Unknown W. Brackets
ff25b9d20e
Oops, the vertexdecoder should read vertex alpha.
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Copy/paste mistake... ugh.
2014-05-04 09:05:45 -07:00
Henrik Rydgård
aab3bd6227
Update native
2014-05-04 12:34:01 +02:00
Henrik Rydgård
3866998e10
Apply patch from gschwind that lets us accept more audio formats
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(although I'm not sure which ones would apply...)
2014-05-04 12:33:28 +02:00
Henrik Rydgård
eacdc58b48
Merge pull request #209 from thedax/sdlFullscreenFix
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SDL: Fix fullscreen resizing.
2014-05-04 11:26:23 +02:00
Henrik Rydgård
fe05042ce0
Merge pull request #206 from thedax/sdlResize
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SDL: Add very basic resizing window capabilities for desktop SDL builds.
2014-05-04 11:25:53 +02:00
Henrik Rydgård
48add13a59
Merge pull request #6014 from unknownbrackets/debugger
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Skip an error, add memchecks, upgrade old symbol maps
2014-05-04 11:19:14 +02:00
Henrik Rydgård
d408e30d5f
Merge pull request #208 from raven02/patch-20
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Add support for GL_NV_framebuffer_blit
2014-05-04 10:45:04 +02:00
Henrik Rydgård
8ca70d1a7c
Merge pull request #6010 from unknownbrackets/ccc
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Respect dstSize and truncate in ccc string conv
2014-05-04 10:43:33 +02:00
Henrik Rydgård
f26bb015b0
Merge pull request #211 from unknownbrackets/ccc
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Add encodeUnits() to utf8/utf16/sjis.
2014-05-04 10:43:14 +02:00
Henrik Rydgård
e5c830e3d7
Merge pull request #6013 from unknownbrackets/gpu-minor
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Fix another race, fix bug in CPU framebuf download, speed up
2014-05-04 10:42:07 +02:00
Unknown W. Brackets
95dcadb6ae
Ignore when a proxied block points to erased mem.
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Happens for example when a new module is loaded, sometimes.
2014-05-04 01:25:19 -07:00
Unknown W. Brackets
c3a6092e26
Upgrade symbolmaps with module address info.
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This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
Unknown W. Brackets
4706876809
Add memchecks for ELF loading.
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Helps in games that use modules.
2014-05-04 01:22:57 -07:00
Unknown W. Brackets
e8d5866e5a
Use SSE some in framebuffers to memory.
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Since people are using it (even though it seems dangerous), might as well
make it faster. 6% better in Tales of Phantasia X.
2014-05-04 01:03:48 -07:00
Unknown W. Brackets
4475c99426
Fix GL errors / flicker in framebuf->mem.
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Happens in Tales of Phantasia X, reported by Kingcom.
2014-05-03 20:20:40 -07:00
Unknown W. Brackets
984bb31709
Fix another race condition with multithreading.
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It's possible that after it's marked completed, the CPU will grab it to
enqueue. This actually happened to mean with decent reproducibility.
2014-05-03 18:40:27 -07:00
The Dax
eacd4c3e19
Allow the speed to go as low as 0% (at which point it becomes unlimited, since zero FPS limit in the code means unthrottle).
2014-05-03 16:35:36 -04:00
The Dax
1dd10ef536
Switch to a slider for alternative speed, and make its range 5-600%.
2014-05-03 16:26:05 -04:00
Unknown W. Brackets
61320ff70f
Respect dstSize and truncate in ccc string conv.
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All of these funcs were not null terminating, oops. And they were also
ignoring dstSize, so if the game specified one it would overflow.
2014-05-03 13:22:45 -07:00
Unknown W. Brackets
2fdd860402
Add encodeUnits() to utf8/utf16/sjis.
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So that we know how many units (e.g. u16s) are needed to encode.
2014-05-03 13:13:23 -07:00
The Dax
83f80c427b
SDL: Let the window be resizable on platforms it makes sense on.
2014-05-02 18:15:37 -04:00
The Dax
8ada7de18a
Fix fullscreen resizing. It wasn't working properly.
2014-05-02 17:46:24 -04:00
Unknown W. Brackets
9732a6c127
Merge pull request #6005 from thedax/updateLang
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Update lang.
2014-05-02 12:53:27 -07:00
The Dax
098fc69d44
Update lang.
2014-05-02 15:07:38 -04:00
raven02
1502110e25
Add NV_framebuffer_blit
2014-05-02 18:25:56 +08:00
raven02
e70c33aa73
Add support for GL_NV_framebuffer_blit
2014-05-02 15:58:19 +08:00
The Dax
26054fd801
Add bin-release to the gitignore file. Fixes an issue with TortoiseGit on Windows relating to that directory.
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More specifically: It doesn't like bin-release\lang\.git, but it doesn't need to concern itself with bin-release\* at all.
2014-05-01 14:41:03 -04:00
raven02
42754b2662
define MAY_HAVE_GLES3
2014-05-01 10:17:28 +08:00
raven02
e0e1a6b217
Only set depth update flag when depth write is enabled
2014-04-30 20:00:42 +08:00
raven02
8ed82f3d25
Fixes #5779 with new PSPScreenShotDiag class
2014-04-30 19:28:05 +08:00
raven02
7c3180c7c7
Add ES 3.0 support for iPhone
2014-04-30 11:34:15 +08:00
The Dax
987b97125a
Win32: Add some MSBuild scripts.
2014-04-29 13:43:20 -04:00
Henrik Rydgård
2b50fcb016
Merge pull request #5982 from sum2012/pauth_tool
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Add Pauth tool
2014-04-29 14:44:48 +02:00
Henrik Rydgård
9164e70ae6
Merge pull request #5987 from unknownbrackets/multithread
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Fix another race in multithread, and ge sync
2014-04-29 09:23:35 +02:00
Henrik Rydgård
651b33f918
Merge pull request #5988 from unknownbrackets/gpu-minor
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Eat a few more cycles on END cmds
2014-04-29 09:22:17 +02:00
Unknown W. Brackets
99e4300f95
Eat a few more cycles on END cmds.
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Fixes #3049 , which apparently expects an END/FINISH to not immediately
trigger (it drawsyncs soon after, and completely expects that to
reschedule.)
Either way, it seems plausible an END would take a few more cycles than
most instructions, since it generates an interrupt.
2014-04-29 00:08:43 -07:00
Unknown W. Brackets
e08fbfd0af
Fix hang on stop before run w/ multithreading.
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And clarify logic.
2014-04-28 23:42:17 -07:00
Unknown W. Brackets
d97c229eaf
Fix IsOnSeparateCPUThread(), was always false.
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Erp, because of detach().
2014-04-28 23:22:46 -07:00
Unknown W. Brackets
f052778c2d
Unlock reslts before scheduling.
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To prevent deadlock while debugging with events all running sync.
2014-04-28 22:32:34 -07:00
Unknown W. Brackets
effcee475b
Fix another race condition.
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If EVENT_FINISH is received, but coreState is still CORE_RUNNING and the
thread is still enabled, it would hang. Makes more sense to wait for
events before processing them anyhow...
2014-04-28 22:12:33 -07:00
Henrik Rydgård
253e11acfa
Merge pull request #5984 from unknownbrackets/interp-fix
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Fix replacement funcs in the interpreter
2014-04-28 18:05:47 +02:00
Unknown W. Brackets
4d665b5e7a
Fix replacement funcs in the interpreter.
2014-04-28 08:01:13 -07:00
sum2012
ba4256a580
Add compiled file
2014-04-28 21:47:14 +08:00
sum2012
3bee224563
Add pauth_tool source
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Thanks @tpunix share it
2014-04-28 21:30:24 +08:00
Henrik Rydgård
a5b27b659c
Merge pull request #5978 from thedax/sdlLinuxMacFullscreen
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Let desktop SDL builds see the fullscreen option in the GameSettingsScreen, too.
2014-04-28 10:23:59 +02:00
Henrik Rydgård
c625ee169f
Merge pull request #5970 from raven02/patch-28
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Stub SysMemUserForUser_ACBD88CA/945E45DA
2014-04-28 09:47:21 +02:00
raven02
9806b46586
Fix space issues
2014-04-28 15:30:32 +08:00
Henrik Rydgård
30bf519e2c
Merge pull request #5973 from raven02/patch-30
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Move POWER_VMEM_IN_USE to sceKernel.h
2014-04-28 09:22:02 +02:00
Henrik Rydgård
7fd84046a4
Merge pull request #5977 from unknownbrackets/psmfplayer
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Fix video flicker, add memchecks and detect no audio better
2014-04-28 09:21:46 +02:00
Henrik Rydgård
a799941e6d
Merge pull request #5964 from raven02/patch-26
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Add Vertex texture/color GE commands
2014-04-28 09:21:04 +02:00