Siddharth
6cd5b748eb
created auto load feature
2013-10-30 22:46:27 +05:30
Igor Calabria
2d22ccadca
Fixes crash when server is not available
2013-10-30 16:19:35 +00:00
Igor Calabria
13718aed6e
Changes psp ram structs to use correct int types
2013-10-30 16:10:59 +00:00
Unknown W. Brackets
1d14915d87
Fix a string pointer comparison.
2013-10-30 08:14:43 -07:00
Peter Tissen
d8b4ec6680
added disasm debugger features to remove and add functions
2013-10-30 16:13:18 +01:00
Igor Calabria
24d2ac7c1b
Uses native mutex
2013-10-30 14:56:08 +00:00
Unknown W. Brackets
8d3ba58936
Cap the buffer size in sceAtracSetDataAndGetID().
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Not sure if this should be done in the others or not...
2013-10-30 07:55:47 -07:00
Unknown W. Brackets
696aa0f974
Initialize atrac context values per PSP tests.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
14cff41a9a
Fix state value in atrac context with no buffer.
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Unlikely games use this, but they could.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
31112d1fa1
Report and return errors for bad atrac data.
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The PSP returns errors for invalid data, so we should too.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
8dcc384dba
Adjust some atrac reporting/logging.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
3e0c37bb62
Return an error when no data set yet.
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Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet. Games might check for it to load in data.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets
b7bd107956
When using a bad atrac ID, return proper errors.
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Tested each func with invalid ids.
2013-10-30 07:48:48 -07:00
Igor Calabria
ca2b0a9b9a
Uses native functions for timing
2013-10-30 14:45:32 +00:00
Unknown W. Brackets
ee57498b16
Add a setting to skip 0xDEADBEEF reg filling.
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For debugging purposes. Can't think of a better way.
2013-10-30 07:28:52 -07:00
Igor Calabria
abdcf5dbf9
Typo in readme
2013-10-30 14:24:13 +00:00
Siddharth
81cae1e446
fixed dPad visibility
2013-10-30 19:42:16 +05:30
Henrik Rydgård
0356663bd3
Merge pull request #4372 from Kingcom/DebugFixes
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Various debug UI fixes and enhancements
2013-10-30 04:43:16 -07:00
Henrik Rydgård
54ea601a6d
Merge pull request #4367 from DanyalZia/patch-33
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Further shader Improvements and cleanup
2013-10-30 04:29:51 -07:00
Henrik Rydgård
d644ce18f5
Update native to choose a reasonable window size (SDL non-fullscreen)
2013-10-30 12:22:48 +01:00
Henrik Rydgård
398137422c
SDL: Choose a reasonable default window size for windowed mode (2x PSP)
2013-10-30 12:22:22 +01:00
Kingcom
5bb7ac8b7e
Various debug ui fixes and enhancements
2013-10-30 12:12:33 +01:00
Henrik Rydgård
d3f9853d2d
Also disable rendering resolution when render mode = non-buffered
2013-10-30 12:12:28 +01:00
Henrik Rydgård
cbe8245bad
Disable postprocessing shader choice when rendering mode = non-buffered
2013-10-30 11:28:14 +01:00
Unknown W. Brackets
9ebaf7b68b
Fill registers with 0xDEADBEEF after most syscalls.
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Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Unknown W. Brackets
04ec987448
Initialize thread regs with 0xDEADBEEF.
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Also initialize the float regs to NaN.
2013-10-29 21:39:24 -07:00
Sacha
6640b7b7ad
SDL: Detect resolution automatically. Use --fullscreen switch to enable fullscreen.
2013-10-30 13:05:17 +10:00
Igor Calabria
2c484c9bee
Adds adhoc support notes on readme, and option to load server address from config
2013-10-30 00:18:06 +00:00
Igor Calabria
0bc7dee02c
Fixes time function
2013-10-29 21:39:45 +00:00
Igor Calabria
28ab767c88
Adds common sleep function, and implements ptp functions
2013-10-29 21:39:45 +00:00
Igor Calabria
cce8ad050d
Adds compability for packed structs on windows, and removes some redundant typedefs
2013-10-29 21:39:45 +00:00
Igor Calabria
ecb1411f0f
Fixes getPeerList, now it's using the correct pointer values in the struct
2013-10-29 21:39:45 +00:00
Igor Calabria
5959f5b486
Packs most of psp data structs and fixes sceNetAdhocctlGetParameter
2013-10-29 21:39:45 +00:00
Igor Calabria
47947fd3f7
adds some matching functions
2013-10-29 21:39:45 +00:00
Igor Calabria
0574e6e1d1
More functions and support for games that use the netdiag
2013-10-29 21:39:45 +00:00
Igor Calabria
553f1d4e4e
Implements a bunch of adhoc functions
2013-10-29 21:39:45 +00:00
danyalzia
950c961dbc
Shader Improvements and cleanup
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Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgard
122f19a3cf
Further adjust the android-x86 optimization settings
2013-10-29 17:16:02 +01:00
Henrik Rydgard
0e8193134c
Change the android-x86 optimization setting according to a forum post
2013-10-29 16:47:36 +01:00
Henrik Rydgård
77fad1572c
Merge pull request #4364 from unknownbrackets/perf
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Optimize the case where volume is 0x8000
2013-10-29 08:31:00 -07:00
Unknown W. Brackets
b71255e7b0
Optimize the case where volume is 0x8000.
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When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.
Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Henrik Rydgard
774c4896ef
Restore the check for rendering mode disabling the reports checkbox.
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Forgot why it was there, so I also added a comment.
2013-10-29 16:22:36 +01:00
Henrik Rydgard
78aa64500e
Fix bug when combining draw calls for hashing
2013-10-29 16:18:15 +01:00
Henrik Rydgård
f3d9ef6564
Yet another buildfix for android, x86 this time
2013-10-29 12:43:24 +01:00
Henrik Rydgård
68bb097c2f
Android quick buildfix
2013-10-29 12:43:03 +01:00
Henrik Rydgård
60b1cb0008
Combine draw calls when hashing when possible, should help the same games as #4312
2013-10-29 12:14:09 +01:00
Henrik Rydgård
105fde7cb0
Merge branch 'stdthread-removal' of https://github.com/xsacha/ppsspp into xsacha-stdthread-removal
2013-10-29 11:39:03 +01:00
Henrik Rydgård
4352d720d8
Let's not use #define in GLSL ES shaders.
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There are rumours that Vivante chips hate these.
2013-10-29 11:37:16 +01:00
Sacha
a7640a4401
Update native. Buildfix Android.
2013-10-29 20:22:12 +10:00
Sacha
bc39c0a8e2
Buildfix for Android.
2013-10-29 20:21:14 +10:00