Commit Graph
942 Commits
Author SHA1 Message Date
Unknown W. Brackets fd183715ec Vulkan: Decimate when there are many slabs.
This helps avoid one little texture holding onto a whole slab.

Won't change behavior when they are full, since then the cacheSizeEstimate
should be fairly high.
2018-04-06 21:42:32 -07:00
Henrik Rydgård 86966684d4 Vulkan: Remove the wrapper struct around VulkanTexture 2018-04-05 23:23:14 +02:00
Henrik Rydgård d3164d77d4 Merge pull request #10845 from LunaMoo/SSAAflag
Add SSAA flag for post process shaders
2018-04-04 15:40:26 +02:00
Unknown W. Brackets d70568abd2 GPU: Fix s8 norm with skin and morph.
Fixes #10851.
2018-04-02 19:18:16 -07:00
LunaMoo ffac542f95 Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
LunaMoo 199106cad6 Add SSAA flag for post process shaders,
enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
2018-04-01 17:00:10 +02:00
Henrik Rydgård c41273d333 When binding a framebuffer to a texcache entry, delete its texture. Should help #10823 2018-03-29 13:29:09 +02:00
Unknown W. Brackets 68930a4291 Merge pull request #10788 from hrydgard/remove-texture-update
Remove the remains of updating texture contents instead of recreating.
2018-03-25 12:07:08 -04:00
Henrik Rydgård f9555da05b When listing post-shaders, use the "name" specified in the ini as default, when looking up translations. 2018-03-25 11:53:11 +02:00
Henrik Rydgård f967e206b8 Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
Also this is good for terminology, no more confusion with the texture
replacement facility :)
2018-03-25 10:50:37 +02:00
aliaspider 23dae72bce prevent reads of uninitialized memory. 2018-03-22 22:25:04 +01:00
Henrik Rydgård 648b4eac51 Shrink the vertexCount field in DeferredDrawCall to the 16 bits required. 2018-03-18 09:42:05 +01:00
Henrik Rydgård 0ee058320a Pass new vulkan validation layers. Fix math in FindTransferFramebuffers. 2018-03-17 23:39:02 +01:00
Henrik Rydgård 614cabb115 Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.

There's still a disabled option to store the pipeline cache objects.
2018-03-16 21:03:03 +01:00
Henrik Rydgård 2d33d526b8 Remove some remains of software skinning 2018-03-16 20:38:05 +01:00
Henrik Rydgård 4ee941dab1 Vulkan: Fix bug where we didn't always reset dynamic state after readbacks. 2018-03-16 15:52:43 +01:00
Henrik Rydgård d8651fd85b Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
Probably a very small perf optimization.
2018-03-12 11:17:45 +01:00
Henrik Rydgård b6cbbceac9 MOVUPS to be safe. 2018-03-05 16:23:07 +01:00
Henrik Rydgård 91b565ae20 Minor simplification in X86/X64 vertex decoder jit 2018-03-05 13:19:36 +01:00
Henrik Rydgård 4cf5999bc8 Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible. 2018-03-05 12:28:10 +01:00
Henrik Rydgård f086a0915f Further cleanup after the removal of hardware skinning. 2018-03-05 00:03:47 +01:00
Henrik Rydgård 6fa9fcefb2 Comment fixes, reindentation. 2018-03-05 00:03:47 +01:00
Henrik Rydgård 40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Henrik Rydgård 44100c6c1d VertexLoader: Remove now-unused weights translation code 2018-03-05 00:03:47 +01:00
Henrik Rydgård dcb773d624 Start removing support for hardware skinning. 2018-03-05 00:03:47 +01:00
Henrik Rydgård 66cbad443a Add necessary decode functions to support morph+skin 2018-03-05 00:03:47 +01:00
Henrik Rydgård 45cfda4aa0 Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00
Henrik Rydgård d3665a8482 Minor cleanup 2018-03-05 00:03:47 +01:00
Henrik Rydgård 07afda1db0 Add an extra check to FindTransferFramebuffers to avoid misdetecting fb blits that end up out of bounds when we perform them.
Affected Burnout Legends (which would crash the Vulkan device)
2018-02-28 01:01:45 +01:00
Henrik Rydgård f5dd9c17cd Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
This reverts commit 10be0cad96.
2018-02-27 22:04:24 +01:00
Henrik Rydgård 14c93bdc2b Minor code/logging cleanups. 2018-02-27 19:44:11 +01:00
Henrik Rydgård 0b4b2bfe9c Avoid the most common virtual call when possible. 2018-02-26 13:51:14 +01:00
Henrik Rydgård feb4694acc Unify DispatchSubmitPrim as much as possible 2018-02-26 11:33:17 +01:00
Henrik Rydgård 967018b7f8 Unify Execute_LoadClut 2018-02-26 11:32:02 +01:00
Henrik Rydgård 23980065ba Unify all the DrawEngine::SubmitPrim 2018-02-26 11:07:30 +01:00
Henrik Rydgård 78449ce675 Merge pull request #10624 from unknownbrackets/texcache
TexCache: Decimate CLUT variants more often
2018-02-18 22:02:18 +01:00
Unknown W. Brackets e97046da4e TexCache: Decimate aggressively with many variants.
It should be safe to decimate after fewer frames with a threshold like
this.
2018-02-18 12:29:14 -08:00
Unknown W. Brackets d61fd5f6a6 TexCache: Decimate CLUT variants more often.
When creating a new texture, we determine if it has CLUT variants and
decimate more often.
2018-02-18 12:29:01 -08:00
Henrik Rydgård 7421f2aff6 Postprocessing: Fix bug where scissor cut off the image if render resolution > display resolution 2018-02-12 14:10:54 +01:00
Henrik Rydgård 3c93eaf164 GL: Fix clearing alpha on stencil uploads. 2018-02-10 17:18:18 +01:00
Henrik Rydgård 625595c6cc For some reason we use DrawActiveTexture in the GL stencil stuff, don't want to disable stencil unconditionally.. 2018-02-08 16:59:03 +01:00
Henrik Rydgård 86cfc411a4 Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
Henrik Rydgård 982a1710ae gl-render-manager: Fix postprocessing shaders. Fixes #10566. Live switching is broken though for some reason. 2018-01-31 17:23:24 +01:00
Unknown W. Brackets f6260c75c9 GLES: Reset blend state on clear.
Because now that resets blending parameters.
2018-01-27 15:10:17 +01:00
Henrik Rydgård ccdb4d186d gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets 4f1b8d80a9 GLES: Bind texture on MakePixelTexture().
This is currently necessary because callers expect it.  Also, move inside
render passes.
2018-01-27 15:10:17 +01:00
Henrik Rydgård 5c7c7ce192 Move GL sampler state tracking into GLRenderManager/QueueRunner. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 43ebbbcdb6 More state dirtying, a comment 2018-01-27 15:10:17 +01:00
Henrik Rydgård 542f9f9ef1 Assorted cleanup 2018-01-27 15:10:17 +01:00
Henrik Rydgård 63b9140ebf Rip out async readbacks from FramebufferManagerGLES. They should be implemented in GLQueueRunner, differently. 2018-01-27 15:10:17 +01:00