Commit Graph
82 Commits
Author SHA1 Message Date
Henrik Rydgård d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Henrik Rydgård d21647bbb9 Split code from GLES_GPU to TransformDrawEngine, cleanup 2012-12-25 22:39:37 +01:00
raven02 6250348f06 Add GE_CMD_TEXBUFWIDTH0 to flush cmd list 2012-12-24 21:33:27 +08:00
Unknown W. Brackets 2736012719 Cleanup some state on reset in the GPU code. 2012-12-23 23:12:53 -08:00
Henrik Rydgård 0d6cfab61b Merge pull request #231 from raven02/sceAtrac
sceAtrac wrapped and change NOTICE to DEBUG for block transfer.
2012-12-23 02:52:01 -08:00
raven02 b6e865c694 sceAtrac wrapped and change NOTICE to DEBUG for block transfer. 2012-12-23 17:51:55 +08:00
Unknown W. Brackets 88f18b09e9 Revert incorrect warning fix. 2012-12-22 07:24:01 -08:00
Unknown W. Brackets 782d15ad1f Remove DL flush optimization causing wonky gfx. 2012-12-22 01:50:55 -08:00
Unknown W. Brackets 15793fe532 More minor static analysis warning fixes. 2012-12-21 17:00:47 -08:00
Henrik Rydgard bb777f72ca Merge branch 'multi-draw'
Conflicts:
	GPU/GLES/DisplayListInterpreter.cpp
	GPU/Null/NullGpu.h
2012-12-22 00:25:11 +01:00
Henrik Rydgard baa640ea02 Two more commands that get to trigger flush 2012-12-22 00:24:04 +01:00
Henrik Rydgard e42af096c8 Merge 2012-12-21 23:43:48 +01:00
Henrik Rydgård 069c700e9b Merge pull request #219 from unknownbrackets/texcache
Darn, invalidate the dest not the src
2012-12-21 14:41:19 -08:00
Henrik Rydgard 0769eb4b64 Set gstate_c.textureChanged in a few more places. 2012-12-21 23:40:38 +01:00
Unknown W. Brackets 18fe1d4b19 Darn, invalidate the dest not the src. 2012-12-21 14:21:23 -08:00
Henrik Rydgård 8134a70531 Merge pull request #217 from Orphis/master
Fix some warnings (mostly printf errors)
2012-12-21 14:14:27 -08:00
Unknown W. Brackets 6a9a183dd3 Use sceKernelDcache*() to invalidate the texcache.
Also in the block transfer code.
2012-12-21 14:10:57 -08:00
Florent Castelli c33eafd430 Warning fixes 2012-12-21 23:02:35 +01:00
Henrik Rydgard 6b3ac02dae Now not flushing at every drawcall by mistake... 2012-12-21 22:52:09 +01:00
Henrik Rydgard d663e28bde More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
Henrik Rydgard 3b114eb24a More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
Henrik Rydgard 4c23d668e1 Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
Henrik Rydgård d42245482b Merge pull request #213 from raven02/ge_cmd
Change BBOX JUMP/TEST to DEBUG . This fix massive slowdown when hit them .
2012-12-21 04:00:29 -08:00
raven02 ab2f0b89e6 Change to DEBUG for BBOX JUMP/TEST .Fix massive slowdown when hit them . 2012-12-21 19:57:38 +08:00
Henrik Rydgard 4d4370232c Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
Unknown W. Brackets 9034cfbfd3 Defer HLE interrupts, vblank only when enabled.
Based on tests, vblank doesn't queue up (makes sense) while
interrupts are disabled.

I'm not 100% sure about the GPU stuff but it seems to only come
from HLE via sceGe, so this should fix those return values.
2012-12-20 21:54:40 -08:00
Henrik Rydgard c3b778daab More work on hw transform. 2012-12-20 18:31:21 +01:00
Henrik Rydgard 6a7e77ce1d Prevent crashes on bad vertex / index addresses 2012-12-20 15:07:58 +01:00
Henrik Rydgard 4f376a2c34 Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00
Henrik Rydgard b8d596cbec Add some infrastructure for flexible vertex formats 2012-12-19 18:35:37 +01:00
Henrik Rydgard 4046146164 Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup. 2012-12-19 15:14:41 +01:00
Henrik Rydgard 3bd5cfed73 Work around for strange idling issue, various fixes 2012-12-17 23:33:24 +01:00
Henrik Rydgard c3819ec721 Fix a possible crash in audio code 2012-12-17 21:59:43 +01:00
Henrik Rydgard 11279668ca Allow changing of zoom factor at runtime 2012-12-17 21:06:47 +01:00
Henrik Rydgard 34d28a9c5c Merge branch 'screen-fix' of https://github.com/raven02/ppsspp into raven02-screen-fix 2012-12-17 21:01:27 +01:00
Henrik Rydgard 8db1cef503 Fix GPU block transfer 2012-12-17 19:04:19 +01:00
raven02 fb5a26b46d Enable correct viewport switching for screen 1x-4x and add Ctrl1-4 as shortcut key 2012-12-16 17:57:33 +08:00
Xele02 1ea6fe7e4d Correct texture display in save dialog on Android. 2012-12-14 01:04:45 +01:00
Henrik Rydgård 36943db4ec Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	Core/Config.h
2012-12-05 10:57:30 +07:00
Henrik Rydgård 67f9f3f73f SDL port: Add DEBUG option to set _DEBUG, add ability to log gfx stuff 2012-12-01 23:38:18 +01:00
Henrik Rydgard 6e32b30afd DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
Henrik Rydgard 5fb8e6dfb0 DXT textures now mostly working-ish (work left to do on alpha for DXT3/5) 2012-11-28 16:12:29 +01:00
Henrik Rydgard 6ff2964170 Fix mistake in gpu signals, add more logging 2012-11-28 14:01:28 +01:00
Henrik Rydgard 980d13fe50 Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup. 2012-11-28 13:45:22 +01:00
Henrik Rydgard a74af8f372 Some new NIDs, log fix, very minor bugfix. 2012-11-27 11:40:30 +01:00
Henrik Rydgard 2822ce2737 Temporarily disable most of the viewport code as it broke some games. Kept the flip detection. 2012-11-26 20:38:26 +01:00
Henrik Rydgard d8c92caad9 Safer matrix loading. Change default G3D log level from Notice to Error. 2012-11-26 18:04:34 +01:00
Henrik Rydgard 870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Sacha 3c903dda24 Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Henrik Rydgård fc453c979f MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00