Commit Graph
1616 Commits
Author SHA1 Message Date
Henrik Rydgård 702088c2d0 Fix backwards check for minZ/maxZ in fragment shader 2026-05-31 10:40:14 +02:00
Henrik Rydgård bdd72c08f3 Fix dirtying caused by clip flag state. This could probably be a bit smarter. 2026-05-30 21:47:21 +02:00
Henrik Rydgård f8b153ba2b Fix some issues with depth rounding, and depth clamp in D3D11 2026-05-30 19:07:59 +02:00
Henrik Rydgård 44ece6dfa2 Determine the clip flags directly when culling, simplifying the code. 2026-05-30 19:07:59 +02:00
Henrik Rydgård e75d9f8a5f Unify the bounding depth checks, correct them if minmax clip is needed 2026-05-30 19:07:59 +02:00
Henrik Rydgård 0eede05f5f Implement fragment shader depth clamp and min/max discard. Slow on some hardware, but it's a fallback. 2026-05-30 19:07:59 +02:00
Henrik Rydgård 66fd3e65d8 Remove some redundant function parameters 2026-05-30 19:07:59 +02:00
Henrik Rydgård 0b47955c64 Delete geometry shader culling support. Is mostly replaced, and will be fully replaced with software transform. 2026-05-30 19:07:59 +02:00
Henrik Rydgård 058b1af285 Revert to software on out-of-bounds projected depth 2026-05-30 19:07:59 +02:00
Henrik Rydgård 86f9618cb9 Fallback to software transform if draw intersects -W<Z<W 2026-05-30 19:07:59 +02:00
Henrik Rydgård 280ddbf86c Remove state from SoftwareTransform class 2026-05-30 19:07:59 +02:00
Henrik Rydgård d60d190236 Implement depth clamp (for safe cases) in the software transform pipeline, and make sure triangle culling is always done. 2026-05-30 19:07:59 +02:00
Henrik Rydgård b1723086be Plumb through depth information (although not yet always generated) 2026-05-30 19:07:58 +02:00
Henrik Rydgård 5808afef10 Implement minZ/maxZ through user clip planes 2026-05-30 19:07:58 +02:00
Henrik Rydgård ae98055cec Delete a lot of legacy depth and viewport code, fix OpenGL 2026-05-30 19:07:58 +02:00
Henrik Rydgård 62d8cf22de Move the viewport transform to software in SW transform mode
transform fix
2026-05-30 19:07:58 +02:00
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Henrik Rydgård 5513fcb223 Merge pull request #21705 from GermanAizek/constexpr-cpp17
GPU: modernize use C++17 constexpr for precalculate compilation
2026-05-27 12:21:39 +02:00
Henrik Rydgård db99de8575 Rename BuildDrawParams to ProjectClipAndExpand, call it directly from Transform 2026-05-26 16:05:53 +02:00
Henrik Rydgård 9ad9a6c0bb DrawEngines: Move the clear-detection to a more sensible place, reorder things to make more sense. 2026-05-26 16:05:53 +02:00
Henrik Rydgård f40e487a61 Simplify the TransformedVertex struct 2026-05-24 12:48:26 +02:00
Henrik Rydgård 4a420c95c2 Remove some redundant device caps, show clip/cull/depth-clamp in system info 2026-05-21 11:59:26 +02:00
Herman Semenoff 400d136f51 GPU: modernize use C++17 constexpr for precalculate compilation 2026-05-19 21:57:45 +03:00
Henrik Rydgård 65c99beea7 Remove some old debris 2026-05-19 15:43:25 +02:00
Henrik Rydgård d243737c11 Revert "Convert the pre-rotation to just the matrix multiplication."
After the previous commit, the optimization is no longer needed, and
unnecessarily bloats the uniform buffer.

This reverts commit 62bcb1785e809649ba88b49e24c5217f457fa040.
2026-05-17 11:02:35 +02:00
Henrik Rydgård 4b93a870db Optimize out pre-rotation entirely from vertex shaders when not needed 2026-05-17 11:01:50 +02:00
Henrik Rydgård 27650fe3e4 Fix race condition during Vulkan startup 2026-05-13 23:09:04 +02:00
Henrik Rydgård 28166cb35d Add "allocation slack" to our pushbuffers. Fixes a memory overwrite bug
Reported by Joseph on Discord.

Sometimes, things could align perfectly so allocations happend exactly
at the end of a pushbuffer. At the same time, we allow our vertex decoder to write an extra few
bytes if it needs to for speed. Unfortunately I missed this interaction,
resulting in some uncommon crashes that were especially common with
heavy-geometry things like modified GTA LCS with PS2 assets, for
example.

The problem was reported with Vulkan, but our OpenGL backend had the
same issue too.
2026-05-13 15:55:34 +02:00
Herman Semenoff 1e2e04b9d2 shadermanagervk: fix possible typo in Clear() function
After set_invalid(), shader pointers are not nulled as in DirtyLastShader()
2026-04-28 10:45:45 +02:00
Henrik Rydgård d108fe25d1 Rework constant buffer loading, barrier fix 2026-04-23 13:32:06 +02:00
Henrik Rydgård 4c2be7f8af More work. Some initialization order problem. 2026-04-23 13:31:51 +02:00
Henrik Rydgård 4335a327cd Hackery to prepare for constant buffers in compute 2026-04-23 13:31:51 +02:00
Henrik Rydgård 799827e9fb Revert "Remove unnecessary bindings from compute shader descriptor layout"
This reverts commit 090efb9513.
2026-04-23 11:19:57 +02:00
Henrik Rydgård 090efb9513 Remove unnecessary bindings from compute shader descriptor layout 2026-04-13 10:04:02 -06:00
ZironZ 62bea77bd0 Add Vulkan multipass texture scaler infrastructure 2026-04-07 13:29:15 -04:00
Henrik Rydgård 845f9f3d55 Add missing check to Vulkan init. Disable validation on android-x86-64
The latter is broken in the Android SDK emulator.
2026-02-27 23:57:50 +01:00
Henrik Rydgård 5aeb38412d Fix another valgrind warning 2026-02-19 11:46:14 +01:00
Henrik Rydgård 8ceffa08cb Ignore extreme Y offsets when matching framebuffers.
Fixes #15828
2026-02-12 11:03:46 +01:00
Henrik Rydgård 841e4c8564 Add various checks trying to avoid various crashes found in Google Play crash reports. 2026-02-05 11:12:53 +01:00
Henrik Rydgård 732288c03a Brave Story: Hack to make the bloom effect run much more efficiently.
Fixes #19820

Not ready for merge, it needs more checks and maybe a compat flag.
2026-01-23 23:13:04 +01:00
Henrik Rydgård 3a7911407b Assorted minor cleanups 2026-01-19 15:47:40 +01:00
刘皓 5716cbd41d Use the libretro VFS interface in libretro builds 2026-01-01 00:24:01 -05:00
Henrik Rydgård 7853881210 GPU header cleanup: Avoid including GPUCommon.h in some places 2025-11-23 20:37:37 +01:00
Henrik Rydgård 67010ff2af Split the display layout config between landscape and portrait orientations 2025-11-05 12:49:51 +01:00
Henrik Rydgård 042cf87248 Rework the present mode settings, refactor. 2025-10-20 21:28:38 +02:00
Henrik Rydgård 82bba691dd Unexpose the specialized Vulkan presentation modes for now 2025-10-20 19:53:21 +02:00
Henrik Rydgård 80bd32325c Move the present mode from the CreateInfo to InitSwapchain 2025-10-20 16:33:34 +02:00
Henrik Rydgård 33b87578c5 Revive old alignment utility functions, give them better names. 2025-09-03 20:48:51 +02:00
Henrik Rydgård 2cf0ffea73 Allow choosing the frame presentation mode in detail in Vulkan mode 2025-08-21 01:01:16 +02:00
Henrik Rydgård c0b7ecc686 Refactor: Unify the Vulkan init info logic 2025-08-21 01:01:16 +02:00