Commit Graph
23 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 80938529a9 Kernel waits: Share waiter ordering and clearing between objects
Priority-ordered waiting lists were sorted with a comparator wrapper per
object (msgpipe, fpl, vpl), or searched with a copy of the same function
(mutex, mbx). HLEKernel::SortWaitingThreadsByPriority() and
FindBestPriorityWaiter() now do both for any waiting list, of thread ids
or of structs with a threadID.

HLEKernel::ClearWaitingThreads() replaces the identical cancel/delete
loops in semaphores, event flags, fpl and vpl.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 cc5ee42dda Kernel waits: One timeout event for every kind of object
Semaphores, event flags, mutexes, lwmutexes, mbx, msgpipes, fpl, vpl,
tlspl and WaitThreadEnd each had their own CoreTiming event, handler
registration and savestate entry for wait timeouts, and their own function
to schedule one. Now one event (WaitThreadEnd's, renamed) times out all of
them, keyed by thread, and dispatches on the thread's wait type to a
timeoutFunc registered alongside the begin/end callback functions.
__KernelWaitCurThreadWithTimeout() starts such a wait, and the HLEKernel
helpers have overloads that use the shared event.

Old savestates still load: each object's section reads its old event id
and points it at the shared handler, so a timeout pending in the state
goes off as before. Checked with a state saved mid-wait by the previous
build, and with four games.

The one behaviour change: tlspl timeouts now follow the same hardware
rule as the others, where they used the raw timeout.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 fb9ac8397e Threads: Wait timeouts work like hardware's, one rule for all of them
Every wait with a timeout behaves the same on hardware (pspautotests
threads/scheduling/waittimeouts). The deadline is taken, and the alarm set
up a moment later. If the deadline has passed by then, the wait fails with
WAIT_TIMEOUT at once, without yielding or writing the timeout back. That's
usual for 0us, half the time for 1us, and rare after; AllocateVpl does more
first. Otherwise it ends max(t, 205us) + ~35us after the call. Each object
had its own guess (24/245, 25/250, 20/250 and so on), and only MsgPipe had
the immediate case.

__KernelWaitTimesOutAtOnce() and __KernelWaitTimeoutUs() now do it for
semaphores, event flags, mutexes, lwmutexes, mbx, msgpipes, fpl, vpl and
WaitThreadEnd. The latency past the deadline isn't counted in the time
left written back.

Outcomes that hardware decides by the clock's phase (these, and
sceKernelDelayThread returning at once) go with the likelier one. Ones
between 50% and certain are instead spread evenly over calls, so a polling
loop can't lock into never yielding (sceKernelThread section version 7).
This replaces the pseudo-random choice for delays.

Also adds threads/scheduling/readyqueue, which already passes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 24b41d3f23 Kernel waits: Fix VPL/FPL and msgpipe waits around callbacks, report timeout left
Verified against pspautotests threads/callbacks/waittypes:

- __KernelThreadingInit() cleared the wait type callback table after
  __KernelMemoryInit() had registered VPL and FPL in it, so a VPL or FPL
  wait interrupted by a callback was never paused or resumed, and could
  hang forever.
- A msgpipe deleted during a callback left its waiter waiting, instead
  of waking it with WAIT_DELETE.
- A wait that got its object during a callback reported no time left;
  put the timer back before trying to unlock, so the unlock writes what
  remains.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 15:59:25 -06:00
Henrik Rydgård 0f94e01241 HLE: Clamp the wait timeout remaining time to zero
CoreTiming::UnscheduleEvent returns the scheduled time minus the current time,
which is negative when the event is overdue but hasn't been processed yet - the
exact situation when a wait is satisfied right around its own timeout. Only the
semaphore clamped it; everywhere else we wrote (u32)cyclesToUs(negative) into
the game's timeout variable, i.e. a huge bogus "remaining time".

Pulled the shared shape into HLEKernel::WriteRemainingTimeout so it can't drift
apart again - event flags, mbx, fpl, vpl, msgpipe, mutex, lwmutex and semaphore
all go through it now. The two thread-end sites keep their own copy since they
unschedule even when the game passed no timeout pointer, and sceUsb just gets
the clamp.
2026-09-04 18:10:10 -06:00
Henrik Rydgård e9a3449ede More MIPSState * plumbing (manual) 2026-08-12 14:02:19 +02:00
Henrik Rydgård 0596ee97f6 More memory access cleanup 2026-08-11 20:14:01 +02:00
Henrik Rydgård 44bb7a1ac5 Buildfix, minor savestate fix 2025-03-21 20:45:12 +01:00
Henrik Rydgård 4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård 3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård 6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Unknown W. Brackets 412eee0bd9 Wake good pri threads immediately from timeouts. 2014-06-24 00:49:36 -07:00
Unknown W. Brackets e8803c4e9b Improve sceKernelDelayThread() timing.
A delay of 0 never reschedules, actually, unless there's a better priority
thread.  A greater delay depends on if a >= or similar check matches, but
generally is at least 200us.

It seems like this actually completes in at least another 10-20us.
2014-06-22 19:47:54 -07:00
Unknown W. Brackets be468af52d Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets 4bd391b098 Refactor waiting thread cleanup. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets 411468dbac Adjust some helpers for msgpipes. 2013-09-08 15:06:35 -07:00
Unknown W. Brackets 8ae6694e1d Use a waiting thread list in sceGe as well. 2013-09-08 11:57:44 -07:00
Unknown W. Brackets f35b164d11 Refactor wait verification a bit in kernel waits. 2013-09-07 10:54:00 -07:00
Unknown W. Brackets 46b52ca552 Wake up waiting threads on file delete. 2013-09-07 10:53:59 -07:00
Unknown W. Brackets a8f100c94f Add vblank wait callback handlers.
Turns out it's a deadline to wake up by, which makes sense.

sceDisplayWaitVblankStartMultiCB 10
   -> Callback
      sceDisplayWaitVblankStartMultiCB 2
      +2 vblanks
   <- Thread
+8 more vblanks
2013-09-03 23:35:39 -07:00
Unknown W. Brackets 543df7ca7a Refactor wait timeouts.
Also, make them not write the timeout ptr if the thread stopped waiting.
Feels safer.
2013-09-03 22:32:22 -07:00
Unknown W. Brackets e53e842b3b Add some documentation to KernelWaitHelpers. 2013-09-03 22:16:24 -07:00
Unknown W. Brackets b20bb3b609 Refactor down the begin/end callback stuff. 2013-09-03 01:21:52 -07:00