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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 16:54:50 +02:00
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20,064 Commits 79 Branches 131 Tags
9224eb375f63d1334feb77fb381981e5cc28feac
Commit Graph
11 Commits
Author SHA1 Message Date
Henrik Rydgard 827481d41d Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment) 2016-03-20 20:53:46 +01:00
Unknown W. BracketsandHenrik Rydgard baa7132a89 Vulkan: Simplify color testing. 2016-03-20 19:31:02 +01:00
Henrik Rydgard 76d8a87b2f Vulkan: Attempt at fixing dual source blending. Should work but doesn't. 2016-03-20 19:31:02 +01:00
Henrik Rydgard 4c281f16ac Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
Henrik Rydgard 9e34d7d625 Remove remains of FragmentTestCache from Vulkan backend 2016-03-20 19:30:11 +01:00
Henrik Rydgard ddb36a35a0 Some descriptor binding fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard 906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard 49f1e702c9 Okay, reached the shader generators 2016-03-20 19:30:11 +01:00
Henrik Rydgard 5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard 129c706cfc Just some work on the shader generators 2016-03-20 19:26:12 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
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