Commit Graph
224 Commits
Author SHA1 Message Date
Henrik Rydgard f868a0c4a1 D3D11: Fix crash with texture scaling enabled 2017-02-18 12:00:15 +01:00
Henrik Rydgard b0cdcfca3c D3D11: Proper fix for DXT5 crash. May also help #9134. 2017-02-18 02:41:17 +01:00
Henrik Rydgard badd3669ca Workaround for crash decoding DXT5 textures. This may be a clue to #9134 2017-02-18 02:32:33 +01:00
Henrik Rydgard 061685678d State management fixes. DBZ toon shader effect now works. 2017-02-17 17:34:21 +01:00
Henrik Rydgard ba040559c1 Fix bugs. DBZ now shows outlines, though doesn't apply them correctly. 2017-02-17 17:00:35 +01:00
Henrik Rydgard e83dd2b524 Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
Henrik Rydgard 55beec3e89 D3D11: Enable anisotropic filtering 2017-02-15 11:46:47 +01:00
Henrik Rydgard 6d4d638746 D3D11: Fix some color issues by doing thing similarly to DX9. Can be optimized later. 2017-02-14 01:31:45 +01:00
Henrik Rydgard cef8dc907d Last one for today 2017-02-13 02:12:49 +01:00
Henrik Rydgard 373c6ba12f More D3D11 fixes, hopefully without breaking DX9 2017-02-13 02:07:27 +01:00
Henrik Rydgård 328201978f D3D11: Prepare for dual src blending support 2017-02-12 17:10:04 +01:00
Henrik Rydgård 4fbb537c92 Assorted D3D11 fixes 2017-02-12 12:02:13 +01:00
Henrik Rydgård abbd6cb1d1 Fix DrawActiveTexture, now Buffered Rendering is starting to work 2017-02-12 11:20:55 +01:00
Henrik Rydgård 04b803e2f6 D3D11: Change init method for textures, so we can support mipmapping 2017-02-10 15:40:51 +01:00
Henrik Rydgård f7717063a8 Assorted fixes for memory leaks etc 2017-02-10 14:41:32 +01:00
Henrik Rydgard 7750ee9f7b D3D11: Fix reversed colors, stencil improvements 2017-02-10 11:36:09 +01:00
Henrik Rydgard 3f4e14f504 D3D11: Lumines is now playable in non-buffered, with reverse colors. 2017-02-10 11:25:24 +01:00
Henrik Rydgard 5ee3b534ed More D3D11 improvements 2017-02-10 10:26:18 +01:00
Henrik Rydgard aba669c3e6 D3D11: Cube now visible 2017-02-10 00:30:42 +01:00
Henrik Rydgard a7ea169797 cube.elf now runs in D3D11 mode, still blackscreen 2017-02-10 00:07:23 +01:00
Henrik Rydgard 01f46e7a5d Make the first generated D3D11 shaders compile, fix various warnings 2017-02-09 15:04:21 +01:00
Henrik Rydgard 76587ec61c Further stuff. 2017-02-09 13:28:59 +01:00
Henrik Rydgard ba95e0f4d9 Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
Henrik Rydgard 01e11c6437 Some mostly empty files for D3D11 2017-02-08 17:47:07 +01:00