Henrik Rydgård
|
9094410fd1
|
gl-render-manager: Need to actually bind newly created textures.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
8a1e7347b9
|
GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
062608ad78
|
Start moving the framebuffer stuff over to the render manager
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
46e1fbb788
|
Initial texture work. Bugfix indexed drawing
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
bd6818198a
|
More GLRenderManager
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
376d92fcc9
|
Start messing with the draw engine...
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
60a966c5ec
|
PushBuffer added. Thin3d works now on top of GLRenderManager, except framebuffers.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
a3bcd91a31
|
Fix clears and textures. Things still broken due to memory overwrites.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
e1bb4441d8
|
First garbage graphics output!
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
b8e4ae08a7
|
Even more gl-render-manager
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
dd91cb0f8e
|
Begin implementing GLQueueRunner and GLRenderManager
|
2018-01-27 15:10:17 +01:00 |
|