 .
2016-07-24 15:58:06 -07:00
Unknown W. Brackets
6151f8ef9f
Allow taking screenshots with a clamped size.
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Sometimes 10x is a little on the big side.
2016-06-12 07:09:01 -07:00
Unknown W. Brackets
b09c2b1f75
Add some missing override definitions.
2016-05-21 09:29:03 -07:00
Unknown W. Brackets
f08c873a4b
Save FBOs on decimate when they have a safe size.
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Fixes #7695 .
2016-05-19 21:23:22 -07:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
40d05e292c
Cleanup in FramebufferVulkan to reduce the size of future diffs
2016-03-28 20:23:29 +02:00
Unknown W. Brackets
0443fbebd0
Add methods to download depth to PSP RAM.
2016-01-20 22:11:03 -08:00
Henrik Rydgard
88ed44189d
Remove some unused functionality from the framebuffer managers
2016-01-10 14:59:27 +01:00
Unknown W. Brackets
909d477719
Support CLUTs at an x offset.
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Used by Kurohyo 2. Highly unlikely to be a mis-estimate within stride.
2016-01-05 00:02:58 -08:00
Unknown W. Brackets
28a07c70c6
Explicitly download rendered cluts.
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This avoids triggering logic that tries to get the sizing right, or
optimize frequent copies. CLUTs often get estimated wrong, so it's better
to copy just the correct range, always.
2016-01-04 21:29:03 -08:00
Unknown W. Brackets
a6c64f74d1
Cleanup download process a bit more.
2016-01-04 20:51:43 -08:00
Unknown W. Brackets
4176ee241f
Reuse more code between GPUs for download.
2016-01-04 20:40:07 -08:00
gmvbif
f8f7dadba4
Delete fields from FrameBufferDX9 with the same names as in the FrameBufferCommon
2016-01-02 09:40:47 +03:00
Henrik Rydgard
3acdd4e237
We had two global types called FBO, which is not ok. Fix that.
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This caused some very strange behaviour in the MSVC debugger when looking at this stuff.
2015-11-14 13:24:51 +01:00
Unknown W. Brackets
5ff3e6a5e7
Avoid polluting glstate in GetTempFBO().
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Since we do this "late", we might overwrite important settings, such as
stencil, color masks, etc.
This affects both depal and fbo shader blending.
Didn't do it for all ClearBuffer()s, since I'm worried some might be
intentionally resetting state.
2015-11-03 22:37:19 -08:00
Henrik Rydgard
14652f0650
Make some optional arguments non-optional.
2015-11-02 20:10:29 +01:00
Henrik Rydgard
0266211b88
Two wrongs can appently make a right. Remove an inadvertent flip, add flips where we actually need them.
2015-11-02 20:09:24 +01:00
Henrik Rydgard
86bfce4006
Remove more obsolete v-flip support
2015-11-02 20:09:12 +01:00
Unknown W. Brackets
62de281e35
Use texture UV range to optimize framebuf copies.
2015-09-13 11:34:52 -07:00
Henrik Rydgard
d822cbf60b
Move fbo.cpp/h from native into PPSSPP
2015-09-06 13:13:37 +02:00