Henrik Rydgard
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1467753c35
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Don't use a VBO for DrawBuffer drawing. Some crappy ES drivers really don't like dynamic vertex buffers.
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2015-01-29 10:35:34 +01:00 |
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Henrik Rydgard
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6ee1c8e9ee
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Make sure to disable stencil in UIContext::Begin. Add logic ops to thin3d for completeness.
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2015-01-04 17:57:52 +01:00 |
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Henrik Rydgard
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33d496d76f
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Add support for D3D9Ex
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2014-09-09 22:27:18 +02:00 |
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Henrik Rydgard
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588930dd66
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Thin3d: Minor API change in prep for DX11
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2014-09-07 10:47:21 +02:00 |
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Henrik Rydgard
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e96761e400
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Hook up Thin3D to GLLost interface. Textures now remember their filename, shaders their source, so they can recreate themselves.
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2014-09-06 13:49:01 +02:00 |
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Unknown W. Brackets
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6b5e9f6b7c
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Linux buildfix.
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2014-08-23 02:12:13 -07:00 |
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Henrik Rydgard
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6f96004381
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Thin3d D3D: More system information, other minor fixes
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2014-08-23 10:20:27 +02:00 |
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Henrik Rydgard
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ff5df25135
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Add Thin3d support to draw_text (Qt not touched)
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2014-08-22 20:54:28 +02:00 |
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Henrik Rydgard
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a1ff7a4488
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Thin3D: Add APIName query. Swizzle texture colors in D3D.
(not sure whether it's best done in the shader or in the texture data...)
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2014-08-22 20:54:27 +02:00 |
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Henrik Rydgard
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54b298a63e
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More Thin3D work (textures etc)
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2014-08-22 20:54:26 +02:00 |
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Henrik Rydgard
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29a60b5952
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Thin3d: Add cull mode, other fixes
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2014-08-22 20:54:25 +02:00 |
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Henrik Rydgard
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bf41d05dfc
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Switch to Thin3DTexture. GL still works, d3d still broken.
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2014-08-22 20:54:25 +02:00 |
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Henrik Rydgard
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1251b6df79
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Thin3d: Add some untested texturing stuff
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2014-08-22 20:54:25 +02:00 |
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Henrik Rydgard
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a0f7f877e2
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Fix vertex declarations. Hook up some more of D3D9 (doesn't work yet)
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2014-08-22 20:54:24 +02:00 |
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Henrik Rydgard
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c1bc4215f2
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Thin3D: A thin OpenGL/D3D9 wrapper for basic rendering.
Only the OpenGL implementation actually works yet.
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2014-08-22 20:54:23 +02:00 |
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