Henrik Rydgård
65c99beea7
Remove some old debris
2026-05-19 15:43:25 +02:00
Henrik Rydgård
d243737c11
Revert "Convert the pre-rotation to just the matrix multiplication."
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After the previous commit, the optimization is no longer needed, and
unnecessarily bloats the uniform buffer.
This reverts commit 62bcb1785e809649ba88b49e24c5217f457fa040.
2026-05-17 11:02:35 +02:00
Henrik Rydgård
4b93a870db
Optimize out pre-rotation entirely from vertex shaders when not needed
2026-05-17 11:01:50 +02:00
Henrik Rydgård
27650fe3e4
Fix race condition during Vulkan startup
2026-05-13 23:09:04 +02:00
Henrik Rydgård
28166cb35d
Add "allocation slack" to our pushbuffers. Fixes a memory overwrite bug
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Reported by Joseph on Discord.
Sometimes, things could align perfectly so allocations happend exactly
at the end of a pushbuffer. At the same time, we allow our vertex decoder to write an extra few
bytes if it needs to for speed. Unfortunately I missed this interaction,
resulting in some uncommon crashes that were especially common with
heavy-geometry things like modified GTA LCS with PS2 assets, for
example.
The problem was reported with Vulkan, but our OpenGL backend had the
same issue too.
2026-05-13 15:55:34 +02:00
Herman Semenoff and Henrik Rydgård
1e2e04b9d2
shadermanagervk: fix possible typo in Clear() function
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After set_invalid(), shader pointers are not nulled as in DirtyLastShader()
2026-04-28 10:45:45 +02:00
Henrik Rydgård
d108fe25d1
Rework constant buffer loading, barrier fix
2026-04-23 13:32:06 +02:00
Henrik Rydgård
4c2be7f8af
More work. Some initialization order problem.
2026-04-23 13:31:51 +02:00
Henrik Rydgård
4335a327cd
Hackery to prepare for constant buffers in compute
2026-04-23 13:31:51 +02:00
Henrik Rydgård
799827e9fb
Revert "Remove unnecessary bindings from compute shader descriptor layout"
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This reverts commit 090efb9513 .
2026-04-23 11:19:57 +02:00
Henrik Rydgård
090efb9513
Remove unnecessary bindings from compute shader descriptor layout
2026-04-13 10:04:02 -06:00
ZironZ
62bea77bd0
Add Vulkan multipass texture scaler infrastructure
2026-04-07 13:29:15 -04:00
Henrik Rydgård
845f9f3d55
Add missing check to Vulkan init. Disable validation on android-x86-64
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The latter is broken in the Android SDK emulator.
2026-02-27 23:57:50 +01:00
Henrik Rydgård
5aeb38412d
Fix another valgrind warning
2026-02-19 11:46:14 +01:00
Henrik Rydgård
8ceffa08cb
Ignore extreme Y offsets when matching framebuffers.
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Fixes #15828
2026-02-12 11:03:46 +01:00
Henrik Rydgård
841e4c8564
Add various checks trying to avoid various crashes found in Google Play crash reports.
2026-02-05 11:12:53 +01:00
Henrik Rydgård
732288c03a
Brave Story: Hack to make the bloom effect run much more efficiently.
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Fixes #19820
Not ready for merge, it needs more checks and maybe a compat flag.
2026-01-23 23:13:04 +01:00
Henrik Rydgård
3a7911407b
Assorted minor cleanups
2026-01-19 15:47:40 +01:00
刘皓
5716cbd41d
Use the libretro VFS interface in libretro builds
2026-01-01 00:24:01 -05:00
Henrik Rydgård
7853881210
GPU header cleanup: Avoid including GPUCommon.h in some places
2025-11-23 20:37:37 +01:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
042cf87248
Rework the present mode settings, refactor.
2025-10-20 21:28:38 +02:00
Henrik Rydgård
82bba691dd
Unexpose the specialized Vulkan presentation modes for now
2025-10-20 19:53:21 +02:00
Henrik Rydgård
80bd32325c
Move the present mode from the CreateInfo to InitSwapchain
2025-10-20 16:33:34 +02:00
Henrik Rydgård
33b87578c5
Revive old alignment utility functions, give them better names.
2025-09-03 20:48:51 +02:00
Henrik Rydgård
2cf0ffea73
Allow choosing the frame presentation mode in detail in Vulkan mode
2025-08-21 01:01:16 +02:00
Henrik Rydgård
c0b7ecc686
Refactor: Unify the Vulkan init info logic
2025-08-21 01:01:16 +02:00
Henrik Rydgård
4c8aae50b2
Remove dead code, minor ge debugger change
2025-06-06 13:50:35 +02:00
Henrik Rydgård
4cc5b230ce
The ritual bump of the shader cache version
2025-06-05 11:01:25 +02:00
Henrik Rydgård
2e7f2ffcd4
Same as previous commit for the framebuffermanager debug UI
2025-05-26 19:39:51 +02:00
Henrik Rydgård
22b1ecf65b
Memstick: Show a warning if you pick a folder inside the previous one (common mistake)
2025-05-26 13:23:10 +02:00
Henrik Rydgård
84d180bdfe
TextureCacheVulkan: Add a sanity check
2025-05-25 11:22:05 +02:00
Henrik Rydgård and GitHub
d782382f28
Merge pull request #20385 from hrydgard/android-shortcut-fix
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Android shortcut fix
2025-05-22 09:24:41 +02:00
Henrik Rydgård
a36d3cf18d
Logging improvements / despam
2025-05-21 21:42:08 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
7ec959db25
Fix crash in NotifyTextureDecoded in certain conditions.
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See #20300
2025-05-16 10:31:33 +02:00
Henrik Rydgård
ceef65fe67
Wait for pipelines to finish creating before proceeding with boot.
2025-05-15 12:26:03 +02:00
Henrik Rydgård
751e4fad2e
Move more of GPU init to the loader thread. Some log cleanup.
2025-05-15 11:43:37 +02:00
Henrik Rydgård
4fcf5a4fab
Start reordering things in the GPU init, with the goal of doing most of it on the loader thread.
2025-05-15 10:24:30 +02:00
Henrik Rydgård
4e0b6ac3ec
More misc cleanup
2025-05-14 15:14:03 +02:00
Henrik Rydgård
8ed898c5e6
GPU: Constify VertexDecoder pointers, remove in some cases
2025-05-14 15:13:59 +02:00
Henrik Rydgård
8accc57df7
Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
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Fixes #20267
2025-04-17 19:18:59 +02:00
Henrik Rydgård
5d85d5ed22
Depth raster: Rename some variables, fix incorrect draw limit
2025-04-10 17:49:06 +02:00
Henrik Rydgård
2af7a047d2
HLE logging; Use function metadata to decide the type for logging the return type.
2025-01-29 10:14:54 +01:00
Henrik Rydgård
2371fdfedd
Rework depth raster to fully support software transform
2024-12-21 21:22:22 +01:00
Henrik Rydgård
a344d0225f
DepthRaster: Fix bug where we used the wrong vertex count.
2024-12-21 14:28:00 +01:00
Henrik Rydgård
bdb5f3a91b
Reorganize the depth vertex pipeline for future optimizations
2024-12-21 14:27:59 +01:00
Henrik Rydgård
df6ed8cfc9
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
Henrik Rydgård
abb2558535
When overriding skinning in sw transform mode, don't write/restore member variables
2024-12-17 18:52:49 +01:00
Henrik Rydgård
20ecbfdf57
Pass the VertexDecoder pointer around
2024-12-17 18:24:26 +01:00