Commit Graph
20735 Commits
Author SHA1 Message Date
Henrik Rydgard 6f9755d498 ISOFileSystem: Lazily load directory information as needed. Should speed up game icon loading a bit. 2016-02-28 12:02:01 +01:00
Henrik Rydgard 0b95c4bbd1 ISOFileSystem: Move the level into the tree nodes 2016-02-28 11:51:15 +01:00
Henrik Rydgard afc8736b9a ISOFileSystem: Move the startsector and dirsize information into the tree nodes 2016-02-28 11:46:21 +01:00
Henrik Rydgard 0458c7a590 ISOFileSystem coding style cleanup to reduce future diffs 2016-02-28 11:39:57 +01:00
Henrik Rydgard 5f761c346b Attempt workaround for #8610 2016-02-28 11:06:49 +01:00
Henrik Rydgard de932b5efc Make git-version-gen work with a freshly installed 64-bit git msys.
For some reason %ProgramFiles% returns the (x86) one anyway...
2016-02-28 11:03:54 +01:00
Henrik Rydgård 87f922c678 Merge pull request #8611 from unknownbrackets/diskcache
Set cache dir before loading config
2016-02-28 00:11:25 +01:00
Unknown W. Brackets 7ab3de299c Set cache dir before loading config.
The config will try to check ISOs for existence, which may use the cache.
2016-02-27 13:10:08 -08:00
Henrik Rydgård 8e7de00eec Merge pull request #8609 from xiushudongfang/Open-action-for-android-
Remove unsupported formats
2016-02-22 10:20:50 +01:00
xiushu 2ec11c56a4 Remove unsupported formats 2016-02-22 16:28:54 +08:00
Henrik Rydgård 1e749b0a43 Merge pull request #8607 from xiushudongfang/InputBox-for-Android
Add inputbox for android
2016-02-22 09:18:10 +01:00
Henrik Rydgard 05d4caeeaf Buildfix 2016-02-21 12:14:44 +01:00
Henrik Rydgard 6b829c9cde Safer window resize on Windows - don't updating the backbuffer size until stopped dragging.
Cherry-picked from the Vulkan branch.
2016-02-21 11:51:10 +01:00
Henrik Rydgard 76e1d074ec Logging improvements in EGL init 2016-02-21 11:40:02 +01:00
sum2012 1df833cc16 Small fix and change log format 2016-02-21 13:18:03 +08:00
xiushu 80938a39ce Just remove useless space and fix translations
Oops
2016-02-21 13:12:35 +08:00
xiushu 7a2b4eea0a Add inputbox for android
For inputting  IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
sum2012 5894e8f18f Add save status support 2016-02-21 07:33:06 +08:00
Henrik Rydgård 8a65ba8696 Merge pull request #8605 from xiushudongfang/Open-action-for-android-
Add open action for android
2016-02-20 22:53:26 +01:00
xiushu 2ba902368e Add open action for android
Open games from file explorer directly.
2016-02-20 19:23:32 +08:00
Henrik Rydgard 5f0553955c Vulkan headers and link library 2016-02-17 22:49:13 +01:00
Henrik Rydgard 8684180620 Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Henrik Rydgard 52eca3d211 Update version to 1.2.1 v1.2.1 2016-02-17 18:20:49 +01:00
Henrik Rydgard 2a77ab71aa Some attempts at increasing reliability of render thread management. 2016-02-17 17:08:48 +01:00
Henrik Rydgard 6ef779402a Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
Henrik Rydgard 2d0295bbb3 Fix another version parsing bug 2016-02-15 19:21:57 +01:00
Henrik Rydgard 67282cafc4 Apply some minor changes from #8592 2016-02-15 18:21:29 +01:00
Henrik Rydgard 0be9a520ef Remove hack in render loop thread 2016-02-15 00:19:17 +01:00
Henrik Rydgard e51e168e40 It is not a great idea to release locks that have been free'd. 2016-02-15 00:10:22 +01:00
Henrik Rydgard e954768a84 sceAtrac: Work-around crash with older versions of FFMPEG when free-ing.
Better leaking than dead, although there has to be a better way.
2016-02-14 17:19:32 +01:00
Henrik Rydgard eafb39f267 Actually fix the version parsing, oops 2016-02-14 16:34:17 +01:00
Henrik Rydgard eb3706c20a Fix version parsing for upgrade checker for short versions like "1.2" 2016-02-14 16:24:33 +01:00
Henrik Rydgard b5959be2ec Update font atlas (Chinese, Korean updates) 2016-02-14 13:44:10 +01:00
Henrik Rydgard 09e558c74b Update version numbers to 1.2.0 2016-02-14 12:36:28 +01:00
Henrik Rydgard 951c79f6c3 Update submodules. v1.2 2016-02-14 11:37:29 +01:00
Unknown W. Brackets 818a0d846a d3d9: Correct for half-pixel offset in softgpu. 2016-02-13 14:52:35 -08:00
Unknown W. Brackets f84ebdc3e4 thin3d: Use floats directly for 4x4 matrices. 2016-02-13 14:50:06 -08:00
Unknown W. Brackets 05fee24ccf thin3d: Add sampler state selection. 2016-02-13 14:03:43 -08:00
Unknown W. Brackets 0d68a172a9 softgpu: Draw using thin3d.
This way it ought to work for all backends.
2016-02-13 14:03:37 -08:00
Unknown W. Brackets 841267c083 d3d9: Allow software rendering selection in UI. 2016-02-13 14:01:57 -08:00
Unknown W. Brackets ac4ee88c73 thin3d: Clear bound VBOs when not using.
Nothing clears them, so if one draw does, any later UP draws won't work.
2016-02-13 14:01:57 -08:00
Unknown W. Brackets 4f1851abc1 thin3d: Allow setting size in imagedata.
GL should match D3D.  Maybe we don't want this, but then we need to change
the API.
2016-02-13 14:01:56 -08:00
Unknown W. Brackets 499e95a3b1 thin3d: Correct indexed drawing. 2016-02-13 14:01:56 -08:00
Henrik Rydgård 3d319fac75 Merge pull request #8590 from hrydgard/android-clean-exit
Exit cleanly on Android instead of hard-exiting using exit(0).
2016-02-13 20:33:46 +01:00
Henrik Rydgard bfa5091c41 Exit cleanly on Android instead of hard-exiting using exit(0). 2016-02-13 19:57:05 +01:00
Unknown W. Brackets b33e39788f d3d9: Use thin3d for reporting info. 2016-02-13 10:53:28 -08:00
Henrik Rydgård ab4ffe38d5 Merge pull request #8589 from unknownbrackets/d3d9-minor
d3d9: Enable GPU info in D3D9 reporting
2016-02-13 19:20:33 +01:00
Unknown W. Brackets 095624867a d3d9: Enable GPU info in D3D9 reporting. 2016-02-13 09:51:09 -08:00
Unknown W. Brackets 346e98046d Forgot to remove this report, not needed now. 2016-02-13 09:31:03 -08:00
sum2012 29f24a600e Add sceNetIfhandle staff
Used in Yu-Gi-Oh 5Ds Tag Force 4
2016-02-13 20:27:07 +08:00