Henrik Rydgård
5ac6a9b3fd
Fix slowdowns due to careless use of auto
2020-09-22 21:24:16 +02:00
Henrik Rydgård
3e3a40da8c
Mark the PPGe font texture as reliable to avoid hashing it.
2020-09-22 21:13:30 +02:00
Henrik Rydgård
4ccde48485
Merge pull request #12924 from iota97/user-chain
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Postprocessing: User chain support
2020-09-22 09:20:51 +02:00
Henrik Rydgård
a0251eae27
Merge pull request #13456 from hrydgard/tex-fixes-3
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More code cleanup in texture cache
2020-09-21 11:17:06 +02:00
Henrik Rydgård
2d06730762
Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
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Should help #13458 slightly (but there's more to fix).
2020-09-21 09:56:52 +02:00
Henrik Rydgård
ea2d2ec434
Remove unused lastBoundTexture from Vulkan
2020-09-21 08:57:19 +02:00
Henrik Rydgård
45f8b2721e
Comment fixes. Minor tweak.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
beb1d3f715
Cleanups in/around BlitFramebufferDepth
2020-09-21 08:56:58 +02:00
Henrik Rydgård
dcd33a4692
Remove redundant bind on GL texture build. Improve dirtying of texture state.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
eaca9d1b59
Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
b6efc65c94
Set the texture dirty flags when binding a new framebuffer.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
277333682f
GPU debug stats: Show how many bytes of texture data we hash per frame
2020-09-20 22:09:29 +02:00
Henrik Rydgård
f288e64679
Simplify NotifyFrameBuffer - only needs one call for both "channels" now.
2020-09-20 22:09:29 +02:00
Henrik Rydgård
3093b9c7bf
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
Henrik Rydgård
bdcf2c5cff
Have to invalidate "lastBoundTexture" when binding framebuffers as texture.
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Fixes parts of #13431 for D3D11 at least.
Will probably soon get rid of this concept, it's only useful in D3D9/11 and
those are probably not gonna lose much perf if we remove this minor
state caching.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
d6d72db0a9
Unify BlitFramebufferDepth.
2020-09-17 20:53:02 +02:00
Henrik Rydgård
d0f7b1e30f
Make the implementations of CopyFramebufferDepth more similar.
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Also avoid matching framebuffers with bad z for copies.
2020-09-17 20:52:45 +02:00
Henrik Rydgård
181ddd842a
Unify some GPU_SUPPORT* bits
2020-09-17 20:52:32 +02:00
Henrik Rydgård
ccea07ab94
Merge pull request #13438 from hrydgard/header-cleanup
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Some header include cleanup
2020-09-16 13:46:50 +02:00
Henrik Rydgård
c1194dcb52
Help the compiler out a little bit in IndexGenerator::AddStrip.
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The generated code wasn't good - this helps break long register
dependency chains.
Speed boost is measurable but small on x86, but might be bigger on simpler CPUs.
2020-09-16 09:23:12 +02:00
Henrik Rydgård
1b3413945b
Some header include cleanup
2020-09-16 09:20:41 +02:00
Henrik Rydgård
74bc9785d9
Don't over-invalidate textures when a framebuffer is created or modified.
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Should help #13431 .
2020-09-16 01:03:56 +02:00
Henrik Rydgård
bf55986a7a
Delete TexCacheEntries that get replaced by a framebuffer
2020-09-16 01:03:56 +02:00
Henrik Rydgård
7630fae4b9
Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
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Improves the performance issue in #13431
2020-09-16 01:03:56 +02:00
Henrik Rydgård
dce7dde5e6
More moves
2020-09-14 00:04:39 +02:00
Henrik Rydgård
f3ce685b0e
Also move video filtering override.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
0e464a61e0
Move overrides to the end of GetSamplingParams
2020-09-14 00:04:39 +02:00
Henrik Rydgård
a222b2017e
Switch to a returned value and rename these functions.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821
Workarounds for D3D9's very limited mip level control.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
d5717c835f
Comment fix
2020-09-13 22:51:22 +02:00
Henrik Rydgård
854ff7c5f1
Improve readability of the boolean expression mess in GetSamplingParams
2020-09-13 22:20:28 +02:00
iota97
0c885db052
User chain support
2020-09-13 21:48:00 +02:00
Henrik Rydgård
a4c071261b
TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
2020-09-13 16:40:37 +02:00
Henrik Rydgård
cea35007ae
Always use a linear filter for video, unless forcing NEAREST filtering.
2020-09-13 16:40:37 +02:00
Henrik Rydgård
c9693ee061
Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable.
2020-09-13 16:40:37 +02:00
Henrik Rydgård
a6084f6fee
Merge pull request #13420 from hrydgard/framebuffer-simplify
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Framebuffer manager refactor: Don't cache framebuffer information in TexCacheEntry
2020-09-13 16:40:17 +02:00
Henrik Rydgård
5d5e5fe6ff
Remove some outdated debugging code (SetDebugTexture)
2020-09-13 12:18:38 +02:00
Henrik Rydgård
a28954d311
Further simplify framebuffer matching.
2020-09-13 09:03:31 +02:00
Henrik Rydgård
7f27f569d7
x64: Fix stack alignment in vertex decoder, just because.
2020-09-12 16:10:17 +02:00
Henrik Rydgård
f6db1c2b01
Show how many times we evaluate framebuffers per frame in debug statistics.
2020-09-12 15:37:03 +02:00
Henrik Rydgård
61d792e27a
Re-fix BOF III - accidentally lost the texaddr offset
2020-09-12 15:25:54 +02:00
Henrik Rydgård
f7feca96a7
Mostly fix Katamari by boosting fbs from the same frame
2020-09-12 14:53:33 +02:00
Henrik Rydgård
41eee6a1a4
Decouple framebuffers from texcache entries entirely.
2020-09-12 14:25:50 +02:00
Henrik Rydgård
c7a5f45f81
Remove fbCache_ from TextureCacheCommon.cpp.
2020-09-12 12:37:05 +02:00
Henrik Rydgård
b964572679
Make SetColorUpdated static, reorder some fields
2020-09-12 12:32:24 +02:00
Unknown W. Brackets
e3dd3e597c
Merge pull request #13411 from hrydgard/clear-speedhack-option
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Add option for the clear-fb-on-first-use speedhack.
2020-09-10 22:59:04 -04:00
Henrik Rydgård
406fed7914
Add option for the clear-fb-on-first-use speedhack. See #13295
2020-09-10 23:52:35 +02:00
Unknown W. Brackets
cbeeb8fdf1
GPU: Allow culling in through mode.
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It works per tests and is used in Soul Caliber. Fixes #13400 .
2020-09-08 15:52:01 -07:00