Commit Graph
20735 Commits
Author SHA1 Message Date
Sacha 06f3c0bea3 Update ffmpeg repo with new libs. 2015-10-31 22:19:14 +10:00
Henrik Rydgard 9168af726d Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
Henrik Rydgard 9fa6f1f89d Minor improvements to audio debug display 2015-10-31 13:02:19 +01:00
Henrik Rydgård 9cdd23c089 Merge pull request #8105 from unknownbrackets/atrac-parsing
Improve atrac parsing and differentiate streaming from data
2015-10-31 13:00:15 +01:00
Henrik Rydgård f470ed8c5c Merge pull request #8124 from unknownbrackets/ui-tweaks
Don't change the working dir on startup
2015-10-31 10:37:00 +01:00
Henrik Rydgård e0c88e109f Turn off Depth Rounding in Lost Heroes. Fixes #8125 (well, works around :( ) 2015-10-31 10:28:37 +01:00
Unknown W. Brackets 05d5aae801 Don't change the working dir on startup. 2015-10-30 21:04:45 -07:00
Henrik Rydgard 293ab099bc Disable FRAMEBUFFER_FETCH for all GPUs. Can be whitelisted for some in the future. 2015-10-29 19:28:48 +01:00
Henrik Rydgård 5ebb5d5630 Merge pull request #8116 from hrydgard/reverb
Implement sceSas' reverb effect, guessing that the reverb is the same as the one in PSX's SPU
2015-10-29 11:13:04 +01:00
Unknown W. Brackets 42c7993512 Merge pull request #8119 from xsacha/mips-buildfix
MIPS: Fix build so we can compile this again.
2015-10-28 20:17:24 -07:00
Sacha bbc4f64999 MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
Henrik Rydgård 76b96d8785 Merge pull request #8117 from joolswills/raspbian_fix
add RASPBIAN options to workaround threading issues when building for…
2015-10-28 21:45:03 +01:00
Henrik Rydgard a941c6e64c Reverb minor optimization, comment changes 2015-10-28 21:43:38 +01:00
Henrik Rydgard 40246e894c Fix buzzsaw noises in reverb by preventing integer wraparound in a couple of places 2015-10-28 21:36:00 +01:00
Henrik Rydgard 22f71f1e9a Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
Jools Wills bca9a9011f add RASPBIAN options to workaround threading issues when building for ARMV7 on Raspbian
raspbian is built for an armv6 target, so when building for armv7, there is a problem with the ABI compatibility
for threaded applications. /usr/include/c++/*/ext/concurrence.h - undefining __GCC_HAVE_SYNC_COMPARE_AND_SWAP_2 makes it use _S_mutex
as it would when ppsspp is built for an armv6 target

see https://github.com/raspberrypi/firmware/issues/491#issuecomment-151723041

fixes problems found by users on #7479
2015-10-28 05:20:59 +00:00
Henrik Rydgard 541a5e2c51 Halve the reverb input volume as a quick hack. Remove an unnecessary computation. 2015-10-27 16:34:30 +01:00
Henrik Rydgard 07f311fee1 Those multiplications with 4 from the doc ("scaled by 8" but 16-bit data) didn't seem to make lots of sense... Sounds better removing them 2015-10-27 16:12:05 +01:00
Henrik Rydgard 06fec54dba Forgot to scale a multiplication. Slightly better but quickly devolves into harsh noise. 2015-10-27 15:56:11 +01:00
Henrik Rydgard 9bb8aff715 Forgot that the address registers are scaled. still doens't fix it. 2015-10-27 15:52:19 +01:00
Henrik Rydgård 6dc0c07c96 Merge pull request #8111 from vnctdj/master
Remove useless translation pointers
2015-10-27 12:38:05 +01:00
Henrik Rydgard 85c8f7d3c2 Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Henrik Rydgard 0283d00066 Implement a PSX reverb from a specification. Not hooked up. 2015-10-27 11:46:04 +01:00
vnctdj 74b13c1706 Remove useless translation pointers 2015-10-26 14:03:43 +01:00
Unknown W. Brackets 85fac290c9 Atrac: Calc NO DATA status when loading old state. 2015-10-25 18:00:13 -07:00
Unknown W. Brackets 2b58af3db5 Atrac: Handle loop samples more correctly.
They need to be offset same as currentSamples.  Starting to really think
it'd be better to offset currentSamples instead...
2015-10-25 17:04:27 -07:00
Unknown W. Brackets 278d6b3690 Atrac: Set 0 read offset when fully loaded. 2015-10-25 17:04:27 -07:00
Unknown W. Brackets 85a699912d Atrac: Correct streamed bytes field in context. 2015-10-25 17:04:26 -07:00
Unknown W. Brackets 5cc13c45f4 Atrac: Try to handle endSample more consistently.
Maybe we should offset currentSample by the firstSampleOffset instead?
2015-10-25 17:04:25 -07:00
Unknown W. Brackets e51891e9cd Atrac: Keep track of PSP-like buffer status.
This isn't correct yet, but tracking this much fixes looping of certain
audio.
2015-10-25 17:04:25 -07:00
Unknown W. Brackets 7e05d0db4b Atrac: Correct decode data when there's an offset. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets e90f88a687 Atrac: Parse size and fact offset more correctly. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets 2e5f8d687f Atrac: Validate loop end and return an error. 2015-10-25 17:04:23 -07:00
Unknown W. Brackets 9ea765a347 Atrac: Calculate total samples based on data chunk.
Not on the entire RIFF size, which will be (slightly) inflated.
2015-10-25 17:04:22 -07:00
Unknown W. Brackets ac56eff31c Atrac: Parse the smpl chunk more correctly.
Returns the same errors as the PSP.
2015-10-25 17:04:22 -07:00
Unknown W. Brackets 596ecdc431 Atrac: Allow data to extend outside RIFF size.
This seems technically incorrect, but it's allowed on the PSP, possibly
intentionally due to data shipped truncated by accident?
2015-10-25 17:04:21 -07:00
Unknown W. Brackets 522a1743f4 Atrac: Return an error if there's no data chunk. 2015-10-25 17:04:20 -07:00
Henrik Rydgård 05687e656a Merge pull request #8107 from joolswills/rpi_fix
fix building for rpi2 by disabling armv7.
2015-10-25 22:46:46 +01:00
Jools Wills e451cade69 fix building for rpi2 by disabling armv7.
added missing rpi include
correct cflags for rpi1/rpi2 (although rpi2 will build for armv6 for now)
only build Common/ColorConvNEON.cpp on armv7
2015-10-25 17:40:04 +00:00
Henrik Rydgård c14d1f7353 Merge pull request #8106 from unknownbrackets/hle-minor
Fix event flag clear on callback wait
2015-10-25 17:21:06 +01:00
Unknown W. Brackets 62629827ea Kernel: Clean up event flag logging, style. 2015-10-25 09:08:38 -07:00
Unknown W. Brackets 043891014d Add a simpler way to force on HLE logging. 2015-10-25 09:05:16 -07:00
Unknown W. Brackets d43247b8b8 Kernel: Act on wait clear for flags after callback. 2015-10-25 08:28:07 -07:00
Henrik Rydgård 437d7b80e3 Fix window resize/fullscreen ingame on Mac and other SDL builds 2015-10-25 11:19:41 +01:00
Unknown W. Brackets c41b981333 Oops, undelete shader bits for alpha test. 2015-10-24 23:05:18 -07:00
Unknown W. Brackets 97c568dca6 Tweak to shader desc. 2015-10-24 23:05:09 -07:00
Unknown W. Brackets 6b905e8e18 d3d9: Remove the old shader id gen. 2015-10-24 21:26:40 -07:00
Unknown W. Brackets 06f2c7f1fe Maintain hasTexcoord even for UV gen. 2015-10-24 21:26:12 -07:00
Unknown W. Brackets 5595d1278d Merge pull request #8103 from hrydgard/d3d-shader-id
D3D: Generate shaders from shader IDs, just like in GL
2015-10-24 21:19:34 -07:00
Henrik Rydgard 838e53f482 Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00