Commit Graph
235 Commits
Author SHA1 Message Date
kaienfr ee3417a96c Implementation of sceAac module
Test on Fortix is all right. Savestate is also ok.
I've tried a New and Easy way implement and it works well, I think it could be totally applicable to other audio modules as sceMp3 etc.
Code your own way is really much easier to fix other bugs :)
2014-04-11 09:03:13 +02:00
kaienfr 04756b91e0 Do State PMP media, and some other updates to PMP media. 2014-04-04 23:01:25 +02:00
Henrik Rydgard c53b8ed8bf Clean up some details in sceAudioCodec. 2014-03-27 22:53:57 +01:00
kaienfr 779d90b8c5 Add DoState for sceAudiocodec 2014-03-27 15:17:54 +01:00
Unknown W. Brackets a843cbd580 Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
Unknown W. Brackets 05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets 446418d783 Properly reset some state between games. 2014-03-04 07:55:08 -08:00
Bovine 139c7ff5bb Implemented sceKernelICacheInvalidateRange
Fixes crash in mhp3 hot springs after some missions
2014-02-23 19:25:18 -07:00
Unknown W. Brackets 5e57a2ffa8 Don't allow reporting from bad savestates.
If the savestate was created with bad settings, or was loaded from an
older version, it may be damaged.  Let's not report old problems.
2014-02-17 09:43:12 -08:00
Unknown W. Brackets 3dea6fdd86 Cache reporting support to avoid slowdown.
Turns out checking flash0:/ was not fast, oops, but especially when
disabled.

Also, make the box show as disabled when it's been disabled during the
session, and make it not do that in the menu.
2014-02-15 20:34:03 -08:00
Unknown W. Brackets ad8488ecc4 Reset reporting on a new game.
This way "once" and "spam" no longer persist between runs.  Makes it
easier to test a bunch of games in a row without restarting in between.
2014-02-09 17:39:16 -08:00
Ced2911andUnknown W. Brackets 075a960f7f [Core] scekernel endian fixes 2014-01-26 14:27:30 -08:00
sum2012 62e9e42b2c Add LoadExecForKernel and SysMemForKernel
Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
2014-01-21 22:02:07 +08:00
Unknown W. Brackets 8aa9483cbf Eat some cycles in the Dcache invalidate funcs. 2014-01-19 12:44:51 -08:00
raven02 6e21b4eaf5 Use HLE_NOT_IN_INTERRUPT for sceKernelGetThreadId() 2014-01-13 21:53:15 +08:00
Unknown W. Brackets f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
sum2012 9b7e5566d1 Add more information for "Not support this patcher" 2013-12-17 05:36:55 +08:00
The Dax 6050b47c67 Add an ini option to set the emulated PSP's firmware. 2013-12-13 13:06:44 -05:00
Unknown W. Brackets e73d43c434 Correct sceKernelTlspl func names, etc.
This is mostly pedantic but it's nice to have the right names.
2013-12-02 23:40:16 -08:00
Unknown W. Brackets 0b64c5e014 Savestate and shutdown sceMp3 properly.
It wasn't even being saved before.
2013-10-24 20:07:07 -07:00
Unknown W. Brackets 580d4436a3 Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
Unknown W. Brackets 0a373b08b7 Return better vtimer errors within interrupts. 2013-10-22 07:45:53 -07:00
Unknown W. Brackets 67cd13702e Correct sceKernelSetVTimerTime*(). 2013-10-22 07:45:48 -07:00
Unknown W. Brackets 0c8cc25eb4 Always register the cheat event, for savestates.
This way, if you savestate with cheats on or off, it'll load fine.
2013-10-07 07:46:18 -07:00
Unknown W. Brackets d3e566935a Avoid load state crash if kernel objects fail. 2013-10-06 22:09:50 -07:00
shenweip 7f92a5dffd Oops 2013-10-02 06:54:15 +08:00
shenweip 346d277042 Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
Unknown W. Brackets b928f50353 Cleanup sceKernelRegisterExitCallback() per tests. 2013-09-29 01:10:07 -07:00
Unknown W. Brackets a7ec139b5a Savestate the exit callback, reporting.
Seems like LoadExecForUser_362A956B() uses it, so we need to save it.
I have no confidence that function works correctly, so let's report it.
2013-09-29 00:19:54 -07:00
Unknown W. Brackets d1d9fb5bbf Start the kernel ids over on reset.
So that things aren't affected by wrapping over.  Although, maybe we
should handle that better if it causes incorrect behavior...
2013-09-17 08:11:51 -07:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets cff9a7b819 Don't allow thread start/create inside interrupts.
This fixes the volatile power test, and returns the right message even for
bad arguments.
2013-09-14 02:48:10 -07:00
Unknown W. Brackets b898e397aa Correct sceKernelGetThreadStackFreeSize().
It was always returning 0.
2013-09-10 01:31:03 -07:00
Unknown W. Brackets 64b75ed3ff Decentralize callback registration.
Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets 08b41df6a2 Change a few more log types. 2013-09-07 13:31:14 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Henrik Rydgard cc8e4cb8fe Split out sceNetAdhoc* into a separate file from sceNet. 2013-09-07 00:55:42 +02:00
Lioncash 1583bcb499 Fix a null check in sceKernel.cpp
Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
2013-09-04 14:19:32 -04:00
shenweip c05100e0e3 Add sceHeap,some games will call this.
e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Unknown W. Brackets 15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
Unknown W. Brackets 686d893d5c Return more correct errors inside interrupts. 2013-08-28 22:35:06 -07:00
Unknown W. Brackets 17a5a42a14 Disable some common waits inside interrupts. 2013-08-27 23:55:37 -07:00
Unknown W. Brackets 61fae4e920 Return proper errors while dispatch disabled.
In at least the majority of waits.
2013-08-27 23:55:37 -07:00
Unknown W. Brackets 252bf04c64 sceKernelDelaySysClockThread() cleanup.
It doesn't wait either of course.
2013-08-27 23:55:35 -07:00
Unknown W. Brackets 93b461774a Disable common wait funcs while intr disabled.
Per PSP tests.
2013-08-27 23:55:35 -07:00
Unknown W. Brackets 9aaad39b46 Disable sceKernelDelayThread() w/intr disabled.
But automatically resume the dispatch thread if only it is disabled.
2013-08-27 23:55:34 -07:00
Unknown W. Brackets d547d2b391 Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
Unknown W. Brackets 18832f3ca7 Wrap sceKernelFreeFpl() and use better errors. 2013-08-25 16:38:49 -07:00
Unknown W. Brackets 6c6aa1b8ee Wrap sceKernelAllocateFpl() and friends. 2013-08-25 16:38:49 -07:00