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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-23 15:24:49 +02:00
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18,687 Commits 78 Branches 131 Tags
8107cb44238fe533d0fd2b2edea0486662b99c55
Commit Graph
9 Commits
Author SHA1 Message Date
Henrik Rydgard 8107cb4423 Hopefully this will help issue #7969 2015-10-04 10:08:20 +02:00
Unknown W. Brackets dff4aeb30f Correct uv bound pointers in arm vertexjit. 2015-09-13 14:55:10 -07:00
Unknown W. Brackets 31106d063c Fix MSVC 2015 highlighting for ARM/ARM64. 2015-09-13 10:02:55 -07:00
Unknown W. Brackets 5c233fa545 Add initial decoding check for uv bounds. 2015-09-13 10:00:33 -07:00
Henrik Rydgård a7b7fedc9f Cleaup. Add a missing vertex dec func. 2015-04-06 18:13:45 +02:00
Henrik Rydgård 459ba28655 ARM64: SW skinning runs without crashing but is broken. 2015-04-06 18:13:44 +02:00
Henrik Rydgard a12e448fb4 ARM64: Stub vertex decoder jit, implementing just enough for the cube.elf cube. 2015-04-06 18:13:18 +02:00
Henrik Rydgard 0727df6f0a Jit the most common of the "ToFloat" texcoord conversions 2014-09-12 02:00:33 +02:00
Henrik Rydgard 37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
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