Commit Graph
14 Commits
Author SHA1 Message Date
Henrik Rydgård 86cdd47fa2 Im Ge Debugger: Add basic disassembly view 2024-12-06 12:52:31 +01:00
Henrik Rydgård 5f83e48280 Move the ge debugger window back out from GPUCommon 2024-12-06 09:50:00 +01:00
Henrik Rydgård 2c8e78408b Add basic vertex data viewer (with the same flaws as the old one) 2024-12-06 09:29:12 +01:00
Henrik Rydgård 47c98a9135 Add barebones GE state display window 2024-12-05 10:25:40 +01:00
Henrik Rydgård 6d33408da6 Move the state tab definitions to GPU/Debugger 2024-12-05 10:13:25 +01:00
Henrik Rydgård 21997784bf Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers 2024-12-05 10:07:29 +01:00
Henrik Rydgård 474e7acf54 Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping. 2024-12-05 00:51:59 +01:00
Henrik Rydgård 16c6855ef0 Plumb through a basic Ge debugger window (no real functionality yet) 2024-12-01 23:04:42 +01:00
Henrik Rydgård b195061a45 Add texture cache stats to ImDebugger 2024-12-01 13:57:07 +01:00
Henrik Rydgård 5c13fcd9ab sneak in a fix for closing the display window 2024-11-30 14:01:50 +01:00
Henrik Rydgård e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård e59e3a9271 Add basic window for the output display 2024-11-27 01:37:03 +01:00
Henrik Rydgård 09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård 194b2ce076 Ge Debugger: Add a framebuffer listing, along with some plumbing 2024-11-23 23:23:48 +01:00