Commit Graph
266 Commits
Author SHA1 Message Date
Unknown W. BracketsandGitHub b06359edd1 Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
2016-09-04 15:30:26 -07:00
Unknown W. Brackets cfbfbc1593 Disable audio on the game pause screen. 2016-09-04 14:03:59 -07:00
Unknown W. Brackets 995e056598 UI: Consistently set bgaudio on game start.
Before we were doing it only in certain cases.  This now means that
background audio will always play on the pause screen.

Fixes #8944.
2016-09-04 08:46:19 -07:00
Chris Burgener 78d1af4b50 Fix builds for non-Win32 2016-09-02 12:53:54 -04:00
Chris Burgener 7ca90872fb Add simple OSD display 2016-09-02 12:53:52 -04:00
Chris Burgener 1fc6191c85 Add Frame Dumping for Windows 2016-09-02 12:52:52 -04:00
Chris BurgenerandGitHub f090551c2a Make variables static 2016-08-30 09:09:38 -04:00
Chris Burgener 4ab71eb936 Add check for numFlips to advance per drawn frame 2016-08-29 15:34:00 -04:00
Chris Burgener e208eff8ab Set frameStep_ to false on EmuScreen start 2016-08-28 18:18:44 -04:00
Chris Burgener 842a29b0ae Add Frame Advance 2016-08-28 12:21:45 -04:00
Unknown W. Brackets a3efa99cd4 UI: Suppress state slot switch preview during boot.
Boot may change the slot if the game has game-specific settings, but we
shouldn't show the preview.

Should fix #8916.
2016-08-16 21:24:01 -07:00
Unknown W. Brackets 1f7a137926 Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
2016-07-24 17:04:06 -07:00
Unknown W. Brackets 27d135d48a Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets ac21d2e84d Clean up save state preview fade.
Now it mostly matches the save slot text fade.
2016-05-27 20:53:58 -07:00
Unknown W. Brackets e6cf296d1a Trigger save slot display from UI code.
Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets afdd01571c Uncouple savestates from NativeApp some.
Still have osm.
2016-05-27 20:41:37 -07:00
Henrik Rydgard ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard 5ef608fa50 GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Henrik Rydgard c33c3cf3d4 Vulkan: Add ugly temporary warning about buffered rendering not working 2016-03-20 20:26:52 +01:00
Henrik Rydgard 29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard 2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård 54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Unknown W. Brackets ef566a3adf SaveState: Clean up some constant usage. 2016-02-28 18:21:57 -08:00
Henrik Rydgard da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets 841267c083 d3d9: Allow software rendering selection in UI. 2016-02-13 14:01:57 -08:00
LunaMooandLuna 6061ad7579 Some improvements, comments and polishing. 2016-01-17 09:21:12 +01:00
Henrik Rydgard e11d0a7e1c Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
Unknown W. Brackets aa0055cea7 Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Unknown W. Brackets 6c38b22467 Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00
Unknown W. Brackets f5d1a77155 Cut out a couple unused includes. 2015-12-19 19:58:56 -08:00
Henrik Rydgard 5d6d4a08f4 Change approach somewhat to avoid adding drawing code in the screen manager. 2015-11-18 14:18:35 +01:00
Henrik Rydgard 758ec5a027 Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers. 2015-11-18 12:13:35 +01:00
Henrik Rydgard 22f71f1e9a Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
Henrik Rydgard 7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Henrik Rydgard 39145252e3 Windows: Add the ability to turn on GL_ARB_debug_output via a hidden config option 2015-10-11 11:52:40 +02:00
Henrik Rydgard 77b40c2ee4 Fix #6541 where no error message was displayed when loading a non-existent save state through mapped hotkey 2015-10-04 10:18:32 +02:00
Henrik Rydgard 8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Henrik Rydgard c757931779 Android: Combine the two Java Eclipse projects into one.
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
2015-09-10 18:51:48 +02:00
Henrik Rydgard d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Henrik Rydgard 72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Henrik Rydgard b22850720d Move the CheckGPUFeatures call to the Resize check 2015-09-06 00:13:46 +02:00
Henrik Rydgard 0237b84efd Reduce use of #ifdef USING_GLES2 some more 2015-09-05 23:09:06 +02:00
Henrik Rydgard f524049277 Move more GPU feature checks upfront. Re-check when exiting settings menu. 2015-09-05 21:23:58 +02:00
Unknown W. Brackets c4ea4e36d7 Let's use pixel_x[y]res directly.
There are many paths where this is actually zero still.
2015-07-16 07:29:55 -07:00
Unknown W. Brackets c033162abb Use pixelWidth/pixelHeight for Auto (1:1) res.
By definition, it ought to be 1 PSP pixel for each host pixel.

The old way was accounting for dpi (thanks xperia64.)
2015-07-15 21:31:34 -07:00
Unknown W. Brackets bf14ad4667 Add a shortcut key for the devmenu.
This is useful when you don't have touch or mouse, only keyboard/pad.
2015-07-05 16:09:29 -07:00
vnctdj d4d91fc831 Consistently use *sc for the Screen i18n category 2015-07-02 00:50:07 +02:00