Commit Graph
10091 Commits
Author SHA1 Message Date
shenweip 81ad9a930a SaveData:Displays all saves like a PSP for LISTALLDELETE mode. 2020-10-05 00:00:28 +08:00
shenweip c84f9542d7 Savedata:Corrects the performances when the data is broken. 2020-10-01 15:41:27 +08:00
shenweip b8c1845e3a Savedata:Supports empty file name for save/load/delete. 2020-10-01 10:03:30 +08:00
shenweip 925944d5b2 Savedata:Improves the deleting functions. 2020-10-01 00:39:14 +08:00
Henrik Rydgård 65617889dd Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
Henrik Rydgård 4d3ec20082 ByteSwap.h results in a file name collision on some systems with byteswap.h. Fix this by merging it into BitSet.h. 2020-09-30 00:09:13 +02:00
Henrik Rydgård 5e976ff842 Buildfixes 2020-09-29 19:33:18 +02:00
Henrik Rydgård d9edc68966 Remove unnecessary use of thread local storage 2020-09-29 15:51:51 +02:00
Henrik Rydgård 311fe431d0 Move buffer.cpp/h from base to Common 2020-09-29 15:51:51 +02:00
Henrik Rydgård 17a9767585 Buildfixes 2020-09-29 15:51:51 +02:00
Henrik Rydgård 40ec0d8358 Finish getting rid of basictypes.h 2020-09-29 15:51:51 +02:00
Henrik Rydgård 3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Henrik Rydgård ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård 51e2e7f8d5 Remove our usage of ssize_t 2020-09-29 15:51:51 +02:00
Henrik Rydgård 1e6c13cb56 Delete more old detritus 2020-09-29 10:07:07 +02:00
Henrik Rydgård 0d3a5a27aa Merge pull request #13485 from unknownbrackets/minor
Adjust locale parsing for Ubuntu and fix memory assert
2020-09-27 23:31:26 +02:00
Unknown W. Brackets 2714d59ceb Core: Fix memory size check.
It can be 93 MB, just not larger.
2020-09-27 12:54:34 -07:00
Henrik Rydgård 054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
ANR2ME 59f8369cd7 An attempt to improve connection stability. 2020-09-24 01:09:57 +07:00
ANR2ME adab5ff5c9 Fixed returned error code on sceNetAdhocctlDelHandler 2020-09-24 01:09:22 +07:00
ANR2ME e6e7f5d1e7 Minor fix to sceNetAdhocctlGetPeerInfo 2020-09-24 01:09:22 +07:00
ANR2ME bd37d3e32c Added more info on some sceNet logs 2020-09-23 04:30:14 +07:00
ANR2ME 4f76f2415d Prevent sceNetGetMallocStat from spamming debug log on some games. 2020-09-23 04:30:14 +07:00
Henrik Rydgård 3e3a40da8c Mark the PPGe font texture as reliable to avoid hashing it. 2020-09-22 21:13:30 +02:00
Henrik Rydgård 4ccde48485 Merge pull request #12924 from iota97/user-chain
Postprocessing: User chain support
2020-09-22 09:20:51 +02:00
ANR2ME 4881f4f0bd Fixed PdpStat and PtpStat info 2020-09-22 10:16:04 +07:00
ANR2ME e642f1b846 Fixed returned error code of sceNetAdhocctlDisconnect 2020-09-22 09:50:37 +07:00
Henrik Rydgård 2d06730762 Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
Should help #13458 slightly (but there's more to fix).
2020-09-21 09:56:52 +02:00
ANR2ME a840bf9690 Added alerted flags info on AdhocSocket to be used on PollSocket 2020-09-21 06:42:40 +07:00
ANR2ME 115ad97e0f Using REPORT_ONCE to report some of GameMode HLE existance. 2020-09-20 23:50:11 +07:00
ANR2ME 3439511e0c Implementing Adhoc GameMode HLE 2020-09-20 11:55:16 +07:00
ANR2ME a18e4ecd6b Minor changes to adhoc timestamps 2020-09-20 11:29:28 +07:00
ANR2ME 02ed5058c0 Fixed crash issue when creating/connecting to a null group name. 2020-09-18 14:11:51 +07:00
Henrik Rydgård 608d082e49 FPURegCache: The invariant checking is very slow in debug mode. Let's only turn it on when we need it. 2020-09-17 20:52:32 +02:00
iota97 6b5de6c27b Use system date format on savestate as well 2020-09-17 07:52:09 +02:00
shenweip 290efbc349 Check whether there may be more than one save file names by mode. 2020-09-15 21:48:55 +08:00
iota97 fe86f257b5 Cache 60 FPS requirement 2020-09-15 07:49:01 +02:00
ANR2ME e690dc62dc Fix an issue of major performance drops when using accepted PTP Sockets. 2020-09-15 01:53:18 +07:00
ANR2ME 2808903663 Making sure the are no compiler warnings on adhoc code on android 2020-09-14 03:38:20 +07:00
ANR2ME 8d68e917b7 Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2 2020-09-14 03:38:20 +07:00
iota97 0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Henrik Rydgård 72df3fd339 Try unknown's workaround for clang code gen bug. See #13187. 2020-09-13 09:13:47 +02:00
Unknown W. Brackets 37d7096703 SaveState: Update to latest Snappy v1.1.8. 2020-09-12 18:16:27 -07:00
Henrik Rydgård 9753e317f3 Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
2020-09-12 16:30:05 +02:00
Henrik Rydgård fb4a23af60 Merge pull request #13419 from shenweip/symList
Debugger:Update symbol list of disassembly window when loadexec.
2020-09-12 15:00:35 +02:00
shenweip fbea8f438d Update symbol list of disassembly window when loadexec. 2020-09-12 19:45:25 +08:00
shenweip 766bd8e6bb Don't read data more than data size of pgd files. 2020-09-12 19:00:03 +08:00
ANR2ME 3b38062a47 Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2 2020-09-12 09:08:50 +07:00
ANR2ME 2b109f4640 Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server. 2020-09-12 06:14:28 +07:00
ANR2ME 210413cba7 Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce) 2020-09-11 20:29:49 +07:00