Commit Graph
13268 Commits
Author SHA1 Message Date
Henrik Rydgård 5c368cb965 More buildfixes 2024-07-26 15:22:35 +02:00
Henrik Rydgård 9fb97add3f Bugfixes 2024-07-26 14:22:31 +02:00
Henrik Rydgård 96c4ae4457 TimeUtil: Minor cleanup, add precise_sleep() 2024-07-26 11:25:58 +02:00
Henrik Rydgård 5926886c0c Some include cleanup, delete some obsolete code 2024-07-25 14:52:41 +02:00
Henrik Rydgård 5d4f413085 Demote a very common log message from ERROR to DEBUG 2024-07-23 22:17:06 +02:00
Henrik Rydgård 5fdff10be5 Minor logging tweak 2024-07-23 22:13:24 +02:00
Henrik Rydgård 35ad5f95f2 Minor cleanup 2024-07-23 21:59:23 +02:00
Henrik Rydgård 0d8f194c65 Merge pull request #19361 from lvonasek/feature-openxr-antiflickering
OpenXR - Anti-flickering rendering flow added
2024-07-22 21:12:03 +02:00
Lubos 0f313e1d13 OpenXR - Make camera pitch value floating-point 2024-07-22 15:55:06 +02:00
Lubos b70c2cfd10 OpenXR - Anti-flickering rendering flow added 2024-07-22 13:33:03 +02:00
Henrik Rydgård eda60a5df9 IR: Disable unworkable overwriting of instructions on invalidation. Add debug-mode sanity check. 2024-07-22 12:03:53 +02:00
Henrik Rydgård fd9daf7594 Fix some minor issues found by --sanitize. Add --sanitizeub.
Unfortunately the ub (undefined behavior) sanitizer has some bugs, it doesn't
understand pointers to member functions, so can't use it in-game (due to the
vertex decoder).

Thanks Nemoumbra for the reminder.
2024-07-22 11:37:18 +02:00
Henrik Rydgård aa7fd6979e Disable preloading of function stubs if bPreloadFunctions is off
Fixes #19349. Strange that the game worked at all.

The issue is that the arena could get resized due to precompile during
sceKernelModuleLoad . Now respect the flag that turns precompile off
properly (we should probably make it work differently instead, if we're
gonna have it).
2024-07-22 09:51:58 +02:00
Henrik Rydgård 44f3d113d0 Buildfix 2024-07-22 09:08:47 +02:00
Henrik Rydgård 85e7ff7ac3 Target->Native renaming. More intuitive (at least to me) 2024-07-22 01:24:34 +02:00
Henrik Rydgård 898774a93d Attempt more thorough block invalidation 2024-07-22 01:22:54 +02:00
Henrik Rydgård d3e6f19b6d Comments, log, cleanup 2024-07-22 01:15:35 +02:00
Henrik Rydgård 78c75e1a0b Delete duplicate function (now that we can easily check for compileToNative) 2024-07-21 19:17:21 +02:00
Henrik Rydgård 9d36a08ec4 Some renaming, remove a gross hack 2024-07-21 19:12:51 +02:00
Henrik Rydgård 8a535ed5d4 Bugfix in DoIRInst, thanks Nemoumbra 2024-07-21 18:56:22 +02:00
Henrik Rydgård 5939270d2c Log: Split out StdioListener from ConsoleListener, making the second Win32-only. 2024-07-21 13:55:40 +02:00
Henrik Rydgård 5edd02ef0a Merge pull request #19347 from hrydgard/scefont-fixes
sceFont and savestate fixes
2024-07-20 13:05:08 +02:00
Henrik Rydgård ef95e24169 Implement compat flag proposed in #18423, forcing readbacks in Juiced 2
In-game, there's no slowdown, and this fixes the decal editor. So it's
no use allowing readbacks to be turned off in this game.

See issue #18423
2024-07-20 11:24:24 +02:00
Henrik Rydgård a1010e3b2e Add some more checks in sceFont 2024-07-20 10:42:01 +02:00
Henrik Rydgård 30c768a966 sceFont: Improve debug asserts 2024-07-20 10:32:02 +02:00
Henrik Rydgård 8c0910dd6d If a load-state failed (very bad), don't run the frame. 2024-07-20 00:46:13 +02:00
Henrik Rydgård e504973cf0 On load state failure, don't go off reloading another rewind state, unless we were actually rewinding. 2024-07-20 00:40:21 +02:00
Henrik Rydgård 1eb1a69096 Zip Installation: Show the failed filename in the message 2024-07-20 00:14:23 +02:00
Henrik Rydgård 091535744b SimpleAudioDec: Fix crash in savestate load 2024-07-20 00:00:29 +02:00
Henrik Rydgård 2036e0fcd7 Merge pull request #19343 from hrydgard/retroachievements-leaderboard-position
RetroAchievements leaderboard: Show new rank, or personal best, after submission
2024-07-19 00:57:44 +02:00
Henrik Rydgård fb2722f2c5 RetroAchievements leaderboard: Show new rank, or personal best, after submission. 2024-07-18 23:15:27 +02:00
Henrik Rydgård 02abd39479 Merge pull request #19341 from hrydgard/dump-binary-notification
Add a clickable notification if "Dump decrypted EBOOT" is enabled
2024-07-18 14:32:29 +02:00
Henrik Rydgård a95ead4847 Add a clickable notification if "Dump decrypted EBOOT" is enabled
Makes it easier to find the file.
2024-07-18 14:08:22 +02:00
Henrik Rydgård d331e80542 sceIoGetStat: Fix retrieving timestamps from directories 2024-07-18 13:37:32 +02:00
Henrik Rydgård fb499bf5bf ARM32: Remove runtime checks for VFPv3 and NEON since we require these when building anyway. 2024-07-17 22:14:24 +02:00
Henrik Rydgård 320a1cfc8f Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård 5d365e262b Merge pull request #19329 from hrydgard/improve-sceutility-logging
Improve sceUtility logging, assorted cleanup
2024-07-17 17:59:48 +02:00
Henrik Rydgård 3cd0e18556 Apply miniupnp buildfix proposed in #19333
See #19333
2024-07-17 16:23:39 +02:00
Henrik Rydgård f18715bb7c Some renaming 2024-07-16 22:04:41 +02:00
Henrik Rydgård 4582ee692a More logging changes 2024-07-16 22:04:41 +02:00
Henrik Rydgård 70cb1104dc Kirk: Remove use of uninitialized stack as a random number source
This confused Valgrind and made me think we had another memory bug.

Turns out this is NOT the cause of #13781, which I still don't
understand.
2024-07-16 22:04:41 +02:00
Henrik Rydgård cde71fc2b3 Misc cleanup 2024-07-16 22:04:41 +02:00
Henrik Rydgård f8bf0bfbb5 Add some new logging to sceUtility to try to figure out the Silent Hill problem 2024-07-16 22:04:41 +02:00
Katharine Chui d7fd44280a allow binding custom right stick to analog 2024-07-16 16:06:13 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Nabile Rahmani 9272f02ba2 Initialise framerate-related variables in __DisplayInit()
This takes into account the user configuration a frame in advance.
2024-07-14 08:21:46 +02:00
Nabile Rahmani 273f4cce31 Refresh rate: don't programmatically set configuration, detect VR instead 2024-07-14 04:47:26 +02:00
Nabile Rahmani 1aec09a056 Initialise iDisplayRefreshRate to 60.
Fixes tests as code would read an uninitialised value before the config's constructor gets to run.
2024-07-13 23:08:38 +02:00
Nabile Rahmani 7af15c73bc [Feature] Option to override the display refresh rate
This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.

It defaults to 60 Hz, and is located in Dev tools.

Games using variable timesteps benefit from higher refresh rates.

Closes #19319
2024-07-13 15:04:20 +02:00
Henrik Rydgård 305418813a Add option to control the iOS app switching mode 2024-07-05 20:08:12 +02:00