Unknown W. Brackets
af411e6b1e
Check for AV_NOPTS_VALUE from ffmpeg pts values.
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Apparently it's returning this now. If we don't have it, just increment.
Fixes #5217 .
2014-01-25 14:59:28 -08:00
raven02
b2e62680e7
Build fix
2014-01-25 23:56:47 +08:00
Henrik Rydgård
d4feb77cb3
Merge pull request #5206 from raven02/master
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Implement sceMt19937Init() & sceMt19937Uinit()
2014-01-25 06:14:10 -08:00
raven02
3236625bf6
Revert #5044 and set ctx->avc.avcDecodeResult = 1
2014-01-25 21:29:37 +08:00
raven02
161d8b29fb
Implement sceMt19937()
2014-01-25 20:17:53 +08:00
Unknown W. Brackets
10454654bf
Ignore unreasonable timestep values.
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This fixes #5202 (Crisis Core stuttering) and improves Mana Khemia's "Who
are you?" sound effect while loading savedata. May also improve Monster
Hunter's similar issue.
2014-01-24 23:55:19 -08:00
Henrik Rydgård
4789c2412a
Merge pull request #5196 from unknownbrackets/savedata
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Handle fixed-length strings in savedata properly
2014-01-24 01:45:14 -08:00
Henrik Rydgård
b27569277e
Merge pull request #5194 from unknownbrackets/iso-fix
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Support larger iso files (more than 2GB)
2014-01-24 01:38:51 -08:00
Henrik Rydgård
293c66199e
Merge pull request #5195 from unknownbrackets/display-minor
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Smooth out detected FPS changes
2014-01-24 01:38:14 -08:00
Unknown W. Brackets
e00a244d1e
Handled fixed-length strings in savedata properly.
2014-01-24 01:21:13 -08:00
Unknown W. Brackets
4541ec4b05
Smooth out detected FPS changes.
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Helps reduce uneven FPS rates and sound effect glitches during transitions
(e.g. between a 30 fps scene and a 60 fps menu, or etc.)
2014-01-23 22:23:43 -08:00
Unknown W. Brackets
6bdfa5a13a
Support larger iso files (more than 2GB.)
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No actual PSP games are this big (a UMD can only go up to 1.8 GB), but it
can be convenient for combined multi-game discs. Fixes #5169 .
2014-01-23 22:00:15 -08:00
Henrik Rydgård
b333e5b77f
Comment the fallthroughs in SasAudio.cpp
2014-01-23 20:58:42 +01:00
Henrik Rydgård
6c5165e505
Revert "Merge pull request #5190 from raven02/patch-32"
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This reverts commit aef180259a , reversing
changes made to d69f02dea0 .
2014-01-23 20:57:39 +01:00
raven02
9965bbb43e
Shouldn't voice.type == VOICETYPE_VAG/PCM
2014-01-24 00:28:53 +08:00
Unknown W. Brackets
05ad9721d9
Allow msgdialog override of ok/cancel button text.
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Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Unknown W. Brackets
bcdcd528b2
Validate options in MsgDialog v3 per tests.
2014-01-23 00:41:42 -08:00
Unknown W. Brackets
fa1c5e0f87
Oops, only reset MsgDialog result on success.
2014-01-23 00:41:26 -08:00
Henrik Rydgård
a915472eb5
Merge pull request #5174 from unknownbrackets/intr-fix
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Restore thread if there's no interrupt handler set
2014-01-22 23:24:32 -08:00
Henrik Rydgård
3700229d37
Merge pull request #5186 from unknownbrackets/savestates
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Fix savestates from before v0.9.6-536-g62e9e42
2014-01-22 23:11:15 -08:00
Unknown W. Brackets
c5e11c63c0
Now umd0: size is in sectors, not bytes.
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So we have to check based on that correctly. Darn it.
2014-01-22 22:24:30 -08:00
Unknown W. Brackets
c2d2b25ced
Fix savestates from before v0.9.6-536-g62e9e42.
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Unfortunately, this breaks savestates made since then until this is
merged. However, that's only a day or so.
Fixes #5183 .
2014-01-22 21:49:18 -08:00
Unknown W. Brackets
278359b208
Set msgdialog result to 0 after displayed.
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This might fix anything checking the result code without zeroing it first.
2014-01-22 08:18:56 -08:00
Unknown W. Brackets
f74e29977f
Abort on a message dialog just moves to finished.
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Still need to shutdown. Fixes #5177 .
2014-01-22 08:17:21 -08:00
Unknown W. Brackets
996d97a05e
Properly savestate loaded modules.
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May fix savestates in games that use modules heavily, like Yu-Gi-Oh, Metal
Gear Solid, Tales of Radiant Mythology, and Valkyrie Profile.
2014-01-22 01:06:59 -08:00
Unknown W. Brackets
4da08f4f6e
Restore thread if there's no interrupt handler set.
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If dispatch is disabled and we don't do this, it'll just hang, never
switching back to a thread that can re-enable dispatch.
Fixes #5172 .
2014-01-21 22:47:18 -08:00
sum2012
62e9e42b2c
Add LoadExecForKernel and SysMemForKernel
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Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
2014-01-21 22:02:07 +08:00
Unknown W. Brackets
f19d8d2eae
Handle alternating video streams a lot better.
2014-01-21 01:16:16 -08:00
Unknown W. Brackets
4de20258eb
Don't bother writing an empty symbol map.
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For example, when accidentally opening an invalid file.
2014-01-19 21:34:16 -08:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
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This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
Unknown W. Brackets
0fa371ccbf
windows: Check PSP_IsInited() in more places.
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This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Henrik Rydgård
5361b9b4f6
Merge pull request #5147 from unknownbrackets/perf
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Eat some cycles in a few minor places
2014-01-19 13:40:13 -08:00
Unknown W. Brackets
f8883279b5
Eat some cycles when flipping the framebuffer.
2014-01-19 12:53:19 -08:00
Unknown W. Brackets
ab49de0331
Eat some cycles when getting the current thread id.
2014-01-19 12:44:55 -08:00
Unknown W. Brackets
8396cdf227
Eat cycles when enqueuing GE lists.
2014-01-19 12:44:55 -08:00
Unknown W. Brackets
f258cb24c2
Eat some cycles when reading the button data.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
73d6accafc
Eat a few cycles when checking callbacks.
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Some games really spam this function.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
553990d5a0
Eat cycles when messing with the dispatch thread.
2014-01-19 12:44:53 -08:00
Unknown W. Brackets
afff20a642
Eat some cycles when working with event flags.
2014-01-19 12:44:53 -08:00
Unknown W. Brackets
d24668c9c3
Eat some cycles in suspend/resume interrupt funcs.
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These are really common, hope this doesn't have ill effects...
2014-01-19 12:44:52 -08:00
Unknown W. Brackets
8aa9483cbf
Eat some cycles in the Dcache invalidate funcs.
2014-01-19 12:44:51 -08:00
sum2012
588d67ac64
Fixed cwcheat 0x0 > 0x80000000 bug
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Thanks @Kingcom
2014-01-19 23:55:42 +08:00
sum2012
9dbadb6b41
oop
2014-01-19 21:13:51 +08:00
sum2012
290d1b2159
Correctly auto detect arg for 8,16,32 bit on 0x0
2014-01-19 20:49:08 +08:00
sum2012
4a4514120b
oop
2014-01-19 13:47:35 +08:00
sum2012
9eaec5be58
cwcheat fix
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Fix Criminal girls Money cheat
_S NPJH-50316
_G CRIMINALGIRLS
_C1 MONEY
_L 0x01693FF8 0x000AAE60
2014-01-19 13:41:16 +08:00
Unknown W. Brackets
091ddd9f3f
Android/Linux buildfix.
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Arg, why?
2014-01-18 14:05:32 -08:00
Henrik Rydgård
34d2ffc6ff
Merge pull request #5128 from unknownbrackets/jit-minor
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Cut down on void * casts within jit
2014-01-18 12:45:50 -08:00
Henrik Rydgård
6c4a416456
Merge pull request #5129 from unknownbrackets/savestates
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Use simple delta compression for rewind savestates.
2014-01-18 12:45:11 -08:00
Henrik Rydgård
f9be841612
Merge pull request #5130 from unknownbrackets/mpeg-minor
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Set return status in sceMpegAvcDecodeStopYCbCr()
2014-01-18 12:42:17 -08:00