shenweip
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81ad9a930a
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SaveData:Displays all saves like a PSP for LISTALLDELETE mode.
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2020-10-05 00:00:28 +08:00 |
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shenweip
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c84f9542d7
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Savedata:Corrects the performances when the data is broken.
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2020-10-01 15:41:27 +08:00 |
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shenweip
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b8c1845e3a
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Savedata:Supports empty file name for save/load/delete.
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2020-10-01 10:03:30 +08:00 |
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shenweip
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925944d5b2
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Savedata:Improves the deleting functions.
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2020-10-01 00:39:14 +08:00 |
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Henrik Rydgård
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65617889dd
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Merge ext/native/ext/... directly into ext.
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2020-09-30 00:30:42 +02:00 |
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Henrik Rydgård
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4d3ec20082
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ByteSwap.h results in a file name collision on some systems with byteswap.h. Fix this by merging it into BitSet.h.
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2020-09-30 00:09:13 +02:00 |
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Henrik Rydgård
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5e976ff842
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Buildfixes
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2020-09-29 19:33:18 +02:00 |
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Henrik Rydgård
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d9edc68966
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Remove unnecessary use of thread local storage
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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311fe431d0
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Move buffer.cpp/h from base to Common
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2020-09-29 15:51:51 +02:00 |
|
Henrik Rydgård
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17a9767585
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Buildfixes
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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40ec0d8358
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Finish getting rid of basictypes.h
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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3162f30158
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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ed88761ecc
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Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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51e2e7f8d5
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Remove our usage of ssize_t
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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1e6c13cb56
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Delete more old detritus
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2020-09-29 10:07:07 +02:00 |
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Henrik Rydgård
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0d3a5a27aa
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Merge pull request #13485 from unknownbrackets/minor
Adjust locale parsing for Ubuntu and fix memory assert
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2020-09-27 23:31:26 +02:00 |
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Unknown W. Brackets
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2714d59ceb
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Core: Fix memory size check.
It can be 93 MB, just not larger.
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2020-09-27 12:54:34 -07:00 |
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Henrik Rydgård
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054acf768c
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Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
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2020-09-24 23:52:43 +02:00 |
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ANR2ME
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59f8369cd7
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An attempt to improve connection stability.
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2020-09-24 01:09:57 +07:00 |
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ANR2ME
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adab5ff5c9
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Fixed returned error code on sceNetAdhocctlDelHandler
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2020-09-24 01:09:22 +07:00 |
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ANR2ME
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e6e7f5d1e7
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Minor fix to sceNetAdhocctlGetPeerInfo
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2020-09-24 01:09:22 +07:00 |
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ANR2ME
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bd37d3e32c
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Added more info on some sceNet logs
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2020-09-23 04:30:14 +07:00 |
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ANR2ME
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4f76f2415d
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Prevent sceNetGetMallocStat from spamming debug log on some games.
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2020-09-23 04:30:14 +07:00 |
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Henrik Rydgård
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3e3a40da8c
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Mark the PPGe font texture as reliable to avoid hashing it.
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2020-09-22 21:13:30 +02:00 |
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Henrik Rydgård
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4ccde48485
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Merge pull request #12924 from iota97/user-chain
Postprocessing: User chain support
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2020-09-22 09:20:51 +02:00 |
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ANR2ME
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4881f4f0bd
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Fixed PdpStat and PtpStat info
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2020-09-22 10:16:04 +07:00 |
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ANR2ME
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e642f1b846
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Fixed returned error code of sceNetAdhocctlDisconnect
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2020-09-22 09:50:37 +07:00 |
|
Henrik Rydgård
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2d06730762
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Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
Should help #13458 slightly (but there's more to fix).
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2020-09-21 09:56:52 +02:00 |
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ANR2ME
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a840bf9690
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Added alerted flags info on AdhocSocket to be used on PollSocket
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2020-09-21 06:42:40 +07:00 |
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ANR2ME
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115ad97e0f
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Using REPORT_ONCE to report some of GameMode HLE existance.
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2020-09-20 23:50:11 +07:00 |
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ANR2ME
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3439511e0c
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Implementing Adhoc GameMode HLE
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2020-09-20 11:55:16 +07:00 |
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ANR2ME
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a18e4ecd6b
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Minor changes to adhoc timestamps
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2020-09-20 11:29:28 +07:00 |
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ANR2ME
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02ed5058c0
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Fixed crash issue when creating/connecting to a null group name.
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2020-09-18 14:11:51 +07:00 |
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Henrik Rydgård
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608d082e49
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FPURegCache: The invariant checking is very slow in debug mode. Let's only turn it on when we need it.
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2020-09-17 20:52:32 +02:00 |
|
iota97
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6b5de6c27b
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Use system date format on savestate as well
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2020-09-17 07:52:09 +02:00 |
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shenweip
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290efbc349
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Check whether there may be more than one save file names by mode.
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2020-09-15 21:48:55 +08:00 |
|
iota97
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fe86f257b5
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Cache 60 FPS requirement
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2020-09-15 07:49:01 +02:00 |
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ANR2ME
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e690dc62dc
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Fix an issue of major performance drops when using accepted PTP Sockets.
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2020-09-15 01:53:18 +07:00 |
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ANR2ME
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2808903663
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Making sure the are no compiler warnings on adhoc code on android
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2020-09-14 03:38:20 +07:00 |
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ANR2ME
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8d68e917b7
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Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
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2020-09-14 03:38:20 +07:00 |
|
iota97
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0c885db052
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User chain support
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2020-09-13 21:48:00 +02:00 |
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Henrik Rydgård
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72df3fd339
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Try unknown's workaround for clang code gen bug. See #13187.
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2020-09-13 09:13:47 +02:00 |
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Unknown W. Brackets
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37d7096703
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SaveState: Update to latest Snappy v1.1.8.
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2020-09-12 18:16:27 -07:00 |
|
Henrik Rydgård
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9753e317f3
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Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
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2020-09-12 16:30:05 +02:00 |
|
Henrik Rydgård
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fb4a23af60
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Merge pull request #13419 from shenweip/symList
Debugger:Update symbol list of disassembly window when loadexec.
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2020-09-12 15:00:35 +02:00 |
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shenweip
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fbea8f438d
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Update symbol list of disassembly window when loadexec.
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2020-09-12 19:45:25 +08:00 |
|
shenweip
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766bd8e6bb
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Don't read data more than data size of pgd files.
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2020-09-12 19:00:03 +08:00 |
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ANR2ME
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3b38062a47
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Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
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2020-09-12 09:08:50 +07:00 |
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ANR2ME
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2b109f4640
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Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server.
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2020-09-12 06:14:28 +07:00 |
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ANR2ME
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210413cba7
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Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
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2020-09-11 20:29:49 +07:00 |
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