Commit Graph
15 Commits
Author SHA1 Message Date
Henrik Rydgard 1467753c35 Don't use a VBO for DrawBuffer drawing. Some crappy ES drivers really don't like dynamic vertex buffers. 2015-01-29 10:35:34 +01:00
Henrik Rydgard 6ee1c8e9ee Make sure to disable stencil in UIContext::Begin. Add logic ops to thin3d for completeness. 2015-01-04 17:57:52 +01:00
Henrik Rydgard 33d496d76f Add support for D3D9Ex 2014-09-09 22:27:18 +02:00
Henrik Rydgard 588930dd66 Thin3d: Minor API change in prep for DX11 2014-09-07 10:47:21 +02:00
Henrik Rydgard e96761e400 Hook up Thin3D to GLLost interface. Textures now remember their filename, shaders their source, so they can recreate themselves. 2014-09-06 13:49:01 +02:00
Unknown W. Brackets 6b5e9f6b7c Linux buildfix. 2014-08-23 02:12:13 -07:00
Henrik Rydgard 6f96004381 Thin3d D3D: More system information, other minor fixes 2014-08-23 10:20:27 +02:00
Henrik Rydgard ff5df25135 Add Thin3d support to draw_text (Qt not touched) 2014-08-22 20:54:28 +02:00
Henrik Rydgard a1ff7a4488 Thin3D: Add APIName query. Swizzle texture colors in D3D.
(not sure whether it's best done in the shader or in the texture data...)
2014-08-22 20:54:27 +02:00
Henrik Rydgard 54b298a63e More Thin3D work (textures etc) 2014-08-22 20:54:26 +02:00
Henrik Rydgard 29a60b5952 Thin3d: Add cull mode, other fixes 2014-08-22 20:54:25 +02:00
Henrik Rydgard bf41d05dfc Switch to Thin3DTexture. GL still works, d3d still broken. 2014-08-22 20:54:25 +02:00
Henrik Rydgard 1251b6df79 Thin3d: Add some untested texturing stuff 2014-08-22 20:54:25 +02:00
Henrik Rydgard a0f7f877e2 Fix vertex declarations. Hook up some more of D3D9 (doesn't work yet) 2014-08-22 20:54:24 +02:00
Henrik Rydgard c1bc4215f2 Thin3D: A thin OpenGL/D3D9 wrapper for basic rendering.
Only the OpenGL implementation actually works yet.
2014-08-22 20:54:23 +02:00