Henrik Rydgard
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1a149ba02d
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Final tweak to the cleaned up FBO api before moving it to thin3d. Buildfixes.
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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bec2921aca
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Add escape route for some more esoteric FBO functionality
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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f4c3f884e9
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DX: Remove further fbo functions to get the interfaces closer
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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089fa4f5a7
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Delete more unused fbo functions
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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16dda97dfa
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Get rid of fbo_unbind_read
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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8f00dd3f30
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Hide glBlitFramebuffer behind fbo_blit
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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d14a388441
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Hide glCopyImageSubData behind the FBO interface
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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c3c6a6a2f3
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Apply the Split/Second fix to DX9 as well.
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2017-02-04 11:37:24 +01:00 |
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Henrik Rydgard
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389650e2a7
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Need to include getUVGenMode in vertex cache hash. Fixes #9263
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2017-02-04 11:15:47 +01:00 |
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xebra
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82bb6cbaad
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Fix #9275
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2017-02-03 16:37:10 +09:00 |
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xebra
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1c1139870c
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Modify gpu features flags checker to allow multi flags.
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2017-02-01 22:36:27 +09:00 |
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xebra
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37a0907598
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Fix supporting gl_InstanceID.
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2017-02-01 21:21:57 +09:00 |
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xebra
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918bee8801
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Add support OES_texture_half_float.
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2017-02-01 14:37:03 +09:00 |
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xebra
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4fbc92d3f0
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Revert gpu features flags to 32-bit.
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2017-02-01 00:14:38 +09:00 |
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xebra
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6adddbbd38
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[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
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2017-01-31 23:37:07 +09:00 |
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xebra
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159aa1415d
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[spline/bezier]Add some gpu features flags for Instanced Tessellation.
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2017-01-31 23:37:06 +09:00 |
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xebra
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ce27f7b0b5
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Expand gpu features flags to 64-bit.
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2017-01-31 23:37:06 +09:00 |
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Henrik Rydgard
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0d1d6f98e4
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
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Henrik Rydgard
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2a231b397b
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
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Henrik Rydgard
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0e4fb11a2d
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If we can predict that the texcoord.z will always be 1.0 after the matrix, skip texture projection. Should help #9189
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2017-01-30 16:03:57 +01:00 |
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Henrik Rydgard
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24cc3dbc70
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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a61cb44b1c
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Oops, changed the wrong function.
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2017-01-29 15:07:25 +01:00 |
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Henrik Rydgard
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59f5c53040
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Fix recent texture scaling bug. Should help #9250
Not all cases tested yet.
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2017-01-29 14:42:59 +01:00 |
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Henrik Rydgard
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5b1b4329fd
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GL: some extra error checks for texture loading
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2017-01-29 14:19:58 +01:00 |
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Henrik Rydgard
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d7da981a62
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
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Henrik Rydgard
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e59cafe177
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Don't rely on gstate_c.spline or bezier during shader compile, as that doesn't work with the cache. Should fix #9249
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2017-01-28 22:34:10 +01:00 |
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Henrik Rydgård
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d5d9d87dc6
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Update the shader cache version to avoid obsolete shaders sticking around. Should fix #9249.
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2017-01-28 22:11:48 +01:00 |
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Henrik Rydgård
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14d2bf5989
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Merge pull request #9136 from LunaMoo/ProjectionMatrixData
Limit Projection Matrix Data count to <= 16
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2017-01-28 17:04:12 +01:00 |
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Henrik Rydgard
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b8ba01f754
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SoftGPU: Fix vertex colors, prevent a crash. Helps #9247
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2017-01-28 16:41:38 +01:00 |
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Henrik Rydgard
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efa8cfc736
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IndexGenerator microoptimization
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2017-01-28 12:11:56 +01:00 |
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Henrik Rydgard
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182d87cc15
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Minor cleanup in GPU dispatch tables
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2017-01-28 12:11:56 +01:00 |
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Henrik Rydgard
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ab6bc4cb16
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Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219.
Also #ifdef away some invalid-address checks in hot paths in the GPU.
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2017-01-28 11:39:34 +01:00 |
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Henrik Rydgard
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b19c2391ff
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Fix bug in ApplyClearToMemory if format is 16-bit and color not zero
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2017-01-28 10:53:29 +01:00 |
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Henrik Rydgard
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7182c34c1e
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Quick soft fadeout when menu background audio stops playing
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2017-01-28 10:38:50 +01:00 |
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Henrik Rydgard
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9c55e1e0de
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Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
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2017-01-28 10:11:43 +01:00 |
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Henrik Rydgård
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e1bae9aa67
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Follow the ARM64 ABI better (update the frame pointer).
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2017-01-27 14:19:03 +01:00 |
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Henrik Rydgard
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52a4467a46
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Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless.
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2017-01-27 10:17:44 +01:00 |
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xebra
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a460acf411
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[spline/bezier]Fix to build GLES.
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2017-01-27 13:32:36 +09:00 |
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xebra
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0e6c2b00cf
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[spline/bezier]Fix compatibility for GLES.
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2017-01-27 13:32:35 +09:00 |
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Henrik Rydgård
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6e49341b91
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Workaround a shutdown crash by adding a sanity check .. which actually catches stuff. A bit worrying.
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2017-01-26 08:43:26 +01:00 |
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Henrik Rydgard
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98e0ccf1e1
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Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
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2017-01-25 20:13:29 +01:00 |
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Henrik Rydgård
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3d8c94cf90
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Fix bug where if the Vertex Decoder JIT failed, we failed to restore mprotect permissions causing a crash
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2017-01-25 19:07:13 +01:00 |
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Henrik Rydgard
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5df4bac6d2
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Delete some left behind unused code
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2017-01-25 10:05:39 +01:00 |
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Henrik Rydgård
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524854ac16
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Merge pull request #9233 from xebra/spline_bezier
[spline/bezier]Remove wasted code.
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2017-01-24 23:33:51 +01:00 |
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xebra
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133a9d78a8
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[spline/bezier]Remove wasted code.
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2017-01-25 06:35:36 +09:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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