Henrik Rydgård
5c368cb965
More buildfixes
2024-07-26 15:22:35 +02:00
Henrik Rydgård
9fb97add3f
Bugfixes
2024-07-26 14:22:31 +02:00
Henrik Rydgård
96c4ae4457
TimeUtil: Minor cleanup, add precise_sleep()
2024-07-26 11:25:58 +02:00
Henrik Rydgård
5926886c0c
Some include cleanup, delete some obsolete code
2024-07-25 14:52:41 +02:00
Henrik Rydgård
5d4f413085
Demote a very common log message from ERROR to DEBUG
2024-07-23 22:17:06 +02:00
Henrik Rydgård
5fdff10be5
Minor logging tweak
2024-07-23 22:13:24 +02:00
Henrik Rydgård
35ad5f95f2
Minor cleanup
2024-07-23 21:59:23 +02:00
Henrik Rydgård
0d8f194c65
Merge pull request #19361 from lvonasek/feature-openxr-antiflickering
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OpenXR - Anti-flickering rendering flow added
2024-07-22 21:12:03 +02:00
Lubos
0f313e1d13
OpenXR - Make camera pitch value floating-point
2024-07-22 15:55:06 +02:00
Lubos
b70c2cfd10
OpenXR - Anti-flickering rendering flow added
2024-07-22 13:33:03 +02:00
Henrik Rydgård
eda60a5df9
IR: Disable unworkable overwriting of instructions on invalidation. Add debug-mode sanity check.
2024-07-22 12:03:53 +02:00
Henrik Rydgård
fd9daf7594
Fix some minor issues found by --sanitize. Add --sanitizeub.
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Unfortunately the ub (undefined behavior) sanitizer has some bugs, it doesn't
understand pointers to member functions, so can't use it in-game (due to the
vertex decoder).
Thanks Nemoumbra for the reminder.
2024-07-22 11:37:18 +02:00
Henrik Rydgård
aa7fd6979e
Disable preloading of function stubs if bPreloadFunctions is off
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Fixes #19349 . Strange that the game worked at all.
The issue is that the arena could get resized due to precompile during
sceKernelModuleLoad . Now respect the flag that turns precompile off
properly (we should probably make it work differently instead, if we're
gonna have it).
2024-07-22 09:51:58 +02:00
Henrik Rydgård
44f3d113d0
Buildfix
2024-07-22 09:08:47 +02:00
Henrik Rydgård
85e7ff7ac3
Target->Native renaming. More intuitive (at least to me)
2024-07-22 01:24:34 +02:00
Henrik Rydgård
898774a93d
Attempt more thorough block invalidation
2024-07-22 01:22:54 +02:00
Henrik Rydgård
d3e6f19b6d
Comments, log, cleanup
2024-07-22 01:15:35 +02:00
Henrik Rydgård
78c75e1a0b
Delete duplicate function (now that we can easily check for compileToNative)
2024-07-21 19:17:21 +02:00
Henrik Rydgård
9d36a08ec4
Some renaming, remove a gross hack
2024-07-21 19:12:51 +02:00
Henrik Rydgård
8a535ed5d4
Bugfix in DoIRInst, thanks Nemoumbra
2024-07-21 18:56:22 +02:00
Henrik Rydgård
5939270d2c
Log: Split out StdioListener from ConsoleListener, making the second Win32-only.
2024-07-21 13:55:40 +02:00
Henrik Rydgård
5edd02ef0a
Merge pull request #19347 from hrydgard/scefont-fixes
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sceFont and savestate fixes
2024-07-20 13:05:08 +02:00
Henrik Rydgård
ef95e24169
Implement compat flag proposed in #18423 , forcing readbacks in Juiced 2
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In-game, there's no slowdown, and this fixes the decal editor. So it's
no use allowing readbacks to be turned off in this game.
See issue #18423
2024-07-20 11:24:24 +02:00
Henrik Rydgård
a1010e3b2e
Add some more checks in sceFont
2024-07-20 10:42:01 +02:00
Henrik Rydgård
30c768a966
sceFont: Improve debug asserts
2024-07-20 10:32:02 +02:00
Henrik Rydgård
8c0910dd6d
If a load-state failed (very bad), don't run the frame.
2024-07-20 00:46:13 +02:00
Henrik Rydgård
e504973cf0
On load state failure, don't go off reloading another rewind state, unless we were actually rewinding.
2024-07-20 00:40:21 +02:00
Henrik Rydgård
1eb1a69096
Zip Installation: Show the failed filename in the message
2024-07-20 00:14:23 +02:00
Henrik Rydgård
091535744b
SimpleAudioDec: Fix crash in savestate load
2024-07-20 00:00:29 +02:00
Henrik Rydgård
2036e0fcd7
Merge pull request #19343 from hrydgard/retroachievements-leaderboard-position
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RetroAchievements leaderboard: Show new rank, or personal best, after submission
2024-07-19 00:57:44 +02:00
Henrik Rydgård
fb2722f2c5
RetroAchievements leaderboard: Show new rank, or personal best, after submission.
2024-07-18 23:15:27 +02:00
Henrik Rydgård
02abd39479
Merge pull request #19341 from hrydgard/dump-binary-notification
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Add a clickable notification if "Dump decrypted EBOOT" is enabled
2024-07-18 14:32:29 +02:00
Henrik Rydgård
a95ead4847
Add a clickable notification if "Dump decrypted EBOOT" is enabled
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Makes it easier to find the file.
2024-07-18 14:08:22 +02:00
Henrik Rydgård
d331e80542
sceIoGetStat: Fix retrieving timestamps from directories
2024-07-18 13:37:32 +02:00
Henrik Rydgård
fb499bf5bf
ARM32: Remove runtime checks for VFPv3 and NEON since we require these when building anyway.
2024-07-17 22:14:24 +02:00
Henrik Rydgård
320a1cfc8f
Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
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[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård
5d365e262b
Merge pull request #19329 from hrydgard/improve-sceutility-logging
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Improve sceUtility logging, assorted cleanup
2024-07-17 17:59:48 +02:00
Henrik Rydgård
3cd0e18556
Apply miniupnp buildfix proposed in #19333
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See #19333
2024-07-17 16:23:39 +02:00
Henrik Rydgård
f18715bb7c
Some renaming
2024-07-16 22:04:41 +02:00
Henrik Rydgård
4582ee692a
More logging changes
2024-07-16 22:04:41 +02:00
Henrik Rydgård
70cb1104dc
Kirk: Remove use of uninitialized stack as a random number source
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This confused Valgrind and made me think we had another memory bug.
Turns out this is NOT the cause of #13781 , which I still don't
understand.
2024-07-16 22:04:41 +02:00
Henrik Rydgård
cde71fc2b3
Misc cleanup
2024-07-16 22:04:41 +02:00
Henrik Rydgård
f8bf0bfbb5
Add some new logging to sceUtility to try to figure out the Silent Hill problem
2024-07-16 22:04:41 +02:00
Katharine Chui
d7fd44280a
allow binding custom right stick to analog
2024-07-16 16:06:13 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Nabile Rahmani
9272f02ba2
Initialise framerate-related variables in __DisplayInit()
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This takes into account the user configuration a frame in advance.
2024-07-14 08:21:46 +02:00
Nabile Rahmani
273f4cce31
Refresh rate: don't programmatically set configuration, detect VR instead
2024-07-14 04:47:26 +02:00
Nabile Rahmani
1aec09a056
Initialise iDisplayRefreshRate to 60.
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Fixes tests as code would read an uninitialised value before the config's constructor gets to run.
2024-07-13 23:08:38 +02:00
Nabile Rahmani
7af15c73bc
[Feature] Option to override the display refresh rate
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This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.
It defaults to 60 Hz, and is located in Dev tools.
Games using variable timesteps benefit from higher refresh rates.
Closes #19319
2024-07-13 15:04:20 +02:00
Henrik Rydgård
305418813a
Add option to control the iOS app switching mode
2024-07-05 20:08:12 +02:00