Commit Graph
29 Commits
Author SHA1 Message Date
Unknown W. Brackets 0918ec8598 Return negative for UnscheduleEvent().
It usually won't be, but it could be negative.

Also some other minor warnings.
2013-04-05 20:44:17 -07:00
Unknown W. Brackets e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
Unknown W. Brackets e133d33167 Don't re-wake a thread already woken by delete.
Arg, I thought I'd changed this already.
2013-03-24 22:54:09 -07:00
Unknown W. Brackets a4032c5170 Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets 1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
Unknown W. Brackets 140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Unknown W. Brackets 43c8726554 Oops, 0 is a valid timer id. 2013-01-18 01:38:14 -08:00
Henrik Rydgård 95c4e0b9c4 Quick build fix for gcc 2012-12-28 23:33:00 +01:00
Unknown W. Brackets bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets 3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets 595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets 991243fffd Add basic DoState() to tertiary kernel objects. 2012-12-28 13:52:52 -08:00
Unknown W. Brackets 9ba0ed46fd Always create CoreTiming timers during kernel init. 2012-12-23 21:27:26 -08:00
Unknown W. Brackets 17cba6adc3 Switch Mbx to using a linked list.
This approximates the error messages for the hardware much better.
More complicated, though.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets 599465ee6e Correct priority handling for Mbx funcs.
Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets 87fcdc9080 Use KERNELOBJECT_MAX_NAME_LENGTH for name length.
Just avoiding magic numbers, didn't know there was a constant.
2012-12-16 21:36:52 -08:00
Unknown W. Brackets 0d07013199 Cleanup timeouts and refer for Mbx functions. 2012-12-16 21:36:52 -08:00
Unknown W. Brackets 13ed64ff4b Add basic timeout support for Mbx. 2012-12-16 21:36:51 -08:00
Unknown W. Brackets 94094f99bf Cleanup basic Mbx implementation, create func. 2012-12-16 21:36:51 -08:00
Henrik Rydgård a3fe130c0f Fix/paper-over some build compatibility issues. Warning fixes. 2012-12-07 01:09:15 +07:00
Ced2911 6db4ea2ad1 less Memory::GetPointer 2012-11-27 10:18:36 +01:00
Arthur Blot c6ec09cf86 Resume waiting threads when Mbx is destroyed 2012-11-08 21:49:56 +01:00
Arthur Blot 35c7b411aa Fixed value returning for MBXes 2012-11-08 16:24:06 +01:00
Arthur Blot b96d86ab7f Implemented MBXes 2012-11-08 14:24:51 +01:00
Henrik Rydgard 83fb5e96de Logging, stubs and fixes 2012-11-06 20:56:19 +01:00
Henrik Rydgard c61d10363a Rewrite callback handling, part 1. All sorts of other fixes too. 2012-11-06 15:46:46 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00