Commit Graph
27 Commits
Author SHA1 Message Date
ANR2ME 3b38062a47 Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2 2020-09-12 09:08:50 +07:00
ANR2ME 1e6593f791 Sleep a bit longer, especially when PPSSPP paused. 2020-09-11 13:24:45 +07:00
ANR2ME 69b3c788eb Ignore SIGPIPE error on certain system (ie. Linux) 2020-09-07 02:38:45 +07:00
ANR2ME 97904d7149 Fix possible stalled thread when PPSSPP closed down 2020-09-04 13:09:44 +07:00
Henrik RydgårdandGitHub 0752e7d158 Merge pull request #13302 from unknownbrackets/net-local
Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets a89840f309 Net: Cut down on local IP aliasing. 2020-08-17 23:08:35 -07:00
Henrik Rydgård ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
ANR2MEandHenrik Rydgård bd36fdda0e Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
ANR2MEandHenrik Rydgård b9025b50bd Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators 2020-07-22 23:13:41 +02:00
ANR2MEandHenrik Rydgård d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2MEandHenrik Rydgård 33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
ANR2MEandHenrik Rydgård 6c267dff9e Fix Local IP detection on non-Windows system
(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2MEandHenrik Rydgård b58f4a6e90 Enabling KeepAlive on sockets 2020-07-20 19:13:10 +02:00
ANR2MEandHenrik Rydgård d8186a8330 Fix i18n type 2020-07-20 18:20:06 +02:00
ANR2MEandHenrik Rydgård fb7d50e5c2 Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ANR2MEandHenrik Rydgård 834d086876 Support multiple instance of localhost Multiplayer on 1 PC 2020-07-20 10:03:09 +02:00
twinaphex a9bf8e7b18 More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
Henrik Rydgard 5df4bac6d2 Delete some left behind unused code 2017-01-25 10:05:39 +01:00
Henrik Rydgård 8f7a65872b Buildfix 2016-12-27 13:14:45 +01:00
Henrik Rydgård 33b3330f07 Minor cleanup in proAdhocServer.cpp 2016-12-27 12:13:51 +01:00
Gde Made Novan Priambhada bb973545e1 crosslink database & product id database 2016-12-24 05:46:50 +08:00
Henrik Rydgard 3ba911bf07 Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Unknown W. Brackets f3654795a3 Minor warning fixes. 2015-01-11 14:23:42 -08:00
sum2012andHenrik Rydgard accda25ce0 Travis CI Fix, typo 2015-01-04 13:04:05 +01:00
AdamNandHenrik Rydgard 1a61bbbdf2 Adding socket error checking on AdhocServer 2015-01-04 13:04:04 +01:00
sum2012andHenrik Rydgard 7c323f8571 Another build fix 2015-01-04 13:04:03 +01:00
AdamNandHenrik Rydgard 1c7152db3a Adding Branch opcode to the MAKE_MIPS
Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps

Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00