Henrik Rydgård
|
9094410fd1
|
gl-render-manager: Need to actually bind newly created textures.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
8a1e7347b9
|
GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
062608ad78
|
Start moving the framebuffer stuff over to the render manager
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
7e3e652963
|
Fix more gl-render-manager problems
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
51f467a7b3
|
Kill off the GL state cache
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
f3282dcfda
|
Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
bd6818198a
|
More GLRenderManager
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
376d92fcc9
|
Start messing with the draw engine...
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
9340260802
|
Finish the shader manager (almost)
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
60a966c5ec
|
PushBuffer added. Thin3d works now on top of GLRenderManager, except framebuffers.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
a3bcd91a31
|
Fix clears and textures. Things still broken due to memory overwrites.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
e1bb4441d8
|
First garbage graphics output!
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
b8e4ae08a7
|
Even more gl-render-manager
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
9babdb712c
|
More gl-render-manager
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
dc72a8696f
|
More work on gl-render-manager
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
dd91cb0f8e
|
Begin implementing GLQueueRunner and GLRenderManager
|
2018-01-27 15:10:17 +01:00 |
|