Commit Graph
9396 Commits
Author SHA1 Message Date
Unknown W. Brackets 5871ab0538 UI: Stop caching the draw context in coreParam.
This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes.  Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Unknown W. Brackets bdd2029623 Core: Fix memory range guard check.
Was allowing sizes with the high bits set, which could cause all kinds of
weird issues and crashes.
2019-09-28 08:40:41 -07:00
Henrik Rydgård 553ea23c34 Add memory range checks to a few little-used sysclib functions. Might help #12359. 2019-09-27 22:58:18 +02:00
Henrik Rydgård a461dbeecb Fix crash in Zip UI. Make another crash happen earlier. 2019-09-27 22:56:37 +02:00
Henrik Rydgård ccf63ef544 Fix crash in zip handling 2019-09-27 22:55:39 +02:00
Unknown W. Brackets f74e4289ee Debugger: reset step counter on game stop.
This way we ensure that a game reset will retrigger a stepping
notification.
2019-09-25 23:36:01 -07:00
Henrik Rydgård 58da4aa24b Update default adhoc server to one that works 2019-09-23 11:38:39 +02:00
Henrik Rydgård e3a40e9cd7 Remove an old special case 2019-09-02 21:42:49 +02:00
Henrik Rydgård e2ecf306fa Android: Be slightly more aggressive at defaulting to Vulkan (from Android 8.1 / 27) 2019-09-02 21:42:07 +02:00
Henrik Rydgård 25dfc9ea9c sceUsbCam: Fix some bugs my last commits introduced. 2019-08-26 23:25:33 +02:00
Henrik Rydgård a17fe334a1 MJPEG in sceJpeg: Notify the framebuffer manager that there's been a picture written to memory. Fixes part of #8521 2019-08-26 18:26:52 +02:00
Henrik Rydgård 402b6b2457 Improve some logging (%08x for addresses) 2019-08-26 18:26:52 +02:00
Henrik Rydgård 5a68fc29c9 sceUsbCam: Heap-allocate the buffer. 2019-08-26 18:26:52 +02:00
Unknown W. Brackets 0e923bb0d5 Merge pull request #12277 from unknownbrackets/remote-iso
Show remote disc streaming games in same recent order
2019-08-25 14:08:35 -07:00
Unknown W. Brackets 5f7872885d http: Remove web server restart handling.
Now it serves the response dynamically, so it doesn't need to restart.
2019-08-25 13:14:49 -07:00
Unknown W. Brackets b2005f87e6 http: Show recent games in same order.
Rather than sorting alphabetically by filename.
2019-08-25 13:08:04 -07:00
Unknown W. Brackets 2e5065a6f5 http: Improve EBOOT.PBP handling.
At least when it works, we should use a better filename.
2019-08-25 12:55:10 -07:00
Florin9doi b114984c88 [Android] Fix code style 2019-08-25 13:04:33 +03:00
Florin9doi e1164cfe4f [Android] Updates for camera
-rotate camera frames to follow display orientation
-release camera resources when a game is closed
-release camera resources when the activity is paused
2019-08-24 22:54:45 +03:00
Henrik Rydgård 088901324d Missed this in the last commit, sigh 2019-08-24 09:56:19 +02:00
Henrik Rydgård 31de5a5082 Improve an assert message that AkiraJkr saw. Fix a silly bug in the last commit. 2019-08-23 18:42:10 +02:00
Henrik Rydgård 7196d6ac7e Default to Vulkan on Android Pie or later. Fixes #12228. 2019-08-23 17:14:11 +02:00
Henrik Rydgård 3229b93673 SasAudio: Cap the cycle estimate at 1200 to prevent crackling in FFT. Fixes #9956. 2019-08-22 23:41:20 +02:00
Henrik Rydgård 93412aff3b Vulkan: Automatically merge render passes to the same target when possible.
Should speed things up a bit on mobile in some games that do stupid
things like GoW. Currently only enabled in GoW, but plan to enable this
globally as it should be quite cheap when nothing is detected.
2019-08-21 20:32:23 +02:00
Henrik Rydgård 78e849bff1 Decided to end the practice of #ifdefs in Config.h. Led to bizarre miscompilations when reading config with inconsistent ifdefs set. 2019-08-21 10:17:33 +02:00
Henrik Rydgård 19a443819b Bugfixes to VK gpu profiling. Properly get the valid bits. 2019-08-21 09:02:40 +02:00
Henrik Rydgård 653afeb7ab Vulkan: Implement basic integrated GPU profiling.
Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
2019-08-21 00:03:00 +02:00
Antx64 1f6e5e463e removed the sceUsbMic checks 2019-08-20 08:45:08 -04:00
Antx64 c398da48ac Fixes delete button for downloaded games from homebrew store in UWP 2019-08-19 23:37:14 -04:00
Unknown W. Brackets 66687c2c82 Core: Fix a format type error. 2019-08-17 13:31:16 -07:00
Henrik Rydgård 8643360438 Merge pull request #12231 from unknownbrackets/io-sharing
Windows: Allow write-only files to be read later
2019-08-10 18:19:45 +02:00
Unknown W. Brackets 761a9d321f Windows: Allow write-only files to be read later.
Fixes #11939, at least the hang described in that issue.  Seems to match
with how the PSP handles file locking.
2019-08-10 08:34:01 -07:00
Henrik Rydgård f9ede96344 Address feedback 2019-08-06 16:39:28 +02:00
Henrik Rydgård 8642134419 VFPU-Int: Add a few fast-paths to ReadMatrix/WriteMatrix. Should gain back part of the speed lost in #12217
(which fixed #5399).
2019-08-06 16:29:58 +02:00
Henrik Rydgård 9b30e5393d Buildfix (oops) 2019-08-06 16:09:39 +02:00
Henrik Rydgård 641bb72b40 Memchecks: Avoid taking the mutex lock if no memchecks active. Possible minor speedup in GoW and other block-copy-heavy games. 2019-08-06 15:33:11 +02:00
Henrik Rydgård f65a71d6d8 Compat: Option to use accurate dotprod for VMMUL.
Eliminates Tekken 6 leg shaking.
2019-08-05 11:44:52 -07:00
Unknown W. Brackets c1c869df27 interp: Implement software inverse square root. 2019-08-04 21:24:13 -07:00
Unknown W. Brackets 6028b79895 interp: Oops, fix vdot bug with subnormals. 2019-08-04 21:23:19 -07:00
Unknown W. Brackets 13278dc1f4 interp: Implement software sqrt to match PSP.
This matches the PSP's square root better.

Disabled by default using a compile-time flag.
2019-08-04 21:23:04 -07:00
Unknown W. Brackets ed4f0896db interp: Use vfpu_dot for vdet as well.
Improves test accuracy here too.  Also keep neg sign on NAN for vdiv.

Disabled by default via compile-time flag.
2019-08-04 21:21:21 -07:00
Unknown W. Brackets d2f7594dc5 interp: Use software dot in vcrsp/vqmul.
Disabled by default using a compile-time flag.
2019-08-04 21:19:23 -07:00
Unknown W. Brackets 7b84be1479 interp: Fix adding infinity in software dot. 2019-08-04 21:17:34 -07:00
Unknown W. Brackets c61a24cef0 interp: Handle rounding in software dot. 2019-08-04 21:17:27 -07:00
Unknown W. Brackets d5e572b82e interp: Correct INF * 0 during dot. 2019-08-04 21:17:21 -07:00
Unknown W. Brackets 2ba35c6391 interp: Use an integer multiply for dots. 2019-08-04 21:17:09 -07:00
Unknown W. Brackets 08a894abde interp: Handle NaN better in vfpu_dot. 2019-08-04 21:17:00 -07:00
Unknown W. Brackets 39017ea200 interp: Use vfpu_dot for vavg, vfad, vhdp.
Disabled by default.
2019-08-04 21:16:51 -07:00
Unknown W. Brackets 4bff980d34 interp: Use software dot for better accuracy.
This gets some vdot/similar tests to give more accurate results compared
to hardware.  Also added flushing of zero and NaNs.

Currently disabled, only enabled with a compile-time flag.
2019-08-04 21:14:23 -07:00
Florin9doi 99c4a00dae sceUsbMic 2019-08-03 21:09:33 +03:00